diff options
Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_ConstantColorShader.cpp')
-rw-r--r-- | source/blender/freestyle/intern/python/StrokeShader/BPy_ConstantColorShader.cpp | 52 |
1 files changed, 36 insertions, 16 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_ConstantColorShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_ConstantColorShader.cpp index c6310486b6c..2b21acabc42 100644 --- a/source/blender/freestyle/intern/python/StrokeShader/BPy_ConstantColorShader.cpp +++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_ConstantColorShader.cpp @@ -8,8 +8,41 @@ extern "C" { /////////////////////////////////////////////////////////////////////////////////////////// -/*--------------- Python API function prototypes for ConstantColorShader instance -----------*/ -static int ConstantColorShader___init__( BPy_ConstantColorShader* self, PyObject *args); +//------------------------INSTANCE METHODS ---------------------------------- + +static char ConstantColorShader___doc__[] = +"[Color shader]\n" +"\n" +".. method:: __init__(iR, iG, iB, iAlpha=1.0)\n" +"\n" +" Builds a ConstantColorShader object.\n" +"\n" +" :arg iR: The red component.\n" +" :type iR: float\n" +" :arg iG: The green component.\n" +" :type iG: float\n" +" :arg iB: The blue component.\n" +" :type iB: float\n" +" :arg iAlpha: The alpha value.\n" +" :type iAlpha: float\n" +"\n" +".. method:: shade(s)\n" +"\n" +" Assigns a constant color to every vertex of the Stroke.\n" +"\n" +" :arg s: A Stroke object.\n" +" :type s: :class:`Stroke`\n"; + +static int ConstantColorShader___init__( BPy_ConstantColorShader* self, PyObject *args) +{ + float f1, f2, f3, f4 = 1.0; + + if(!( PyArg_ParseTuple(args, "fff|f", &f1, &f2, &f3, &f4) )) + return -1; + + self->py_ss.ss = new StrokeShaders::ConstantColorShader(f1, f2, f3, f4); + return 0; +} /*-----------------------BPy_ConstantColorShader type definition ------------------------------*/ @@ -34,7 +67,7 @@ PyTypeObject ConstantColorShader_Type = { 0, /* tp_setattro */ 0, /* tp_as_buffer */ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ - "ConstantColorShader objects", /* tp_doc */ + ConstantColorShader___doc__, /* tp_doc */ 0, /* tp_traverse */ 0, /* tp_clear */ 0, /* tp_richcompare */ @@ -54,19 +87,6 @@ PyTypeObject ConstantColorShader_Type = { 0, /* tp_new */ }; -//------------------------INSTANCE METHODS ---------------------------------- - -int ConstantColorShader___init__( BPy_ConstantColorShader* self, PyObject *args) -{ - float f1, f2, f3, f4 = 1.0; - - if(!( PyArg_ParseTuple(args, "fff|f", &f1, &f2, &f3, &f4) )) - return -1; - - self->py_ss.ss = new StrokeShaders::ConstantColorShader(f1, f2, f3, f4); - return 0; -} - /////////////////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus |