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Diffstat (limited to 'source/blender/freestyle/intern/python/BPy_StrokeShader.cpp')
-rw-r--r--source/blender/freestyle/intern/python/BPy_StrokeShader.cpp334
1 files changed, 334 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/python/BPy_StrokeShader.cpp b/source/blender/freestyle/intern/python/BPy_StrokeShader.cpp
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index 00000000000..bc77e8668dd
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+++ b/source/blender/freestyle/intern/python/BPy_StrokeShader.cpp
@@ -0,0 +1,334 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file source/blender/freestyle/intern/python/BPy_StrokeShader.cpp
+ * \ingroup freestyle
+ */
+
+#include "BPy_StrokeShader.h"
+
+#include "BPy_Convert.h"
+#include "Interface1D/BPy_Stroke.h"
+
+#include "StrokeShader/BPy_BackboneStretcherShader.h"
+#include "StrokeShader/BPy_BezierCurveShader.h"
+#include "StrokeShader/BPy_CalligraphicShader.h"
+#include "StrokeShader/BPy_ColorNoiseShader.h"
+#include "StrokeShader/BPy_ColorVariationPatternShader.h"
+#include "StrokeShader/BPy_ConstantColorShader.h"
+#include "StrokeShader/BPy_ConstantThicknessShader.h"
+#include "StrokeShader/BPy_ConstrainedIncreasingThicknessShader.h"
+#include "StrokeShader/BPy_fstreamShader.h"
+#include "StrokeShader/BPy_GuidingLinesShader.h"
+#include "StrokeShader/BPy_IncreasingColorShader.h"
+#include "StrokeShader/BPy_IncreasingThicknessShader.h"
+#include "StrokeShader/BPy_PolygonalizationShader.h"
+#include "StrokeShader/BPy_SamplingShader.h"
+#include "StrokeShader/BPy_SmoothingShader.h"
+#include "StrokeShader/BPy_SpatialNoiseShader.h"
+#include "StrokeShader/BPy_streamShader.h"
+#include "StrokeShader/BPy_StrokeTextureShader.h"
+#include "StrokeShader/BPy_TextureAssignerShader.h"
+#include "StrokeShader/BPy_ThicknessNoiseShader.h"
+#include "StrokeShader/BPy_ThicknessVariationPatternShader.h"
+#include "StrokeShader/BPy_TipRemoverShader.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+///////////////////////////////////////////////////////////////////////////////////////////
+
+//-------------------MODULE INITIALIZATION--------------------------------
+int StrokeShader_Init(PyObject *module)
+{
+ if (module == NULL)
+ return -1;
+
+ if (PyType_Ready(&StrokeShader_Type) < 0)
+ return -1;
+ Py_INCREF(&StrokeShader_Type);
+ PyModule_AddObject(module, "StrokeShader", (PyObject *)&StrokeShader_Type);
+
+ if (PyType_Ready(&BackboneStretcherShader_Type) < 0)
+ return -1;
+ Py_INCREF(&BackboneStretcherShader_Type);
+ PyModule_AddObject(module, "BackboneStretcherShader", (PyObject *)&BackboneStretcherShader_Type);
+
+ if (PyType_Ready(&BezierCurveShader_Type) < 0)
+ return -1;
+ Py_INCREF(&BezierCurveShader_Type);
+ PyModule_AddObject(module, "BezierCurveShader", (PyObject *)&BezierCurveShader_Type);
+
+ if (PyType_Ready(&CalligraphicShader_Type) < 0)
+ return -1;
+ Py_INCREF(&CalligraphicShader_Type);
+ PyModule_AddObject(module, "CalligraphicShader", (PyObject *)&CalligraphicShader_Type);
+
+ if (PyType_Ready(&ColorNoiseShader_Type) < 0)
+ return -1;
+ Py_INCREF(&ColorNoiseShader_Type);
+ PyModule_AddObject(module, "ColorNoiseShader", (PyObject *)&ColorNoiseShader_Type);
+
+ if (PyType_Ready(&ColorVariationPatternShader_Type) < 0)
+ return -1;
+ Py_INCREF(&ColorVariationPatternShader_Type);
+ PyModule_AddObject(module, "ColorVariationPatternShader", (PyObject *)&ColorVariationPatternShader_Type);
+
+ if (PyType_Ready(&ConstantColorShader_Type) < 0)
+ return -1;
+ Py_INCREF(&ConstantColorShader_Type);
+ PyModule_AddObject(module, "ConstantColorShader", (PyObject *)&ConstantColorShader_Type);
+
+ if (PyType_Ready(&ConstantThicknessShader_Type) < 0)
+ return -1;
+ Py_INCREF(&ConstantThicknessShader_Type);
