diff options
Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp')
-rw-r--r-- | source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp | 59 |
1 files changed, 41 insertions, 18 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp index 4dd65c7087e..7df1d31a16d 100644 --- a/source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp +++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp @@ -9,8 +9,46 @@ extern "C" { /////////////////////////////////////////////////////////////////////////////////////////// -/*--------------- Python API function prototypes for SpatialNoiseShader instance -----------*/ -static int SpatialNoiseShader___init__( BPy_SpatialNoiseShader* self, PyObject *args); +//------------------------INSTANCE METHODS ---------------------------------- + +static char SpatialNoiseShader___doc__[] = +"[Geometry shader]\n" +"\n" +".. method:: __init__(iAmount, ixScale, nbOctave, smooth, pureRandom)\n" +"\n" +" Builds a SpatialNoiseShader object.\n" +"\n" +" :arg iAmount: The amplitude of the noise.\n" +" :type iAmount: float\n" +" :arg ixScale: The noise frequency.\n" +" :type ixScale: float\n" +" :arg nbOctave: The number of octaves\n" +" :type nbOctave: int\n" +" :arg smooth: True if you want the noise to be smooth.\n" +" :type smooth: bool\n" +" :arg pureRandom: True if you don't want any coherence.\n" +" :type pureRandom: bool\n" +"\n" +".. method:: shade(s)\n" +"\n" +" Spatial Noise stroke shader. Moves the vertices to make the stroke\n" +" more noisy.\n" +"\n" +" :arg s: A Stroke object.\n" +" :type s: :class:`Stroke`\n"; + +static int SpatialNoiseShader___init__( BPy_SpatialNoiseShader* self, PyObject *args) +{ + float f1, f2; + int i3; + PyObject *obj4 = 0, *obj5 = 0; + + if(!( PyArg_ParseTuple(args, "ffiOO", &f1, &f2, &i3, &obj4, &obj5) )) + return -1; + + self->py_ss.ss = new SpatialNoiseShader(f1, f2, i3, bool_from_PyBool(obj4), bool_from_PyBool(obj5) ); + return 0; +} /*-----------------------BPy_SpatialNoiseShader type definition ------------------------------*/ @@ -35,7 +73,7 @@ PyTypeObject SpatialNoiseShader_Type = { 0, /* tp_setattro */ 0, /* tp_as_buffer */ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ - "SpatialNoiseShader objects", /* tp_doc */ + SpatialNoiseShader___doc__, /* tp_doc */ 0, /* tp_traverse */ 0, /* tp_clear */ 0, /* tp_richcompare */ @@ -55,21 +93,6 @@ PyTypeObject SpatialNoiseShader_Type = { 0, /* tp_new */ }; -//------------------------INSTANCE METHODS ---------------------------------- - -int SpatialNoiseShader___init__( BPy_SpatialNoiseShader* self, PyObject *args) -{ - float f1, f2; - int i3; - PyObject *obj4 = 0, *obj5 = 0; - - if(!( PyArg_ParseTuple(args, "ffiOO", &f1, &f2, &i3, &obj4, &obj5) )) - return -1; - - self->py_ss.ss = new SpatialNoiseShader(f1, f2, i3, bool_from_PyBool(obj4), bool_from_PyBool(obj5) ); - return 0; -} - /////////////////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus |