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Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp')
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp59
1 files changed, 41 insertions, 18 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp
index 4dd65c7087e..7df1d31a16d 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp
@@ -9,8 +9,46 @@ extern "C" {
///////////////////////////////////////////////////////////////////////////////////////////
-/*--------------- Python API function prototypes for SpatialNoiseShader instance -----------*/
-static int SpatialNoiseShader___init__( BPy_SpatialNoiseShader* self, PyObject *args);
+//------------------------INSTANCE METHODS ----------------------------------
+
+static char SpatialNoiseShader___doc__[] =
+"[Geometry shader]\n"
+"\n"
+".. method:: __init__(iAmount, ixScale, nbOctave, smooth, pureRandom)\n"
+"\n"
+" Builds a SpatialNoiseShader object.\n"
+"\n"
+" :arg iAmount: The amplitude of the noise.\n"
+" :type iAmount: float\n"
+" :arg ixScale: The noise frequency.\n"
+" :type ixScale: float\n"
+" :arg nbOctave: The number of octaves\n"
+" :type nbOctave: int\n"
+" :arg smooth: True if you want the noise to be smooth.\n"
+" :type smooth: bool\n"
+" :arg pureRandom: True if you don't want any coherence.\n"
+" :type pureRandom: bool\n"
+"\n"
+".. method:: shade(s)\n"
+"\n"
+" Spatial Noise stroke shader. Moves the vertices to make the stroke\n"
+" more noisy.\n"
+"\n"
+" :arg s: A Stroke object.\n"
+" :type s: :class:`Stroke`\n";
+
+static int SpatialNoiseShader___init__( BPy_SpatialNoiseShader* self, PyObject *args)
+{
+ float f1, f2;
+ int i3;
+ PyObject *obj4 = 0, *obj5 = 0;
+
+ if(!( PyArg_ParseTuple(args, "ffiOO", &f1, &f2, &i3, &obj4, &obj5) ))
+ return -1;
+
+ self->py_ss.ss = new SpatialNoiseShader(f1, f2, i3, bool_from_PyBool(obj4), bool_from_PyBool(obj5) );
+ return 0;
+}
/*-----------------------BPy_SpatialNoiseShader type definition ------------------------------*/
@@ -35,7 +73,7 @@ PyTypeObject SpatialNoiseShader_Type = {
0, /* tp_setattro */
0, /* tp_as_buffer */
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
- "SpatialNoiseShader objects", /* tp_doc */
+ SpatialNoiseShader___doc__, /* tp_doc */
0, /* tp_traverse */
0, /* tp_clear */
0, /* tp_richcompare */
@@ -55,21 +93,6 @@ PyTypeObject SpatialNoiseShader_Type = {
0, /* tp_new */
};
-//------------------------INSTANCE METHODS ----------------------------------
-
-int SpatialNoiseShader___init__( BPy_SpatialNoiseShader* self, PyObject *args)
-{
- float f1, f2;
- int i3;
- PyObject *obj4 = 0, *obj5 = 0;
-
- if(!( PyArg_ParseTuple(args, "ffiOO", &f1, &f2, &i3, &obj4, &obj5) ))
- return -1;
-
- self->py_ss.ss = new SpatialNoiseShader(f1, f2, i3, bool_from_PyBool(obj4), bool_from_PyBool(obj5) );
- return 0;
-}
-
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus