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Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingColorShader.cpp')
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingColorShader.cpp62
1 files changed, 46 insertions, 16 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingColorShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingColorShader.cpp
index 0efc0d8902b..892585bf842 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingColorShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingColorShader.cpp
@@ -8,8 +8,51 @@ extern "C" {
///////////////////////////////////////////////////////////////////////////////////////////
-/*--------------- Python API function prototypes for IncreasingColorShader instance -----------*/
-static int IncreasingColorShader___init__( BPy_IncreasingColorShader* self, PyObject *args);
+//------------------------INSTANCE METHODS ----------------------------------
+
+static char IncreasingColorShader___doc__[] =
+"[Color shader]\n"
+"\n"
+".. method:: __init__(iRm, iGm, iBm, iAlpham, iRM, iGM, iBM, iAlphaM)\n"
+"\n"
+" Builds an IncreasingColorShader object.\n"
+"\n"
+" :arg iRm: The first color red component.\n"
+" :type iRm: float\n"
+" :arg iGm: The first color green component.\n"
+" :type iGm: float\n"
+" :arg iBm: The first color blue component.\n"
+" :type iBm: float\n"
+" :arg iAlpham: The first color alpha value.\n"
+" :type iAlpham: float\n"
+" :arg iRM: The second color red component.\n"
+" :type iRM: float\n"
+" :arg iGM: The second color green component.\n"
+" :type iGM: float\n"
+" :arg iBM: The second color blue component.\n"
+" :type iBM: float\n"
+" :arg iAlphaM: The second color alpha value.\n"
+" :type iAlphaM: float\n"
+"\n"
+".. method:: shade(s)\n"
+"\n"
+" Assigns a varying color to the stroke. The user specifies two\n"
+" colors A and B. The stroke color will change linearly from A to B\n"
+" between the first and the last vertex.\n"
+"\n"
+" :arg s: A Stroke object.\n"
+" :type s: :class:`Stroke`\n";
+
+static int IncreasingColorShader___init__( BPy_IncreasingColorShader* self, PyObject *args)
+{
+ float f1, f2, f3, f4, f5, f6, f7, f8;
+
+ if(!( PyArg_ParseTuple(args, "ffffffff", &f1, &f2, &f3, &f4, &f5, &f6, &f7, &f8) ))
+ return -1;
+
+ self->py_ss.ss = new StrokeShaders::IncreasingColorShader(f1, f2, f3, f4, f5, f6, f7, f8);
+ return 0;
+}
/*-----------------------BPy_IncreasingColorShader type definition ------------------------------*/
@@ -34,7 +77,7 @@ PyTypeObject IncreasingColorShader_Type = {
0, /* tp_setattro */
0, /* tp_as_buffer */
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
- "IncreasingColorShader objects", /* tp_doc */
+ IncreasingColorShader___doc__, /* tp_doc */
0, /* tp_traverse */
0, /* tp_clear */
0, /* tp_richcompare */
@@ -54,19 +97,6 @@ PyTypeObject IncreasingColorShader_Type = {
0, /* tp_new */
};
-//------------------------INSTANCE METHODS ----------------------------------
-
-int IncreasingColorShader___init__( BPy_IncreasingColorShader* self, PyObject *args)
-{
- float f1, f2, f3, f4, f5, f6, f7, f8;
-
- if(!( PyArg_ParseTuple(args, "ffffffff", &f1, &f2, &f3, &f4, &f5, &f6, &f7, &f8) ))
- return -1;
-
- self->py_ss.ss = new StrokeShaders::IncreasingColorShader(f1, f2, f3, f4, f5, f6, f7, f8);
- return 0;
-}
-
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus