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Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp')
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diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp
+ * \ingroup freestyle
+ */
+
+#include "BPy_SmoothingShader.h"
+
+#include "../../stroke/AdvancedStrokeShaders.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+///////////////////////////////////////////////////////////////////////////////////////////
+
+//------------------------INSTANCE METHODS ----------------------------------
+
+static char SmoothingShader___doc__[] =
+"Class hierarchy: :class:`StrokeShader` > :class:`SmoothingShader`\n"
+"\n"
+"[Geometry shader]\n"
+"\n"
+".. method:: __init__(num_iterations=100, factor_point=0.1,\n"
+" factor_curvature=0.0, factor_curvature_difference=0.2,\n"
+" aniso_point=0.0, aniso_normal=0.0, aniso_curvature=0.0,\n"
+" carricature_factor=1.0)\n"
+"\n"
+" Builds a SmoothingShader object.\n"
+"\n"
+" :arg num_iterations: The number of iterations.\n"
+" :type num_iterations: int\n"
+" :arg factor_point: 0.1\n"
+" :type factor_point: float\n"
+" :arg factor_curvature: 0.0\n"
+" :type factor_curvature: float\n"
+" :arg factor_curvature_difference: 0.2\n"
+" :type factor_curvature_difference: float\n"
+" :arg aniso_point: 0.0\n"
+" :type aniso_point: float\n"
+" :arg aniso_normal: 0.0\n"
+" :type aniso_normal: float\n"
+" :arg aniso_curvature: 0.0\n"
+" :type aniso_curvature: float\n"
+" :arg carricature_factor: 1.0\n"
+" :type carricature_factor: float\n"
+"\n"
+".. method:: shade(stroke)\n"
+"\n"
+" Smoothes the stroke by moving the vertices to make the stroke\n"
+" smoother. Uses curvature flow to converge towards a curve of\n"
+" constant curvature. The diffusion method we use is anisotropic to\n"
+" prevent the diffusion accross corners.\n"
+"\n"
+" :arg stroke: A Stroke object.\n"
+" :type stroke: :class:`Stroke`\n";
+
+static int SmoothingShader___init__(BPy_SmoothingShader *self, PyObject *args, PyObject *kwds)
+{
+ static const char *kwlist[] = {"num_iterations", "factor_point", "factor_curvature",
+ "factor_curvature_difference", "aniso_point", "aniso_normal",
+ "aniso_curvature", "carricature_factor", NULL};
+ int i1 = 100;
+ double d2 = 0.1, d3 = 0.0, d4 = 0.2, d5 = 0.0, d6 = 0.0, d7 = 0.0, d8 = 1.0;
+
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "|iddddddd", (char **)kwlist,
+ &i1, &d2, &d3, &d4, &d5, &d6, &d7, &d8))
+ {
+ return -1;
+ }
+ self->py_ss.ss = new SmoothingShader(i1, d2, d3, d4, d5, d6, d7, d8);
+ return 0;
+}
+
+/*-----------------------BPy_SmoothingShader type definition ------------------------------*/
+
+PyTypeObject SmoothingShader_Type = {
+ PyVarObject_HEAD_INIT(NULL, 0)
+ "SmoothingShader", /* tp_name */
+ sizeof(BPy_SmoothingShader), /* tp_basicsize */
+ 0, /* tp_itemsize */
+ 0, /* tp_dealloc */
+ 0, /* tp_print */
+ 0, /* tp_getattr */
+ 0, /* tp_setattr */
+ 0, /* tp_reserved */
+ 0, /* tp_repr */
+ 0, /* tp_as_number */
+ 0, /* tp_as_sequence */
+ 0, /* tp_as_mapping */
+ 0, /* tp_hash */
+ 0, /* tp_call */
+ 0, /* tp_str */
+ 0, /* tp_getattro */
+ 0, /* tp_setattro */
+ 0, /* tp_as_buffer */
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
+ SmoothingShader___doc__, /* tp_doc */
+ 0, /* tp_traverse */
+ 0, /* tp_clear */
+ 0, /* tp_richcompare */
+ 0, /* tp_weaklistoffset */
+ 0, /* tp_iter */
+ 0, /* tp_iternext */
+ 0, /* tp_methods */
+ 0, /* tp_members */
+ 0, /* tp_getset */
+ &StrokeShader_Type, /* tp_base */
+ 0, /* tp_dict */
+ 0, /* tp_descr_get */
+ 0, /* tp_descr_set */
+ 0, /* tp_dictoffset */
+ (initproc)SmoothingShader___init__, /* tp_init */
+ 0, /* tp_alloc */
+ 0, /* tp_new */
+};
+
+///////////////////////////////////////////////////////////////////////////////////////////
+
+#ifdef __cplusplus
+}
+#endif