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Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp')
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp102
1 files changed, 102 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp
new file mode 100644
index 00000000000..245212c3950
--- /dev/null
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp
@@ -0,0 +1,102 @@
+#include "BPy_SpatialNoiseShader.h"
+
+#include "../../stroke/AdvancedStrokeShaders.h"
+#include "../BPy_Convert.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+///////////////////////////////////////////////////////////////////////////////////////////
+
+//------------------------INSTANCE METHODS ----------------------------------
+
+static char SpatialNoiseShader___doc__[] =
+"Class hierarchy: :class:`StrokeShader` > :class:`SpatialNoiseShader`\n"
+"\n"
+"[Geometry shader]\n"
+"\n"
+".. method:: __init__(iAmount, ixScale, nbOctave, smooth, pureRandom)\n"
+"\n"
+" Builds a SpatialNoiseShader object.\n"
+"\n"
+" :arg iAmount: The amplitude of the noise.\n"
+" :type iAmount: float\n"
+" :arg ixScale: The noise frequency.\n"
+" :type ixScale: float\n"
+" :arg nbOctave: The number of octaves\n"
+" :type nbOctave: int\n"
+" :arg smooth: True if you want the noise to be smooth.\n"
+" :type smooth: bool\n"
+" :arg pureRandom: True if you don't want any coherence.\n"
+" :type pureRandom: bool\n"
+"\n"
+".. method:: shade(s)\n"
+"\n"
+" Spatial Noise stroke shader. Moves the vertices to make the stroke\n"
+" more noisy.\n"
+"\n"
+" :arg s: A Stroke object.\n"
+" :type s: :class:`Stroke`\n";
+
+static int SpatialNoiseShader___init__( BPy_SpatialNoiseShader* self, PyObject *args)
+{
+ float f1, f2;
+ int i3;
+ PyObject *obj4 = 0, *obj5 = 0;
+
+ if(!( PyArg_ParseTuple(args, "ffiOO", &f1, &f2, &i3, &obj4, &obj5) ))
+ return -1;
+
+ self->py_ss.ss = new SpatialNoiseShader(f1, f2, i3, bool_from_PyBool(obj4), bool_from_PyBool(obj5) );
+ return 0;
+}
+
+/*-----------------------BPy_SpatialNoiseShader type definition ------------------------------*/
+
+PyTypeObject SpatialNoiseShader_Type = {
+ PyVarObject_HEAD_INIT(NULL, 0)
+ "SpatialNoiseShader", /* tp_name */
+ sizeof(BPy_SpatialNoiseShader), /* tp_basicsize */
+ 0, /* tp_itemsize */
+ 0, /* tp_dealloc */
+ 0, /* tp_print */
+ 0, /* tp_getattr */
+ 0, /* tp_setattr */
+ 0, /* tp_reserved */
+ 0, /* tp_repr */
+ 0, /* tp_as_number */
+ 0, /* tp_as_sequence */
+ 0, /* tp_as_mapping */
+ 0, /* tp_hash */
+ 0, /* tp_call */
+ 0, /* tp_str */
+ 0, /* tp_getattro */
+ 0, /* tp_setattro */
+ 0, /* tp_as_buffer */
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
+ SpatialNoiseShader___doc__, /* tp_doc */
+ 0, /* tp_traverse */
+ 0, /* tp_clear */
+ 0, /* tp_richcompare */
+ 0, /* tp_weaklistoffset */
+ 0, /* tp_iter */
+ 0, /* tp_iternext */
+ 0, /* tp_methods */
+ 0, /* tp_members */
+ 0, /* tp_getset */
+ &StrokeShader_Type, /* tp_base */
+ 0, /* tp_dict */
+ 0, /* tp_descr_get */
+ 0, /* tp_descr_set */
+ 0, /* tp_dictoffset */
+ (initproc)SpatialNoiseShader___init__, /* tp_init */
+ 0, /* tp_alloc */
+ 0, /* tp_new */
+};
+
+///////////////////////////////////////////////////////////////////////////////////////////
+
+#ifdef __cplusplus
+}
+#endif