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Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp')
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp75
1 files changed, 55 insertions, 20 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp
index 1e979ad7e1a..ed42a64eed0 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp
@@ -10,8 +10,60 @@ extern "C" {
///////////////////////////////////////////////////////////////////////////////////////////
-/*--------------- Python API function prototypes for StrokeTextureShader instance -----------*/
-static int StrokeTextureShader___init__( BPy_StrokeTextureShader* self, PyObject *args);
+//------------------------INSTANCE METHODS ----------------------------------
+
+static char StrokeTextureShader___doc__[] =
+"[Texture shader]\n"
+"\n"
+".. method:: __init__(textureFile, mediumType=MediumType.OPAQUE_MEDIUM, iTips=False)\n"
+"\n"
+" Builds a StrokeTextureShader object.\n"
+"\n"
+" :arg textureFile: \n"
+" :type textureFile: string\n"
+" :arg mediumType: The medium type and therefore, the blending mode\n"
+" that must be used for the rendering of this stroke.\n"
+" :type mediumType: :class:`MediumType`\n"
+" :arg iTips: Tells whether the texture includes tips or not. If it\n"
+" is the case, the texture image must respect the following format.\n"
+" :type iTips: bool\n"
+"\n"
+" The format of a texture image including tips::\n"
+"\n"
+" ___________\n"
+" | |\n"
+" | A |\n"
+" |___________|\n"
+" | | |\n"
+" | B | C |\n"
+" |_____|_____|\n"
+"\n"
+" * A : The stroke's corpus texture.\n"
+" * B : The stroke's left extremity texture.\n"
+" * C : The stroke's right extremity texture.\n"
+"\n"
+".. method:: shade(s)\n"
+"\n"
+" Assigns a texture and a blending mode to the stroke in order to\n"
+" simulate its marks system.\n"
+"\n"
+" :arg s: A Stroke object.\n"
+" :type s: :class:`Stroke`\n";
+
+static int StrokeTextureShader___init__( BPy_StrokeTextureShader* self, PyObject *args)
+{
+ const char *s1;
+ PyObject *obj2 = 0, *obj3 = 0;
+
+ if(!( PyArg_ParseTuple(args, "s|O!O", &s1, &MediumType_Type, &obj2, &obj3) ))
+ return -1;
+
+ Stroke::MediumType mt = (obj2) ? MediumType_from_BPy_MediumType(obj2) : Stroke::OPAQUE_MEDIUM;
+ bool b = (obj3) ? bool_from_PyBool(obj3) : true;
+
+ self->py_ss.ss = new StrokeShaders::StrokeTextureShader(s1,mt,b);
+ return 0;
+}
/*-----------------------BPy_StrokeTextureShader type definition ------------------------------*/
@@ -36,7 +88,7 @@ PyTypeObject StrokeTextureShader_Type = {
0, /* tp_setattro */
0, /* tp_as_buffer */
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
- "StrokeTextureShader objects", /* tp_doc */
+ StrokeTextureShader___doc__, /* tp_doc */
0, /* tp_traverse */
0, /* tp_clear */
0, /* tp_richcompare */
@@ -56,23 +108,6 @@ PyTypeObject StrokeTextureShader_Type = {
0, /* tp_new */
};
-//------------------------INSTANCE METHODS ----------------------------------
-
-int StrokeTextureShader___init__( BPy_StrokeTextureShader* self, PyObject *args)
-{
- const char *s1;
- PyObject *obj2 = 0, *obj3 = 0;
-
- if(!( PyArg_ParseTuple(args, "s|O!O", &s1, &MediumType_Type, &obj2, &obj3) ))
- return -1;
-
- Stroke::MediumType mt = (obj2) ? MediumType_from_BPy_MediumType(obj2) : Stroke::OPAQUE_MEDIUM;
- bool b = (obj3) ? bool_from_PyBool(obj3) : true;
-
- self->py_ss.ss = new StrokeShaders::StrokeTextureShader(s1,mt,b);
- return 0;
-}
-
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus