diff options
Diffstat (limited to 'source/blender/freestyle/intern/python/BPy_StrokeShader.cpp')
-rw-r--r-- | source/blender/freestyle/intern/python/BPy_StrokeShader.cpp | 334 |
1 files changed, 334 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/python/BPy_StrokeShader.cpp b/source/blender/freestyle/intern/python/BPy_StrokeShader.cpp new file mode 100644 index 00000000000..bc77e8668dd --- /dev/null +++ b/source/blender/freestyle/intern/python/BPy_StrokeShader.cpp @@ -0,0 +1,334 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file source/blender/freestyle/intern/python/BPy_StrokeShader.cpp + * \ingroup freestyle + */ + +#include "BPy_StrokeShader.h" + +#include "BPy_Convert.h" +#include "Interface1D/BPy_Stroke.h" + +#include "StrokeShader/BPy_BackboneStretcherShader.h" +#include "StrokeShader/BPy_BezierCurveShader.h" +#include "StrokeShader/BPy_CalligraphicShader.h" +#include "StrokeShader/BPy_ColorNoiseShader.h" +#include "StrokeShader/BPy_ColorVariationPatternShader.h" +#include "StrokeShader/BPy_ConstantColorShader.h" +#include "StrokeShader/BPy_ConstantThicknessShader.h" +#include "StrokeShader/BPy_ConstrainedIncreasingThicknessShader.h" +#include "StrokeShader/BPy_fstreamShader.h" +#include "StrokeShader/BPy_GuidingLinesShader.h" +#include "StrokeShader/BPy_IncreasingColorShader.h" +#include "StrokeShader/BPy_IncreasingThicknessShader.h" +#include "StrokeShader/BPy_PolygonalizationShader.h" +#include "StrokeShader/BPy_SamplingShader.h" +#include "StrokeShader/BPy_SmoothingShader.h" +#include "StrokeShader/BPy_SpatialNoiseShader.h" +#include "StrokeShader/BPy_streamShader.h" +#include "StrokeShader/BPy_StrokeTextureShader.h" +#include "StrokeShader/BPy_TextureAssignerShader.h" +#include "StrokeShader/BPy_ThicknessNoiseShader.h" +#include "StrokeShader/BPy_ThicknessVariationPatternShader.h" +#include "StrokeShader/BPy_TipRemoverShader.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/////////////////////////////////////////////////////////////////////////////////////////// + +//-------------------MODULE INITIALIZATION-------------------------------- +int StrokeShader_Init(PyObject *module) +{ + if (module == NULL) + return -1; + + if (PyType_Ready(&StrokeShader_Type) < 0) + return -1; + Py_INCREF(&StrokeShader_Type); + PyModule_AddObject(module, "StrokeShader", (PyObject *)&StrokeShader_Type); + + if (PyType_Ready(&BackboneStretcherShader_Type) < 0) + return -1; + Py_INCREF(&BackboneStretcherShader_Type); + PyModule_AddObject(module, "BackboneStretcherShader", (PyObject *)&BackboneStretcherShader_Type); + + if (PyType_Ready(&BezierCurveShader_Type) < 0) + return -1; + Py_INCREF(&BezierCurveShader_Type); + PyModule_AddObject(module, "BezierCurveShader", (PyObject *)&BezierCurveShader_Type); + + if (PyType_Ready(&CalligraphicShader_Type) < 0) + return -1; + Py_INCREF(&CalligraphicShader_Type); + PyModule_AddObject(module, "CalligraphicShader", (PyObject *)&CalligraphicShader_Type); + + if (PyType_Ready(&ColorNoiseShader_Type) < 0) + return -1; + Py_INCREF(&ColorNoiseShader_Type); + PyModule_AddObject(module, "ColorNoiseShader", (PyObject *)&ColorNoiseShader_Type); + + if (PyType_Ready(&ColorVariationPatternShader_Type) < 0) + return -1; + Py_INCREF(&ColorVariationPatternShader_Type); + PyModule_AddObject(module, "ColorVariationPatternShader", (PyObject *)&ColorVariationPatternShader_Type); + + if (PyType_Ready(&ConstantColorShader_Type) < 0) + return -1; + Py_INCREF(&ConstantColorShader_Type); + PyModule_AddObject(module, "ConstantColorShader", (PyObject *)&ConstantColorShader_Type); + + if (PyType_Ready(&ConstantThicknessShader_Type) < 0) + return -1; + Py_INCREF(&ConstantThicknessShader_Type); + PyModule_AddObject(module, "ConstantThicknessShader", (PyObject *)&ConstantThicknessShader_Type); + + if (PyType_Ready(&ConstrainedIncreasingThicknessShader_Type) < 0) + return -1; + Py_INCREF(&ConstrainedIncreasingThicknessShader_Type); + PyModule_AddObject(module, "ConstrainedIncreasingThicknessShader", + (PyObject *)&ConstrainedIncreasingThicknessShader_Type); + + if (PyType_Ready(&fstreamShader_Type) < 0) + return -1; + Py_INCREF(&fstreamShader_Type); + PyModule_AddObject(module, "fstreamShader", (PyObject *)&fstreamShader_Type); + + if (PyType_Ready(&GuidingLinesShader_Type) < 0) + return -1; + Py_INCREF(&GuidingLinesShader_Type); + PyModule_AddObject(module, "GuidingLinesShader", (PyObject *)&GuidingLinesShader_Type); + + if (PyType_Ready(&IncreasingColorShader_Type) < 0) + return -1; + Py_INCREF(&IncreasingColorShader_Type); + PyModule_AddObject(module, "IncreasingColorShader", (PyObject *)&IncreasingColorShader_Type); + + if (PyType_Ready(&IncreasingThicknessShader_Type) < 0) + return -1; + Py_INCREF(&IncreasingThicknessShader_Type); + PyModule_AddObject(module, "IncreasingThicknessShader", (PyObject *)&IncreasingThicknessShader_Type); + + if (PyType_Ready(&PolygonalizationShader_Type) < 0) + return -1; + Py_INCREF(&PolygonalizationShader_Type); + PyModule_AddObject(module, "PolygonalizationShader", (PyObject *)&PolygonalizationShader_Type); + + if (PyType_Ready(&SamplingShader_Type) < 0) + return -1; + Py_INCREF(&SamplingShader_Type); + PyModule_AddObject(module, "SamplingShader", (PyObject *)&SamplingShader_Type); + + if (PyType_Ready(&SmoothingShader_Type) < 0) + return -1; + Py_INCREF(&SmoothingShader_Type); + PyModule_AddObject(module, "SmoothingShader", (PyObject *)&SmoothingShader_Type); + + if (PyType_Ready(&SpatialNoiseShader_Type) < 0) + return -1; + Py_INCREF(&SpatialNoiseShader_Type); + PyModule_AddObject(module, "SpatialNoiseShader", (PyObject *)&SpatialNoiseShader_Type); + + if (PyType_Ready(&streamShader_Type) < 0) + return -1; + Py_INCREF(&streamShader_Type); + PyModule_AddObject(module, "streamShader", (PyObject *)&streamShader_Type); + + if (PyType_Ready(&StrokeTextureShader_Type) < 0) + return -1; + Py_INCREF(&StrokeTextureShader_Type); + PyModule_AddObject(module, "StrokeTextureShader", (PyObject *)&StrokeTextureShader_Type); + + if (PyType_Ready(&TextureAssignerShader_Type) < 0) + return -1; + Py_INCREF(&TextureAssignerShader_Type); + PyModule_AddObject(module, "TextureAssignerShader", (PyObject *)&TextureAssignerShader_Type); + + if (PyType_Ready(&ThicknessNoiseShader_Type) < 0) + return -1; + Py_INCREF(&ThicknessNoiseShader_Type); + PyModule_AddObject(module, "ThicknessNoiseShader", (PyObject *)&ThicknessNoiseShader_Type); + + if (PyType_Ready(&ThicknessVariationPatternShader_Type) < 0) + return -1; + Py_INCREF(&ThicknessVariationPatternShader_Type); + PyModule_AddObject(module, "ThicknessVariationPatternShader", (PyObject *)&ThicknessVariationPatternShader_Type); + + if (PyType_Ready(&TipRemoverShader_Type) < 0) + return -1; + Py_INCREF(&TipRemoverShader_Type); + PyModule_AddObject(module, "TipRemoverShader", (PyObject *)&TipRemoverShader_Type); + + return 0; +} + +//------------------------INSTANCE METHODS ---------------------------------- + +static char StrokeShader___doc__[] = +"Base class for stroke shaders. Any stroke shader must inherit from\n" +"this class and overload the shade() method. A StrokeShader is\n" +"designed to modify stroke attributes such as thickness, color,\n" +"geometry, texture, blending mode, and so on. The basic way for this\n" +"operation is to iterate over the stroke vertices of the :class:`Stroke`\n" +"and to modify the :class:`StrokeAttribute` of each vertex. Here is a\n" +"code example of such an iteration::\n" +"\n" +" it = ioStroke.strokeVerticesBegin()\n" +" while not it.is_end:\n" +" att = it.object.attribute\n" +" ## perform here any attribute modification\n" +" it.increment()\n" +"\n" +".. method:: __init__()\n" +"\n" +" Default constructor.\n"; + +static int StrokeShader___init__(BPy_StrokeShader *self, PyObject *args, PyObject *kwds) +{ + static const char *kwlist[] = {NULL}; + + if (!PyArg_ParseTupleAndKeywords(args, kwds, "", (char **)kwlist)) + return -1; + self->ss = new StrokeShader(); + self->ss->py_ss = (PyObject *)self; + return 0; +} + +static void StrokeShader___dealloc__(BPy_StrokeShader *self) +{ + if (self->ss) + delete self->ss; + Py_TYPE(self)->tp_free((PyObject *)self); +} + +static PyObject *StrokeShader___repr__(BPy_StrokeShader *self) +{ + return PyUnicode_FromFormat("type: %s - address: %p", Py_TYPE(self)->tp_name, self->ss); +} + +static char StrokeShader_shade___doc__[] = +".. method:: shade(stroke)\n" +"\n" +" The shading method. Must be overloaded by inherited classes.\n" +"\n" +" :arg stroke: A Stroke object.\n" +" :type stroke: :class:`Stroke`\n"; + +static PyObject *StrokeShader_shade(BPy_StrokeShader *self, PyObject *args, PyObject *kwds) +{ + static const char *kwlist[] = {"stroke", NULL}; + PyObject *py_s = 0; + + if (!PyArg_ParseTupleAndKeywords(args, kwds, "O!", (char **)kwlist, &Stroke_Type, &py_s)) + return NULL; + + if (typeid(*(self->ss)) == typeid(StrokeShader)) { + PyErr_SetString(PyExc_TypeError, "shade method not properly overridden"); + return NULL; + } + if (self->ss->shade(*(((BPy_Stroke *)py_s)->s)) < 0) { + if (!PyErr_Occurred()) { + string class_name(Py_TYPE(self)->tp_name); + PyErr_SetString(PyExc_RuntimeError, (class_name + " shade method failed").c_str()); + } + return NULL; + } + Py_RETURN_NONE; +} + +static PyMethodDef BPy_StrokeShader_methods[] = { + {"shade", (PyCFunction)StrokeShader_shade, METH_VARARGS | METH_KEYWORDS, StrokeShader_shade___doc__}, + {NULL, NULL, 0, NULL} +}; + +/*----------------------StrokeShader get/setters ----------------------------*/ + +PyDoc_STRVAR(StrokeShader_name_doc, +"The name of the stroke shader.\n" +"\n" +":type: str"); + +static PyObject *StrokeShader_name_get(BPy_StrokeShader *self, void *UNUSED(closure)) +{ + return PyUnicode_FromString(Py_TYPE(self)->tp_name); +} + +static PyGetSetDef BPy_StrokeShader_getseters[] = { + {(char *)"name", (getter)StrokeShader_name_get, (setter)NULL, (char *)StrokeShader_name_doc, NULL}, + {NULL, NULL, NULL, NULL, NULL} /* Sentinel */ +}; + +/*-----------------------BPy_StrokeShader type definition ------------------------------*/ + +PyTypeObject StrokeShader_Type = { + PyVarObject_HEAD_INIT(NULL, 0) + "StrokeShader", /* tp_name */ + sizeof(BPy_StrokeShader), /* tp_basicsize */ + 0, /* tp_itemsize */ + (destructor)StrokeShader___dealloc__, /* tp_dealloc */ + 0, /* tp_print */ + 0, /* tp_getattr */ + 0, /* tp_setattr */ + 0, /* tp_reserved */ + (reprfunc)StrokeShader___repr__, /* tp_repr */ + 0, /* tp_as_number */ + 0, /* tp_as_sequence */ + 0, /* tp_as_mapping */ + 0, /* tp_hash */ + 0, /* tp_call */ + 0, /* tp_str */ + 0, /* tp_getattro */ + 0, /* tp_setattro */ + 0, /* tp_as_buffer */ + Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ + StrokeShader___doc__, /* tp_doc */ + 0, /* tp_traverse */ + 0, /* tp_clear */ + 0, /* tp_richcompare */ + 0, /* tp_weaklistoffset */ + 0, /* tp_iter */ + 0, /* tp_iternext */ + BPy_StrokeShader_methods, /* tp_methods */ + 0, /* tp_members */ + BPy_StrokeShader_getseters, /* tp_getset */ + 0, /* tp_base */ + 0, /* tp_dict */ + 0, /* tp_descr_get */ + 0, /* tp_descr_set */ + 0, /* tp_dictoffset */ + (initproc)StrokeShader___init__, /* tp_init */ + 0, /* tp_alloc */ + PyType_GenericNew, /* tp_new */ +}; + +/////////////////////////////////////////////////////////////////////////////////////////// + +#ifdef __cplusplus +} +#endif |