+ PyModule_AddObject(module, "ConstantThicknessShader", (PyObject *)&ConstantThicknessShader_Type);
+
+ if (PyType_Ready(&ConstrainedIncreasingThicknessShader_Type) < 0)
+ return -1;
+ Py_INCREF(&ConstrainedIncreasingThicknessShader_Type);
+ PyModule_AddObject(module, "ConstrainedIncreasingThicknessShader",
+ (PyObject *)&ConstrainedIncreasingThicknessShader_Type);
+
+ if (PyType_Ready(&fstreamShader_Type) < 0)
+ return -1;
+ Py_INCREF(&fstreamShader_Type);
+ PyModule_AddObject(module, "fstreamShader", (PyObject *)&fstreamShader_Type);
+
+ if (PyType_Ready(&GuidingLinesShader_Type) < 0)
+ return -1;
+ Py_INCREF(&GuidingLinesShader_Type);
+ PyModule_AddObject(module, "GuidingLinesShader", (PyObject *)&GuidingLinesShader_Type);
+
+ if (PyType_Ready(&IncreasingColorShader_Type) < 0)
+ return -1;
+ Py_INCREF(&IncreasingColorShader_Type);
+ PyModule_AddObject(module, "IncreasingColorShader", (PyObject *)&IncreasingColorShader_Type);
+
+ if (PyType_Ready(&IncreasingThicknessShader_Type) < 0)
+ return -1;
+ Py_INCREF(&IncreasingThicknessShader_Type);
+ PyModule_AddObject(module, "IncreasingThicknessShader", (PyObject *)&IncreasingThicknessShader_Type);
+
+ if (PyType_Ready(&PolygonalizationShader_Type) < 0)
+ return -1;
+ Py_INCREF(&PolygonalizationShader_Type);
+ PyModule_AddObject(module, "PolygonalizationShader", (PyObject *)&PolygonalizationShader_Type);
+
+ if (PyType_Ready(&SamplingShader_Type) < 0)
+ return -1;
+ Py_INCREF(&SamplingShader_Type);
+ PyModule_AddObject(module, "SamplingShader", (PyObject *)&SamplingShader_Type);
+
+ if (PyType_Ready(&SmoothingShader_Type) < 0)
+ return -1;
+ Py_INCREF(&SmoothingShader_Type);
+ PyModule_AddObject(module, "SmoothingShader", (PyObject *)&SmoothingShader_Type);
+
+ if (PyType_Ready(&SpatialNoiseShader_Type) < 0)
+ return -1;
+ Py_INCREF(&SpatialNoiseShader_Type);
+ PyModule_AddObject(module, "SpatialNoiseShader", (PyObject *)&SpatialNoiseShader_Type);
+
+ if (PyType_Ready(&streamShader_Type) < 0)
+ return -1;
+ Py_INCREF(&streamShader_Type);
+ PyModule_AddObject(module, "streamShader", (PyObject *)&streamShader_Type);
+
+ if (PyType_Ready(&StrokeTextureShader_Type) < 0)
+ return -1;
+ Py_INCREF(&StrokeTextureShader_Type);
+ PyModule_AddObject(module, "StrokeTextureShader", (PyObject *)&StrokeTextureShader_Type);
+
+ if (PyType_Ready(&TextureAssignerShader_Type) < 0)
+ return -1;
+ Py_INCREF(&TextureAssignerShader_Type);
+ PyModule_AddObject(module, "TextureAssignerShader", (PyObject *)&TextureAssignerShader_Type);
+
+ if (PyType_Ready(&ThicknessNoiseShader_Type) < 0)
+ return -1;
+ Py_INCREF(&ThicknessNoiseShader_Type);
+ PyModule_AddObject(module, "ThicknessNoiseShader", (PyObject *)&ThicknessNoiseShader_Type);
+
+ if (PyType_Ready(&ThicknessVariationPatternShader_Type) < 0)
+ return -1;
+ Py_INCREF(&ThicknessVariationPatternShader_Type);
+ PyModule_AddObject(module, "ThicknessVariationPatternShader", (PyObject *)&ThicknessVariationPatternShader_Type);
+
+ if (PyType_Ready(&TipRemoverShader_Type) < 0)
+ return -1;
+ Py_INCREF(&TipRemoverShader_Type);
+ PyModule_AddObject(module, "TipRemoverShader", (PyObject *)&TipRemoverShader_Type);
+
+ return 0;
+}
+
+//------------------------INSTANCE METHODS ----------------------------------
+
+static char StrokeShader___doc__[] =
+"Base class for stroke shaders. Any stroke shader must inherit from\n"
+"this class and overload the shade() method. A StrokeShader is\n"
+"designed to modify stroke attributes such as thickness, color,\n"
+"geometry, texture, blending mode, and so on. The basic way for this\n"
+"operation is to iterate over the stroke vertices of the :class:`Stroke`\n"
+"and to modify the :class:`StrokeAttribute` of each vertex. Here is a\n"
+"code example of such an iteration::\n"
+"\n"
+" it = ioStroke.strokeVerticesBegin()\n"
+" while not it.is_end:\n"
