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Diffstat (limited to 'source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp')
-rw-r--r--source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp23
1 files changed, 9 insertions, 14 deletions
diff --git a/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp b/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp
index bb0e6eef4e4..9913503db58 100644
--- a/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp
+++ b/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp
@@ -23,9 +23,9 @@ static PyObject * FEdgeSmooth_setMaterialIndex( BPy_FEdgeSmooth *self, PyObject
static PyMethodDef BPy_FEdgeSmooth_methods[] = {
{"normal", ( PyCFunction ) FEdgeSmooth_normal, METH_NOARGS, "() Returns the normal to the Face it is running accross."},
{"materialIndex", ( PyCFunction ) FEdgeSmooth_materialIndex, METH_NOARGS, "() Returns the index of the material of the face it is running accross. "},
- {"aMaterial", ( PyCFunction ) FEdgeSmooth_material, METH_NOARGS, "() Returns the material of the face it is running accross. "},
- {"setNormalA", ( PyCFunction ) FEdgeSmooth_setNormal, METH_VARARGS, "([x,y,z]) Sets the normal to the Face it is running accross."},
- {"setaMaterialIndex", ( PyCFunction ) FEdgeSmooth_setMaterialIndex, METH_VARARGS, "(unsigned int i) Sets the index of the material of the face it is running accross. "},
+ {"material", ( PyCFunction ) FEdgeSmooth_material, METH_NOARGS, "() Returns the material of the face it is running accross. "},
+ {"setNormal", ( PyCFunction ) FEdgeSmooth_setNormal, METH_VARARGS, "([x,y,z]) Sets the normal to the Face it is running accross."},
+ {"setMaterialIndex", ( PyCFunction ) FEdgeSmooth_setMaterialIndex, METH_VARARGS, "(unsigned int i) Sets the index of the material of the face it is running accross. "},
{NULL, NULL, 0, NULL}
};
@@ -162,20 +162,15 @@ PyObject * FEdgeSmooth_material( BPy_FEdgeSmooth *self ) {
PyObject * FEdgeSmooth_setNormal( BPy_FEdgeSmooth *self, PyObject *args ) {
PyObject *obj = 0;
- if(!( PyArg_ParseTuple(args, "O!", &PyList_Type, &obj) ))
+ if(!( PyArg_ParseTuple(args, "O", &obj) ))
return NULL;
- if( PyList_Size(obj) != 3 ) {
- stringstream msg("FEdgeSmooth::setNormal() accepts a list of 3 elements (");
- msg << PyList_Size(obj) << " found)";
- PyErr_SetString(PyExc_TypeError, msg.str().c_str());
+ Vec3r *v = Vec3r_ptr_from_PyObject(obj);
+ if( !v ) {
+ PyErr_SetString(PyExc_TypeError, "argument 1 must be a 3D vector (either a list of 3 elements or Vector)");
return NULL;
}
-
- Vec3r v( PyFloat_AsDouble( PyList_GetItem(obj,0) ),
- PyFloat_AsDouble( PyList_GetItem(obj,1) ),
- PyFloat_AsDouble( PyList_GetItem(obj,2) ) );
-
- self->fes->setNormal( v );
+ self->fes->setNormal( *v );
+ delete v;
Py_RETURN_NONE;
}