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Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp')
-rw-r--r-- | source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp new file mode 100644 index 00000000000..d6b0139d315 --- /dev/null +++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp @@ -0,0 +1,147 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp + * \ingroup freestyle + */ + +#include "BPy_SmoothingShader.h" + +#include "../../stroke/AdvancedStrokeShaders.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/////////////////////////////////////////////////////////////////////////////////////////// + +//------------------------INSTANCE METHODS ---------------------------------- + +static char SmoothingShader___doc__[] = +"Class hierarchy: :class:`StrokeShader` > :class:`SmoothingShader`\n" +"\n" +"[Geometry shader]\n" +"\n" +".. method:: __init__(num_iterations=100, factor_point=0.1,\n" +" factor_curvature=0.0, factor_curvature_difference=0.2,\n" +" aniso_point=0.0, aniso_normal=0.0, aniso_curvature=0.0,\n" +" carricature_factor=1.0)\n" +"\n" +" Builds a SmoothingShader object.\n" +"\n" +" :arg num_iterations: The number of iterations.\n" +" :type num_iterations: int\n" +" :arg factor_point: 0.1\n" +" :type factor_point: float\n" +" :arg factor_curvature: 0.0\n" +" :type factor_curvature: float\n" +" :arg factor_curvature_difference: 0.2\n" +" :type factor_curvature_difference: float\n" +" :arg aniso_point: 0.0\n" +" :type aniso_point: float\n" +" :arg aniso_normal: 0.0\n" +" :type aniso_normal: float\n" +" :arg aniso_curvature: 0.0\n" +" :type aniso_curvature: float\n" +" :arg carricature_factor: 1.0\n" +" :type carricature_factor: float\n" +"\n" +".. method:: shade(stroke)\n" +"\n" +" Smoothes the stroke by moving the vertices to make the stroke\n" +" smoother. Uses curvature flow to converge towards a curve of\n" +" constant curvature. The diffusion method we use is anisotropic to\n" +" prevent the diffusion accross corners.\n" +"\n" +" :arg stroke: A Stroke object.\n" +" :type stroke: :class:`Stroke`\n"; + +static int SmoothingShader___init__(BPy_SmoothingShader *self, PyObject *args, PyObject *kwds) +{ + static const char *kwlist[] = {"num_iterations", "factor_point", "factor_curvature", + "factor_curvature_difference", "aniso_point", "aniso_normal", + "aniso_curvature", "carricature_factor", NULL}; + int i1 = 100; + double d2 = 0.1, d3 = 0.0, d4 = 0.2, d5 = 0.0, d6 = 0.0, d7 = 0.0, d8 = 1.0; + + if (!PyArg_ParseTupleAndKeywords(args, kwds, "|iddddddd", (char **)kwlist, + &i1, &d2, &d3, &d4, &d5, &d6, &d7, &d8)) + { + return -1; + } + self->py_ss.ss = new SmoothingShader(i1, d2, d3, d4, d5, d6, d7, d8); + return 0; +} + +/*-----------------------BPy_SmoothingShader type definition ------------------------------*/ + +PyTypeObject SmoothingShader_Type = { + PyVarObject_HEAD_INIT(NULL, 0) + "SmoothingShader", /* tp_name */ + sizeof(BPy_SmoothingShader), /* tp_basicsize */ + 0, /* tp_itemsize */ + 0, /* tp_dealloc */ + 0, /* tp_print */ + 0, /* tp_getattr */ + 0, /* tp_setattr */ + 0, /* tp_reserved */ + 0, /* tp_repr */ + 0, /* tp_as_number */ + 0, /* tp_as_sequence */ + 0, /* tp_as_mapping */ + 0, /* tp_hash */ + 0, /* tp_call */ + 0, /* tp_str */ + 0, /* tp_getattro */ + 0, /* tp_setattro */ + 0, /* tp_as_buffer */ + Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ + SmoothingShader___doc__, /* tp_doc */ + 0, /* tp_traverse */ + 0, /* tp_clear */ + 0, /* tp_richcompare */ + 0, /* tp_weaklistoffset */ + 0, /* tp_iter */ + 0, /* tp_iternext */ + 0, /* tp_methods */ + 0, /* tp_members */ + 0, /* tp_getset */ + &StrokeShader_Type, /* tp_base */ + 0, /* tp_dict */ + 0, /* tp_descr_get */ + 0, /* tp_descr_set */ + 0, /* tp_dictoffset */ + (initproc)SmoothingShader___init__, /* tp_init */ + 0, /* tp_alloc */ + 0, /* tp_new */ +}; + +/////////////////////////////////////////////////////////////////////////////////////////// + +#ifdef __cplusplus +} +#endif |