+" att = it.object.attribute\n"
+" ## perform here any attribute modification\n"
+" it.increment()\n"
+"\n"
+".. method:: __init__()\n"
+"\n"
+" Default constructor.\n";
+
+static int StrokeShader___init__(BPy_StrokeShader *self, PyObject *args, PyObject *kwds)
+{
+ static const char *kwlist[] = {NULL};
+
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "", (char **)kwlist))
+ return -1;
+ self->ss = new StrokeShader();
+ self->ss->py_ss = (PyObject *)self;
+ return 0;
+}
+
+static void StrokeShader___dealloc__(BPy_StrokeShader *self)
+{
+ if (self->ss)
+ delete self->ss;
+ Py_TYPE(self)->tp_free((PyObject *)self);
+}
+
+static PyObject *StrokeShader___repr__(BPy_StrokeShader *self)
+{
+ return PyUnicode_FromFormat("type: %s - address: %p", Py_TYPE(self)->tp_name, self->ss);
+}
+
+static char StrokeShader_shade___doc__[] =
+".. method:: shade(stroke)\n"
+"\n"
+" The shading method. Must be overloaded by inherited classes.\n"
+"\n"
+" :arg stroke: A Stroke object.\n"
+" :type stroke: :class:`Stroke`\n";
+
+static PyObject *StrokeShader_shade(BPy_StrokeShader *self, PyObject *args, PyObject *kwds)
+{
+ static const char *kwlist[] = {"stroke", NULL};
+ PyObject *py_s = 0;
+
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "O!", (char **)kwlist, &Stroke_Type, &py_s))
+ return NULL;
+
+ if (typeid(*(self->ss)) == typeid(StrokeShader)) {
+ PyErr_SetString(PyExc_TypeError, "shade method not properly overridden");
+ return NULL;
+ }
+ if (self->ss->shade(*(((BPy_Stroke *)py_s)->s)) < 0) {
+ if (!PyErr_Occurred()) {
+ string class_name(Py_TYPE(self)->tp_name);
+ PyErr_SetString(PyExc_RuntimeError, (class_name + " shade method failed").c_str());
+ }
+ return NULL;
+ }
+ Py_RETURN_NONE;
+}
+
+static PyMethodDef BPy_StrokeShader_methods[] = {
+ {"shade", (PyCFunction)StrokeShader_shade, METH_VARARGS | METH_KEYWORDS, StrokeShader_shade___doc__},
+ {NULL, NULL, 0, NULL}
+};
+
+/*----------------------StrokeShader get/setters ----------------------------*/
+
+PyDoc_STRVAR(StrokeShader_name_doc,
+"The name of the stroke shader.\n"
+"\n"
+":type: str");
+
+static PyObject *StrokeShader_name_get(BPy_StrokeShader *self, void *UNUSED(closure))
+{
+ return PyUnicode_FromString(Py_TYPE(self)->tp_name);
+}
+
+static PyGetSetDef BPy_StrokeShader_getseters[] = {
+ {(char *)"name", (getter)StrokeShader_name_get, (setter)NULL, (char *)StrokeShader_name_doc, NULL},
+ {NULL, NULL, NULL, NULL, NULL} /* Sentinel */
+};
+
+/*-----------------------BPy_StrokeShader type definition ------------------------------*/
+
+PyTypeObject StrokeShader_Type = {
+ PyVarObject_HEAD_INIT(NULL, 0)
+ "StrokeShader", /* tp_name */
+ sizeof(BPy_StrokeShader), /* tp_basicsize */
+ 0, /* tp_itemsize */
+ (destructor)StrokeShader___dealloc__, /* tp_dealloc */
+ 0, /* tp_print */
+ 0, /* tp_getattr */
+ 0, /* tp_setattr */
+ 0, /* tp_reserved */
+ (reprfunc)StrokeShader___repr__, /* tp_repr */
+ 0, /* tp_as_number */
+ 0, /* tp_as_sequence */
+ 0, /* tp_as_mapping */
+ 0, /* tp_hash */
+ 0, /* tp_call */
+ 0, /* tp_str */
+ 0, /* tp_getattro */
+ 0, /* tp_setattro */
+ 0, /* tp_as_buffer */
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
+ StrokeShader___doc__, /* tp_doc */
+ 0, /* tp_traverse */
+ 0, /* tp_clear */
+ 0, /* tp_richcompare */
+ 0, /* tp_weaklistoffset */
+ 0, /* tp_iter */
+ 0, /* tp_iternext */
+ BPy_StrokeShader_methods, /* tp_methods */
+ 0, /* tp_members */
+ BPy_StrokeShader_getseters, /* tp_getset */
+ 0, /* tp_base */
+ 0, /* tp_dict */
+ 0, /* tp_descr_get */
+ 0, /* tp_descr_set */
+ 0, /* tp_dictoffset */
+ (initproc)StrokeShader___init__, /* tp_init */
+ 0, /* tp_alloc */
+ PyType_GenericNew, /* tp_new */
+};
+
+///////////////////////////////////////////////////////////////////////////////////////////
+
+#ifdef __cplusplus
+}
+#endif