diff options
Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp')
-rw-r--r-- | source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp new file mode 100644 index 00000000000..245212c3950 --- /dev/null +++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp @@ -0,0 +1,102 @@ +#include "BPy_SpatialNoiseShader.h" + +#include "../../stroke/AdvancedStrokeShaders.h" +#include "../BPy_Convert.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/////////////////////////////////////////////////////////////////////////////////////////// + +//------------------------INSTANCE METHODS ---------------------------------- + +static char SpatialNoiseShader___doc__[] = +"Class hierarchy: :class:`StrokeShader` > :class:`SpatialNoiseShader`\n" +"\n" +"[Geometry shader]\n" +"\n" +".. method:: __init__(iAmount, ixScale, nbOctave, smooth, pureRandom)\n" +"\n" +" Builds a SpatialNoiseShader object.\n" +"\n" +" :arg iAmount: The amplitude of the noise.\n" +" :type iAmount: float\n" +" :arg ixScale: The noise frequency.\n" +" :type ixScale: float\n" +" :arg nbOctave: The number of octaves\n" +" :type nbOctave: int\n" +" :arg smooth: True if you want the noise to be smooth.\n" +" :type smooth: bool\n" +" :arg pureRandom: True if you don't want any coherence.\n" +" :type pureRandom: bool\n" +"\n" +".. method:: shade(s)\n" +"\n" +" Spatial Noise stroke shader. Moves the vertices to make the stroke\n" +" more noisy.\n" +"\n" +" :arg s: A Stroke object.\n" +" :type s: :class:`Stroke`\n"; + +static int SpatialNoiseShader___init__( BPy_SpatialNoiseShader* self, PyObject *args) +{ + float f1, f2; + int i3; + PyObject *obj4 = 0, *obj5 = 0; + + if(!( PyArg_ParseTuple(args, "ffiOO", &f1, &f2, &i3, &obj4, &obj5) )) + return -1; + + self->py_ss.ss = new SpatialNoiseShader(f1, f2, i3, bool_from_PyBool(obj4), bool_from_PyBool(obj5) ); + return 0; +} + +/*-----------------------BPy_SpatialNoiseShader type definition ------------------------------*/ + +PyTypeObject SpatialNoiseShader_Type = { + PyVarObject_HEAD_INIT(NULL, 0) + "SpatialNoiseShader", /* tp_name */ + sizeof(BPy_SpatialNoiseShader), /* tp_basicsize */ + 0, /* tp_itemsize */ + 0, /* tp_dealloc */ + 0, /* tp_print */ + 0, /* tp_getattr */ + 0, /* tp_setattr */ + 0, /* tp_reserved */ + 0, /* tp_repr */ + 0, /* tp_as_number */ + 0, /* tp_as_sequence */ + 0, /* tp_as_mapping */ + 0, /* tp_hash */ + 0, /* tp_call */ + 0, /* tp_str */ + 0, /* tp_getattro */ + 0, /* tp_setattro */ + 0, /* tp_as_buffer */ + Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ + SpatialNoiseShader___doc__, /* tp_doc */ + 0, /* tp_traverse */ + 0, /* tp_clear */ + 0, /* tp_richcompare */ + 0, /* tp_weaklistoffset */ + 0, /* tp_iter */ + 0, /* tp_iternext */ + 0, /* tp_methods */ + 0, /* tp_members */ + 0, /* tp_getset */ + &StrokeShader_Type, /* tp_base */ + 0, /* tp_dict */ + 0, /* tp_descr_get */ + 0, /* tp_descr_set */ + 0, /* tp_dictoffset */ + (initproc)SpatialNoiseShader___init__, /* tp_init */ + 0, /* tp_alloc */ + 0, /* tp_new */ +}; + +/////////////////////////////////////////////////////////////////////////////////////////// + +#ifdef __cplusplus +} +#endif |