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Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp')
-rw-r--r-- | source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp new file mode 100644 index 00000000000..a6e2d9f71e0 --- /dev/null +++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp @@ -0,0 +1,117 @@ +#include "BPy_StrokeTextureShader.h" + +#include "../../stroke/BasicStrokeShaders.h" +#include "../BPy_Convert.h" +#include "../BPy_MediumType.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/////////////////////////////////////////////////////////////////////////////////////////// + +//------------------------INSTANCE METHODS ---------------------------------- + +static char StrokeTextureShader___doc__[] = +"Class hierarchy: :class:`StrokeShader` > :class:`StrokeTextureShader`\n" +"\n" +"[Texture shader]\n" +"\n" +".. method:: __init__(textureFile, mediumType=MediumType.OPAQUE_MEDIUM, iTips=False)\n" +"\n" +" Builds a StrokeTextureShader object.\n" +"\n" +" :arg textureFile: \n" +" :type textureFile: str\n" +" :arg mediumType: The medium type and therefore, the blending mode\n" +" that must be used for the rendering of this stroke.\n" +" :type mediumType: :class:`MediumType`\n" +" :arg iTips: Tells whether the texture includes tips or not. If it\n" +" is the case, the texture image must respect the following format.\n" +" :type iTips: bool\n" +"\n" +" The format of a texture image including tips::\n" +"\n" +" ___________\n" +" | |\n" +" | A |\n" +" |___________|\n" +" | | |\n" +" | B | C |\n" +" |_____|_____|\n" +"\n" +" * A : The stroke's corpus texture.\n" +" * B : The stroke's left extremity texture.\n" +" * C : The stroke's right extremity texture.\n" +"\n" +".. method:: shade(s)\n" +"\n" +" Assigns a texture and a blending mode to the stroke in order to\n" +" simulate its marks system.\n" +"\n" +" :arg s: A Stroke object.\n" +" :type s: :class:`Stroke`\n"; + +static int StrokeTextureShader___init__( BPy_StrokeTextureShader* self, PyObject *args) +{ + const char *s1; + PyObject *obj2 = 0, *obj3 = 0; + + if(!( PyArg_ParseTuple(args, "s|O!O", &s1, &MediumType_Type, &obj2, &obj3) )) + return -1; + + Stroke::MediumType mt = (obj2) ? MediumType_from_BPy_MediumType(obj2) : Stroke::OPAQUE_MEDIUM; + bool b = (obj3) ? bool_from_PyBool(obj3) : true; + + self->py_ss.ss = new StrokeShaders::StrokeTextureShader(s1,mt,b); + return 0; +} + +/*-----------------------BPy_StrokeTextureShader type definition ------------------------------*/ + +PyTypeObject StrokeTextureShader_Type = { + PyVarObject_HEAD_INIT(NULL, 0) + "StrokeTextureShader", /* tp_name */ + sizeof(BPy_StrokeTextureShader), /* tp_basicsize */ + 0, /* tp_itemsize */ + 0, /* tp_dealloc */ + 0, /* tp_print */ + 0, /* tp_getattr */ + 0, /* tp_setattr */ + 0, /* tp_reserved */ + 0, /* tp_repr */ + 0, /* tp_as_number */ + 0, /* tp_as_sequence */ + 0, /* tp_as_mapping */ + 0, /* tp_hash */ + 0, /* tp_call */ + 0, /* tp_str */ + 0, /* tp_getattro */ + 0, /* tp_setattro */ + 0, /* tp_as_buffer */ + Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ + StrokeTextureShader___doc__, /* tp_doc */ + 0, /* tp_traverse */ + 0, /* tp_clear */ + 0, /* tp_richcompare */ + 0, /* tp_weaklistoffset */ + 0, /* tp_iter */ + 0, /* tp_iternext */ + 0, /* tp_methods */ + 0, /* tp_members */ + 0, /* tp_getset */ + &StrokeShader_Type, /* tp_base */ + 0, /* tp_dict */ + 0, /* tp_descr_get */ + 0, /* tp_descr_set */ + 0, /* tp_dictoffset */ + (initproc)StrokeTextureShader___init__, /* tp_init */ + 0, /* tp_alloc */ + 0, /* tp_new */ +}; + +/////////////////////////////////////////////////////////////////////////////////////////// + +#ifdef __cplusplus +} +#endif |