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Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.cpp')
-rw-r--r-- | source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.cpp | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.cpp new file mode 100644 index 00000000000..bb77d0ba5be --- /dev/null +++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.cpp @@ -0,0 +1,113 @@ +#include "BPy_CalligraphicShader.h" + +#include "../../stroke/AdvancedStrokeShaders.h" +#include "../BPy_Convert.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/////////////////////////////////////////////////////////////////////////////////////////// + +//------------------------INSTANCE METHODS ---------------------------------- + +static char CalligraphicShader___doc__[] = +"Class hierarchy: :class:`StrokeShader` > :class:`CalligraphicShader`\n" +"\n" +"[Thickness Shader]\n" +"\n" +".. method:: __init__(iMinThickness, iMaxThickness, iOrientation, iClamp)\n" +"\n" +" Builds a CalligraphicShader object.\n" +"\n" +" :arg iMinThickness: The minimum thickness in the direction\n" +" perpendicular to the main direction.\n" +" :type iMinThickness: float\n" +" :arg iMaxThickness: The maximum thickness in the main direction.\n" +" :type iMaxThickness: float\n" +" :arg iOrientation: The 2D vector giving the main direction.\n" +" :type iOrientation: :class:`mathutils.Vector`\n" +" :arg iClamp: If true, the strokes are drawn in black when the stroke\n" +" direction is between -90 and 90 degrees with respect to the main\n" +" direction and drawn in white otherwise. If false, the strokes\n" +" are always drawn in black.\n" +" :type iClamp: bool\n" +"\n" +".. method:: shade(s)\n" +"\n" +" Assigns thicknesses to the stroke vertices so that the stroke looks\n" +" like made with a calligraphic tool, i.e. the stroke will be the\n" +" thickest in a main direction, and the thinest in the direction\n" +" perpendicular to this one, and an interpolation inbetween.\n" +"\n" +" :arg s: A Stroke object.\n" +" :type s: :class:`Stroke`\n"; + +static int CalligraphicShader___init__( BPy_CalligraphicShader* self, PyObject *args) +{ + double d1, d2; + PyObject *obj3 = 0, *obj4 = 0; + + + if(!( PyArg_ParseTuple(args, "ddOO", &d1, &d2, &obj3, &obj4) )) + return -1; + Vec2f *v = Vec2f_ptr_from_PyObject(obj3); + if( !v ) { + PyErr_SetString(PyExc_TypeError, "argument 3 must be a 2D vector (either a list of 2 elements or Vector)"); + return -1; + } + self->py_ss.ss = new CalligraphicShader(d1, d2, *v, bool_from_PyBool(obj4) ); + delete v; + + return 0; + +} + +/*-----------------------BPy_CalligraphicShader type definition ------------------------------*/ + +PyTypeObject CalligraphicShader_Type = { + PyVarObject_HEAD_INIT(NULL, 0) + "CalligraphicShader", /* tp_name */ + sizeof(BPy_CalligraphicShader), /* tp_basicsize */ + 0, /* tp_itemsize */ + 0, /* tp_dealloc */ + 0, /* tp_print */ + 0, /* tp_getattr */ + 0, /* tp_setattr */ + 0, /* tp_reserved */ + 0, /* tp_repr */ + 0, /* tp_as_number */ + 0, /* tp_as_sequence */ + 0, /* tp_as_mapping */ + 0, /* tp_hash */ + 0, /* tp_call */ + 0, /* tp_str */ + 0, /* tp_getattro */ + 0, /* tp_setattro */ + 0, /* tp_as_buffer */ + Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ + CalligraphicShader___doc__, /* tp_doc */ + 0, /* tp_traverse */ + 0, /* tp_clear */ + 0, /* tp_richcompare */ + 0, /* tp_weaklistoffset */ + 0, /* tp_iter */ + 0, /* tp_iternext */ + 0, /* tp_methods */ + 0, /* tp_members */ + 0, /* tp_getset */ + &StrokeShader_Type, /* tp_base */ + 0, /* tp_dict */ + 0, /* tp_descr_get */ + 0, /* tp_descr_set */ + 0, /* tp_dictoffset */ + (initproc)CalligraphicShader___init__, /* tp_init */ + 0, /* tp_alloc */ + 0, /* tp_new */ +}; + +/////////////////////////////////////////////////////////////////////////////////////////// + +#ifdef __cplusplus +} +#endif |