diff options
Diffstat (limited to 'source/blender/freestyle/intern/python/Interface1D/FEdge')
-rw-r--r-- | source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp | 8 | ||||
-rw-r--r-- | source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp | 4 |
2 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp b/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp index 2c666534d66..f98b6f49940 100644 --- a/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp +++ b/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp @@ -75,7 +75,7 @@ static char FEdgeSharp_normalA___doc__[] = " normal.\n" "\n" " :return: The normal to the face lying on the right of the FEdge.\n" -" :rtype: :class:`Mathutils.Vector`\n"; +" :rtype: :class:`mathutils.Vector`\n"; static PyObject * FEdgeSharp_normalA( BPy_FEdgeSharp *self ) { Vec3r v( self->fes->normalA() ); @@ -88,7 +88,7 @@ static char FEdgeSharp_normalB___doc__[] = " Returns the normal to the face lying on the left of the FEdge.\n" "\n" " :return: The normal to the face lying on the left of the FEdge.\n" -" :rtype: :class:`Mathutils.Vector`\n"; +" :rtype: :class:`mathutils.Vector`\n"; static PyObject * FEdgeSharp_normalB( BPy_FEdgeSharp *self ) { Vec3r v( self->fes->normalB() ); @@ -158,7 +158,7 @@ static char FEdgeSharp_setNormalA___doc__[] = " Sets the normal to the face lying on the right of the FEdge.\n" "\n" " :arg iNormal: A three-dimensional vector.\n" -" :type iNormal: :class:`Mathutils.Vector`, list or tuple of 3 real numbers\n"; +" :type iNormal: :class:`mathutils.Vector`, list or tuple of 3 real numbers\n"; static PyObject * FEdgeSharp_setNormalA( BPy_FEdgeSharp *self, PyObject *args ) { PyObject *obj = 0; @@ -182,7 +182,7 @@ static char FEdgeSharp_setNormalB___doc__[] = " Sets the normal to the face lying on the left of the FEdge.\n" "\n" " :arg iNormal: A three-dimensional vector.\n" -" :type iNormal: :class:`Mathutils.Vector`, list or tuple of 3 real numbers\n"; +" :type iNormal: :class:`mathutils.Vector`, list or tuple of 3 real numbers\n"; static PyObject * FEdgeSharp_setNormalB( BPy_FEdgeSharp *self, PyObject *args ) { PyObject *obj = 0; diff --git a/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp b/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp index 71dbe6f2136..3e043108d98 100644 --- a/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp +++ b/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp @@ -70,7 +70,7 @@ static char FEdgeSmooth_normal___doc__[] = " Returns the normal to the Face it is running accross.\n" "\n" " :return: The normal to the Face it is running accross.\n" -" :rtype: :class:`Mathutils.Vector`\n"; +" :rtype: :class:`mathutils.Vector`\n"; static PyObject * FEdgeSmooth_normal( BPy_FEdgeSmooth *self ) { Vec3r v( self->fes->normal() ); @@ -108,7 +108,7 @@ static char FEdgeSmooth_setNormal___doc__[] = " Sets the normal to the Face it is running accross.\n" "\n" " :arg iNormal: A three-dimensional vector.\n" -" :type iNormal: :class:`Mathutils.Vector`, list or tuple of 3 real numbers\n"; +" :type iNormal: :class:`mathutils.Vector`, list or tuple of 3 real numbers\n"; static PyObject * FEdgeSmooth_setNormal( BPy_FEdgeSmooth *self, PyObject *args ) { PyObject *obj = 0; |