diff options
Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_PolygonalizationShader.cpp')
-rw-r--r-- | source/blender/freestyle/intern/python/StrokeShader/BPy_PolygonalizationShader.cpp | 53 |
1 files changed, 37 insertions, 16 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_PolygonalizationShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_PolygonalizationShader.cpp index e03334e6418..7c0c758a318 100644 --- a/source/blender/freestyle/intern/python/StrokeShader/BPy_PolygonalizationShader.cpp +++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_PolygonalizationShader.cpp @@ -8,8 +8,42 @@ extern "C" { /////////////////////////////////////////////////////////////////////////////////////////// -/*--------------- Python API function prototypes for PolygonalizationShader instance -----------*/ -static int PolygonalizationShader___init__( BPy_PolygonalizationShader* self, PyObject *args); +//------------------------INSTANCE METHODS ---------------------------------- + +static char PolygonalizationShader___doc__[] = +"[Geometry shader]\n" +"\n" +".. method:: __init__(iError)\n" +"\n" +" Builds a PolygonalizationShader object.\n" +"\n" +" :arg iError: The error we want our polygonal approximation to have\n" +" with respect to the original geometry. The smaller, the closer\n" +" the new stroke is to the orinal one. This error corresponds to\n" +" the maximum distance between the new stroke and the old one.\n" +" :type iError: float\n" +"\n" +".. method:: shade(s)\n" +"\n" +" Modifies the Stroke geometry so that it looks more \"polygonal\".\n" +" The basic idea is to start from the minimal stroke approximation\n" +" consisting in a line joining the first vertex to the last one and\n" +" to subdivide using the original stroke vertices until a certain\n" +" error is reached.\n" +"\n" +" :arg s: A Stroke object.\n" +" :type s: :class:`Stroke`\n"; + +static int PolygonalizationShader___init__( BPy_PolygonalizationShader* self, PyObject *args) +{ + float f; + + if(!( PyArg_ParseTuple(args, "f", &f) )) + return -1; + + self->py_ss.ss = new StrokeShaders::PolygonalizationShader(f); + return 0; +} /*-----------------------BPy_PolygonalizationShader type definition ------------------------------*/ @@ -34,7 +68,7 @@ PyTypeObject PolygonalizationShader_Type = { 0, /* tp_setattro */ 0, /* tp_as_buffer */ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ - "PolygonalizationShader objects", /* tp_doc */ + PolygonalizationShader___doc__, /* tp_doc */ 0, /* tp_traverse */ 0, /* tp_clear */ 0, /* tp_richcompare */ @@ -54,19 +88,6 @@ PyTypeObject PolygonalizationShader_Type = { 0, /* tp_new */ }; -//------------------------INSTANCE METHODS ---------------------------------- - -int PolygonalizationShader___init__( BPy_PolygonalizationShader* self, PyObject *args) -{ - float f; - - if(!( PyArg_ParseTuple(args, "f", &f) )) - return -1; - - self->py_ss.ss = new StrokeShaders::PolygonalizationShader(f); - return 0; -} - /////////////////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus |