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Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingColorShader.cpp')
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingColorShader.cpp106
1 files changed, 106 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingColorShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingColorShader.cpp
new file mode 100644
index 00000000000..063e5cd587d
--- /dev/null
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingColorShader.cpp
@@ -0,0 +1,106 @@
+#include "BPy_IncreasingColorShader.h"
+
+#include "../../stroke/BasicStrokeShaders.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+///////////////////////////////////////////////////////////////////////////////////////////
+
+//------------------------INSTANCE METHODS ----------------------------------
+
+static char IncreasingColorShader___doc__[] =
+"Class hierarchy: :class:`StrokeShader` > :class:`IncreasingColorShader`\n"
+"\n"
+"[Color shader]\n"
+"\n"
+".. method:: __init__(iRm, iGm, iBm, iAlpham, iRM, iGM, iBM, iAlphaM)\n"
+"\n"
+" Builds an IncreasingColorShader object.\n"
+"\n"
+" :arg iRm: The first color red component.\n"
+" :type iRm: float\n"
+" :arg iGm: The first color green component.\n"
+" :type iGm: float\n"
+" :arg iBm: The first color blue component.\n"
+" :type iBm: float\n"
+" :arg iAlpham: The first color alpha value.\n"
+" :type iAlpham: float\n"
+" :arg iRM: The second color red component.\n"
+" :type iRM: float\n"
+" :arg iGM: The second color green component.\n"
+" :type iGM: float\n"
+" :arg iBM: The second color blue component.\n"
+" :type iBM: float\n"
+" :arg iAlphaM: The second color alpha value.\n"
+" :type iAlphaM: float\n"
+"\n"
+".. method:: shade(s)\n"
+"\n"
+" Assigns a varying color to the stroke. The user specifies two\n"
+" colors A and B. The stroke color will change linearly from A to B\n"
+" between the first and the last vertex.\n"
+"\n"
+" :arg s: A Stroke object.\n"
+" :type s: :class:`Stroke`\n";
+
+static int IncreasingColorShader___init__( BPy_IncreasingColorShader* self, PyObject *args)
+{
+ float f1, f2, f3, f4, f5, f6, f7, f8;
+
+ if(!( PyArg_ParseTuple(args, "ffffffff", &f1, &f2, &f3, &f4, &f5, &f6, &f7, &f8) ))
+ return -1;
+
+ self->py_ss.ss = new StrokeShaders::IncreasingColorShader(f1, f2, f3, f4, f5, f6, f7, f8);
+ return 0;
+}
+
+/*-----------------------BPy_IncreasingColorShader type definition ------------------------------*/
+
+PyTypeObject IncreasingColorShader_Type = {
+ PyVarObject_HEAD_INIT(NULL, 0)
+ "IncreasingColorShader", /* tp_name */
+ sizeof(BPy_IncreasingColorShader), /* tp_basicsize */
+ 0, /* tp_itemsize */
+ 0, /* tp_dealloc */
+ 0, /* tp_print */
+ 0, /* tp_getattr */
+ 0, /* tp_setattr */
+ 0, /* tp_reserved */
+ 0, /* tp_repr */
+ 0, /* tp_as_number */
+ 0, /* tp_as_sequence */
+ 0, /* tp_as_mapping */
+ 0, /* tp_hash */
+ 0, /* tp_call */
+ 0, /* tp_str */
+ 0, /* tp_getattro */
+ 0, /* tp_setattro */
+ 0, /* tp_as_buffer */
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
+ IncreasingColorShader___doc__, /* tp_doc */
+ 0, /* tp_traverse */
+ 0, /* tp_clear */
+ 0, /* tp_richcompare */
+ 0, /* tp_weaklistoffset */
+ 0, /* tp_iter */
+ 0, /* tp_iternext */
+ 0, /* tp_methods */
+ 0, /* tp_members */
+ 0, /* tp_getset */
+ &StrokeShader_Type, /* tp_base */
+ 0, /* tp_dict */
+ 0, /* tp_descr_get */
+ 0, /* tp_descr_set */
+ 0, /* tp_dictoffset */
+ (initproc)IncreasingColorShader___init__, /* tp_init */
+ 0, /* tp_alloc */
+ 0, /* tp_new */
+};
+
+///////////////////////////////////////////////////////////////////////////////////////////
+
+#ifdef __cplusplus
+}
+#endif