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Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.cpp')
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.cpp113
1 files changed, 113 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.cpp
new file mode 100644
index 00000000000..bb77d0ba5be
--- /dev/null
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.cpp
@@ -0,0 +1,113 @@
+#include "BPy_CalligraphicShader.h"
+
+#include "../../stroke/AdvancedStrokeShaders.h"
+#include "../BPy_Convert.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+///////////////////////////////////////////////////////////////////////////////////////////
+
+//------------------------INSTANCE METHODS ----------------------------------
+
+static char CalligraphicShader___doc__[] =
+"Class hierarchy: :class:`StrokeShader` > :class:`CalligraphicShader`\n"
+"\n"
+"[Thickness Shader]\n"
+"\n"
+".. method:: __init__(iMinThickness, iMaxThickness, iOrientation, iClamp)\n"
+"\n"
+" Builds a CalligraphicShader object.\n"
+"\n"
+" :arg iMinThickness: The minimum thickness in the direction\n"
+" perpendicular to the main direction.\n"
+" :type iMinThickness: float\n"
+" :arg iMaxThickness: The maximum thickness in the main direction.\n"
+" :type iMaxThickness: float\n"
+" :arg iOrientation: The 2D vector giving the main direction.\n"
+" :type iOrientation: :class:`mathutils.Vector`\n"
+" :arg iClamp: If true, the strokes are drawn in black when the stroke\n"
+" direction is between -90 and 90 degrees with respect to the main\n"
+" direction and drawn in white otherwise. If false, the strokes\n"
+" are always drawn in black.\n"
+" :type iClamp: bool\n"
+"\n"
+".. method:: shade(s)\n"
+"\n"
+" Assigns thicknesses to the stroke vertices so that the stroke looks\n"
+" like made with a calligraphic tool, i.e. the stroke will be the\n"
+" thickest in a main direction, and the thinest in the direction\n"
+" perpendicular to this one, and an interpolation inbetween.\n"
+"\n"
+" :arg s: A Stroke object.\n"
+" :type s: :class:`Stroke`\n";
+
+static int CalligraphicShader___init__( BPy_CalligraphicShader* self, PyObject *args)
+{
+ double d1, d2;
+ PyObject *obj3 = 0, *obj4 = 0;
+
+
+ if(!( PyArg_ParseTuple(args, "ddOO", &d1, &d2, &obj3, &obj4) ))
+ return -1;
+ Vec2f *v = Vec2f_ptr_from_PyObject(obj3);
+ if( !v ) {
+ PyErr_SetString(PyExc_TypeError, "argument 3 must be a 2D vector (either a list of 2 elements or Vector)");
+ return -1;
+ }
+ self->py_ss.ss = new CalligraphicShader(d1, d2, *v, bool_from_PyBool(obj4) );
+ delete v;
+
+ return 0;
+
+}
+
+/*-----------------------BPy_CalligraphicShader type definition ------------------------------*/
+
+PyTypeObject CalligraphicShader_Type = {
+ PyVarObject_HEAD_INIT(NULL, 0)
+ "CalligraphicShader", /* tp_name */
+ sizeof(BPy_CalligraphicShader), /* tp_basicsize */
+ 0, /* tp_itemsize */
+ 0, /* tp_dealloc */
+ 0, /* tp_print */
+ 0, /* tp_getattr */
+ 0, /* tp_setattr */
+ 0, /* tp_reserved */
+ 0, /* tp_repr */
+ 0, /* tp_as_number */
+ 0, /* tp_as_sequence */
+ 0, /* tp_as_mapping */
+ 0, /* tp_hash */
+ 0, /* tp_call */
+ 0, /* tp_str */
+ 0, /* tp_getattro */
+ 0, /* tp_setattro */
+ 0, /* tp_as_buffer */
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
+ CalligraphicShader___doc__, /* tp_doc */
+ 0, /* tp_traverse */
+ 0, /* tp_clear */
+ 0, /* tp_richcompare */
+ 0, /* tp_weaklistoffset */
+ 0, /* tp_iter */
+ 0, /* tp_iternext */
+ 0, /* tp_methods */
+ 0, /* tp_members */
+ 0, /* tp_getset */
+ &StrokeShader_Type, /* tp_base */
+ 0, /* tp_dict */
+ 0, /* tp_descr_get */
+ 0, /* tp_descr_set */
+ 0, /* tp_dictoffset */
+ (initproc)CalligraphicShader___init__, /* tp_init */
+ 0, /* tp_alloc */
+ 0, /* tp_new */
+};
+
+///////////////////////////////////////////////////////////////////////////////////////////
+
+#ifdef __cplusplus
+}
+#endif