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Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp')
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp65
1 files changed, 48 insertions, 17 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp
index 6b931237afb..20be1575bb3 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp
@@ -8,8 +8,53 @@ extern "C" {
///////////////////////////////////////////////////////////////////////////////////////////
-/*--------------- Python API function prototypes for SmoothingShader instance -----------*/
-static int SmoothingShader___init__( BPy_SmoothingShader* self, PyObject *args);
+//------------------------INSTANCE METHODS ----------------------------------
+
+static char SmoothingShader___doc__[] =
+"[Geometry shader]\n"
+"\n"
+".. method:: __init__(iNbIteration, iFactorPoint, ifactorCurvature, iFactorCurvatureDifference, iAnisoPoint, iAnisNormal, iAnisoCurvature, icarricatureFactor)\n"
+"\n"
+" Builds a SmoothingShader object.\n"
+"\n"
+" :arg iNbIteration: The number of iterations (400).\n"
+" :type iNbIteration: int\n"
+" :arg iFactorPoint: 0.0\n"
+" :type iFactorPoint: float\n"
+" :arg ifactorCurvature: 0.0\n"
+" :type ifactorCurvature: float\n"
+" :arg iFactorCurvatureDifference: 0.2\n"
+" :type iFactorCurvatureDifference: float\n"
+" :arg iAnisoPoint: \n"
+" :type iAnisoPoint: float\n"
+" :arg iAnisNormal: 0.0\n"
+" :type iAnisNormal: float\n"
+" :arg iAnisoCurvature: 0.0\n"
+" :type iAnisoCurvature: float\n"
+" :arg icarricatureFactor: 1.0\n"
+" :type icarricatureFactor: float\n"
+"\n"
+".. method:: shade(s)\n"
+"\n"
+" Smoothes the stroke by moving the vertices to make the stroke\n"
+" smoother. Uses curvature flow to converge towards a curve of\n"
+" constant curvature. The diffusion method we use is anisotropic to\n"
+" prevent the diffusion accross corners.\n"
+"\n"
+" :arg s: A Stroke object.\n"
+" :type s: :class:`Stroke`\n";
+
+static int SmoothingShader___init__( BPy_SmoothingShader* self, PyObject *args)
+{
+ int i1;
+ double d2, d3, d4, d5, d6, d7, d8;
+
+ if(!( PyArg_ParseTuple(args, "iddddddd", &i1, &d2, &d3, &d4, &d5, &d6, &d7, &d8) ))
+ return -1;
+
+ self->py_ss.ss = new SmoothingShader(i1, d2, d3, d4, d5, d6, d7, d8);
+ return 0;
+}
/*-----------------------BPy_SmoothingShader type definition ------------------------------*/
@@ -34,7 +79,7 @@ PyTypeObject SmoothingShader_Type = {
0, /* tp_setattro */
0, /* tp_as_buffer */
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
- "SmoothingShader objects", /* tp_doc */
+ SmoothingShader___doc__, /* tp_doc */
0, /* tp_traverse */
0, /* tp_clear */
0, /* tp_richcompare */
@@ -54,20 +99,6 @@ PyTypeObject SmoothingShader_Type = {
0, /* tp_new */
};
-//------------------------INSTANCE METHODS ----------------------------------
-
-int SmoothingShader___init__( BPy_SmoothingShader* self, PyObject *args)
-{
- int i1;
- double d2, d3, d4, d5, d6, d7, d8;
-
- if(!( PyArg_ParseTuple(args, "iddddddd", &i1, &d2, &d3, &d4, &d5, &d6, &d7, &d8) ))
- return -1;
-
- self->py_ss.ss = new SmoothingShader(i1, d2, d3, d4, d5, d6, d7, d8);
- return 0;
-}
-
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus