Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp')
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp162
1 files changed, 86 insertions, 76 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp
index 5f1c1cb7b0d..f45d97047eb 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp
@@ -32,90 +32,100 @@ extern "C" {
//------------------------INSTANCE METHODS ----------------------------------
static char SpatialNoiseShader___doc__[] =
-"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`SpatialNoiseShader`\n"
-"\n"
-"[Geometry shader]\n"
-"\n"
-".. method:: __init__(amount, scale, num_octaves, smooth, pure_random)\n"
-"\n"
-" Builds a SpatialNoiseShader object.\n"
-"\n"
-" :arg amount: The amplitude of the noise.\n"
-" :type amount: float\n"
-" :arg scale: The noise frequency.\n"
-" :type scale: float\n"
-" :arg num_octaves: The number of octaves\n"
-" :type num_octaves: int\n"
-" :arg smooth: True if you want the noise to be smooth.\n"
-" :type smooth: bool\n"
-" :arg pure_random: True if you don't want any coherence.\n"
-" :type pure_random: bool\n"
-"\n"
-".. method:: shade(stroke)\n"
-"\n"
-" Spatial Noise stroke shader. Moves the vertices to make the stroke\n"
-" more noisy.\n"
-"\n"
-" :arg stroke: A Stroke object.\n"
-" :type stroke: :class:`freestyle.types.Stroke`\n";
+ "Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`SpatialNoiseShader`\n"
+ "\n"
+ "[Geometry shader]\n"
+ "\n"
+ ".. method:: __init__(amount, scale, num_octaves, smooth, pure_random)\n"
+ "\n"
+ " Builds a SpatialNoiseShader object.\n"
+ "\n"
+ " :arg amount: The amplitude of the noise.\n"
+ " :type amount: float\n"
+ " :arg scale: The noise frequency.\n"
+ " :type scale: float\n"
+ " :arg num_octaves: The number of octaves\n"
+ " :type num_octaves: int\n"
+ " :arg smooth: True if you want the noise to be smooth.\n"
+ " :type smooth: bool\n"
+ " :arg pure_random: True if you don't want any coherence.\n"
+ " :type pure_random: bool\n"
+ "\n"
+ ".. method:: shade(stroke)\n"
+ "\n"
+ " Spatial Noise stroke shader. Moves the vertices to make the stroke\n"
+ " more noisy.\n"
+ "\n"
+ " :arg stroke: A Stroke object.\n"
+ " :type stroke: :class:`freestyle.types.Stroke`\n";
-static int SpatialNoiseShader___init__(BPy_SpatialNoiseShader *self, PyObject *args, PyObject *kwds)
+static int SpatialNoiseShader___init__(BPy_SpatialNoiseShader *self,
+ PyObject *args,
+ PyObject *kwds)
{
- static const char *kwlist[] = {"amount", "scale", "num_octaves", "smooth", "pure_random", NULL};
- float f1, f2;
- int i3;
- PyObject *obj4 = 0, *obj5 = 0;
+ static const char *kwlist[] = {"amount", "scale", "num_octaves", "smooth", "pure_random", NULL};
+ float f1, f2;
+ int i3;
+ PyObject *obj4 = 0, *obj5 = 0;
- if (!PyArg_ParseTupleAndKeywords(args, kwds, "ffiO!O!", (char **)kwlist,
- &f1, &f2, &i3, &PyBool_Type, &obj4, &PyBool_Type, &obj5))
- {
- return -1;
- }
- self->py_ss.ss = new SpatialNoiseShader(f1, f2, i3, bool_from_PyBool(obj4), bool_from_PyBool(obj5));
- return 0;
+ if (!PyArg_ParseTupleAndKeywords(args,
+ kwds,
+ "ffiO!O!",
+ (char **)kwlist,
+ &f1,
+ &f2,
+ &i3,
+ &PyBool_Type,
+ &obj4,
+ &PyBool_Type,
+ &obj5)) {
+ return -1;
+ }
+ self->py_ss.ss = new SpatialNoiseShader(
+ f1, f2, i3, bool_from_PyBool(obj4), bool_from_PyBool(obj5));
+ return 0;
}
/*-----------------------BPy_SpatialNoiseShader type definition ------------------------------*/
PyTypeObject SpatialNoiseShader_Type = {
- PyVarObject_HEAD_INIT(NULL, 0)
- "SpatialNoiseShader", /* tp_name */
- sizeof(BPy_SpatialNoiseShader), /* tp_basicsize */
- 0, /* tp_itemsize */
- 0, /* tp_dealloc */
- 0, /* tp_print */
- 0, /* tp_getattr */
- 0, /* tp_setattr */
- 0, /* tp_reserved */
- 0, /* tp_repr */
- 0, /* tp_as_number */
- 0, /* tp_as_sequence */
- 0, /* tp_as_mapping */
- 0, /* tp_hash */
- 0, /* tp_call */
- 0, /* tp_str */
- 0, /* tp_getattro */
- 0, /* tp_setattro */
- 0, /* tp_as_buffer */
- Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
- SpatialNoiseShader___doc__, /* tp_doc */
- 0, /* tp_traverse */
- 0, /* tp_clear */
- 0, /* tp_richcompare */
- 0, /* tp_weaklistoffset */
- 0, /* tp_iter */
- 0, /* tp_iternext */
- 0, /* tp_methods */
- 0, /* tp_members */
- 0, /* tp_getset */
- &StrokeShader_Type, /* tp_base */
- 0, /* tp_dict */
- 0, /* tp_descr_get */
- 0, /* tp_descr_set */
- 0, /* tp_dictoffset */
- (initproc)SpatialNoiseShader___init__, /* tp_init */
- 0, /* tp_alloc */
- 0, /* tp_new */
+ PyVarObject_HEAD_INIT(NULL, 0) "SpatialNoiseShader", /* tp_name */
+ sizeof(BPy_SpatialNoiseShader), /* tp_basicsize */
+ 0, /* tp_itemsize */
+ 0, /* tp_dealloc */
+ 0, /* tp_print */
+ 0, /* tp_getattr */
+ 0, /* tp_setattr */
+ 0, /* tp_reserved */
+ 0, /* tp_repr */
+ 0, /* tp_as_number */
+ 0, /* tp_as_sequence */
+ 0, /* tp_as_mapping */
+ 0, /* tp_hash */
+ 0, /* tp_call */
+ 0, /* tp_str */
+ 0, /* tp_getattro */
+ 0, /* tp_setattro */
+ 0, /* tp_as_buffer */
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
+ SpatialNoiseShader___doc__, /* tp_doc */
+ 0, /* tp_traverse */
+ 0, /* tp_clear */
+ 0, /* tp_richcompare */
+ 0, /* tp_weaklistoffset */
+ 0, /* tp_iter */
+ 0, /* tp_iternext */
+ 0, /* tp_methods */
+ 0, /* tp_members */
+ 0, /* tp_getset */
+ &StrokeShader_Type, /* tp_base */
+ 0, /* tp_dict */
+ 0, /* tp_descr_get */
+ 0, /* tp_descr_set */
+ 0, /* tp_dictoffset */
+ (initproc)SpatialNoiseShader___init__, /* tp_init */
+ 0, /* tp_alloc */
+ 0, /* tp_new */
};
///////////////////////////////////////////////////////////////////////////////////////////