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Diffstat (limited to 'source/blender/freestyle/intern/python/Director.h')
-rw-r--r--source/blender/freestyle/intern/python/Director.h24
1 files changed, 14 insertions, 10 deletions
diff --git a/source/blender/freestyle/intern/python/Director.h b/source/blender/freestyle/intern/python/Director.h
index cf89b7f84e6..5c087e411ff 100644
--- a/source/blender/freestyle/intern/python/Director.h
+++ b/source/blender/freestyle/intern/python/Director.h
@@ -33,31 +33,35 @@ class Interface1D;
class Interface0DIterator;
class Stroke;
class StrokeShader;
-}
+} // namespace Freestyle
using namespace Freestyle;
// BinaryPredicate0D: __call__
-int Director_BPy_BinaryPredicate0D___call__(BinaryPredicate0D *bp0D, Interface0D& i1, Interface0D& i2);
+int Director_BPy_BinaryPredicate0D___call__(BinaryPredicate0D *bp0D,
+ Interface0D &i1,
+ Interface0D &i2);
// BinaryPredicate1D: __call__
-int Director_BPy_BinaryPredicate1D___call__(BinaryPredicate1D *bp1D, Interface1D& i1, Interface1D& i2);
+int Director_BPy_BinaryPredicate1D___call__(BinaryPredicate1D *bp1D,
+ Interface1D &i1,
+ Interface1D &i2);
// UnaryFunction{0D,1D}: __call__
-int Director_BPy_UnaryFunction0D___call__(void *uf0D, void *py_uf0D, Interface0DIterator& if0D_it);
-int Director_BPy_UnaryFunction1D___call__(void *uf1D, void *py_uf1D, Interface1D& if1D);
+int Director_BPy_UnaryFunction0D___call__(void *uf0D, void *py_uf0D, Interface0DIterator &if0D_it);
+int Director_BPy_UnaryFunction1D___call__(void *uf1D, void *py_uf1D, Interface1D &if1D);
// UnaryPredicate0D: __call__
-int Director_BPy_UnaryPredicate0D___call__(UnaryPredicate0D *up0D, Interface0DIterator& if0D_it);
+int Director_BPy_UnaryPredicate0D___call__(UnaryPredicate0D *up0D, Interface0DIterator &if0D_it);
// UnaryPredicate1D: __call__
-int Director_BPy_UnaryPredicate1D___call__(UnaryPredicate1D *up1D, Interface1D& if1D);
+int Director_BPy_UnaryPredicate1D___call__(UnaryPredicate1D *up1D, Interface1D &if1D);
// StrokeShader: shade
-int Director_BPy_StrokeShader_shade(StrokeShader *ss, Stroke& s);
+int Director_BPy_StrokeShader_shade(StrokeShader *ss, Stroke &s);
// ChainingIterator: init, traverse
int Director_BPy_ChainingIterator_init(ChainingIterator *c_it);
-int Director_BPy_ChainingIterator_traverse(ChainingIterator *c_it, AdjacencyIterator& a_it);
+int Director_BPy_ChainingIterator_traverse(ChainingIterator *c_it, AdjacencyIterator &a_it);
-#endif // __FREESTYLE_PYTHON_DIRECTOR_H__
+#endif // __FREESTYLE_PYTHON_DIRECTOR_H__