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Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp')
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diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp
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+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp
+ * \ingroup freestyle
+ */
+
+#include "BPy_StrokeTextureShader.h"
+
+#include "../../stroke/BasicStrokeShaders.h"
+#include "../BPy_Convert.h"
+#include "../BPy_MediumType.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+///////////////////////////////////////////////////////////////////////////////////////////
+
+//------------------------INSTANCE METHODS ----------------------------------
+
+static char StrokeTextureShader___doc__[] =
+"Class hierarchy: :class:`StrokeShader` > :class:`StrokeTextureShader`\n"
+"\n"
+"[Texture shader]\n"
+"\n"
+".. method:: __init__(texture_file, medium_type=Stroke.OPAQUE_MEDIUM, tips=False)\n"
+"\n"
+" Builds a StrokeTextureShader object.\n"
+"\n"
+" :arg texture_file: \n"
+" :type texture_file: str\n"
+" :arg medium_type: The medium type and therefore, the blending mode\n"
+" that must be used for the rendering of this stroke.\n"
+" :type medium_type: :class:`MediumType`\n"
+" :arg tips: Tells whether the texture includes tips or not. If it\n"
+" is the case, the texture image must respect the following format.\n"
+" :type tips: bool\n"
+"\n"
+" The format of a texture image including tips::\n"
+"\n"
+" ___________\n"
+" | |\n"
+" | A |\n"
+" |___________|\n"
+" | | |\n"
+" | B | C |\n"
+" |_____|_____|\n"
+"\n"
+" * A : The stroke's corpus texture.\n"
+" * B : The stroke's left extremity texture.\n"
+" * C : The stroke's right extremity texture.\n"
+"\n"
+".. method:: shade(stroke)\n"
+"\n"
+" Assigns a texture and a blending mode to the stroke in order to\n"
+" simulate its marks system.\n"
+"\n"
+" :arg stroke: A Stroke object.\n"
+" :type stroke: :class:`Stroke`\n";
+
+static int StrokeTextureShader___init__(BPy_StrokeTextureShader *self, PyObject *args, PyObject *kwds)
+{
+ static const char *kwlist[] = {"texture_file", "medium_type", "tips", NULL};
+ const char *s1;
+ PyObject *obj2 = 0, *obj3 = 0;
+
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "s|O!O!", (char **)kwlist,
+ &s1, &MediumType_Type, &obj2, &PyBool_Type, &obj3))
+ {
+ return -1;
+ }
+ Stroke::MediumType mt = (!obj2) ? Stroke::OPAQUE_MEDIUM : MediumType_from_BPy_MediumType(obj2);
+ bool b = (!obj3) ? false : bool_from_PyBool(obj3);
+ self->py_ss.ss = new StrokeShaders::StrokeTextureShader(s1, mt, b);
+ return 0;
+}
+
+/*-----------------------BPy_StrokeTextureShader type definition ------------------------------*/
+
+PyTypeObject StrokeTextureShader_Type = {
+ PyVarObject_HEAD_INIT(NULL, 0)
+ "StrokeTextureShader", /* tp_name */
+ sizeof(BPy_StrokeTextureShader), /* tp_basicsize */
+ 0, /* tp_itemsize */
+ 0, /* tp_dealloc */
+ 0, /* tp_print */
+ 0, /* tp_getattr */
+ 0, /* tp_setattr */
+ 0, /* tp_reserved */
+ 0, /* tp_repr */
+ 0, /* tp_as_number */
+ 0, /* tp_as_sequence */
+ 0, /* tp_as_mapping */
+ 0, /* tp_hash */
+ 0, /* tp_call */
+ 0, /* tp_str */
+ 0, /* tp_getattro */
+ 0, /* tp_setattro */
+ 0, /* tp_as_buffer */
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
+ StrokeTextureShader___doc__, /* tp_doc */
+ 0, /* tp_traverse */
+ 0, /* tp_clear */
+ 0, /* tp_richcompare */
+ 0, /* tp_weaklistoffset */
+ 0, /* tp_iter */
+ 0, /* tp_iternext */
+ 0, /* tp_methods */
+ 0, /* tp_members */
+ 0, /* tp_getset */
+ &StrokeShader_Type, /* tp_base */
+ 0, /* tp_dict */
+ 0, /* tp_descr_get */
+ 0, /* tp_descr_set */
+ 0, /* tp_dictoffset */
+ (initproc)StrokeTextureShader___init__, /* tp_init */
+ 0, /* tp_alloc */
+ 0, /* tp_new */
+};
+
+///////////////////////////////////////////////////////////////////////////////////////////
+
+#ifdef __cplusplus
+}
+#endif