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Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp')
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp123
1 files changed, 120 insertions, 3 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp
index 90636eb5aee..4d5a56db24b 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp
@@ -1,8 +1,125 @@
- PyObject *_wrap_StrokeTextureShader_shade(PyObject *self , PyObject *args) {
-}
+#include "BPy_StrokeTextureShader.h"
+
+#include "../../stroke/BasicStrokeShaders.h"
+#include "../BPy_Convert.h"
+#include "../BPy_MediumType.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+///////////////////////////////////////////////////////////////////////////////////////////
+
+/*--------------- Python API function prototypes for StrokeTextureShader instance -----------*/
+ static int StrokeTextureShader___init__( BPy_StrokeTextureShader* self, PyObject *args);
+
+/*-----------------------BPy_StrokeTextureShader type definition ------------------------------*/
+
+PyTypeObject StrokeTextureShader_Type = {
+ PyObject_HEAD_INIT( NULL )
+ 0, /* ob_size */
+ "StrokeTextureShader", /* tp_name */
+ sizeof( BPy_StrokeTextureShader ), /* tp_basicsize */
+ 0, /* tp_itemsize */
+
+ /* methods */
+ NULL, /* tp_dealloc */
+ NULL, /* printfunc tp_print; */
+ NULL, /* getattrfunc tp_getattr; */
+ NULL, /* setattrfunc tp_setattr; */
+ NULL, /* tp_compare */
+ NULL, /* tp_repr */
+
+ /* Method suites for standard classes */
+
+ NULL, /* PyNumberMethods *tp_as_number; */
+ NULL, /* PySequenceMethods *tp_as_sequence; */
+ NULL, /* PyMappingMethods *tp_as_mapping; */
+
+ /* More standard operations (here for binary compatibility) */
+
+ NULL, /* hashfunc tp_hash; */
+ NULL, /* ternaryfunc tp_call; */
+ NULL, /* reprfunc tp_str; */
+ NULL, /* getattrofunc tp_getattro; */
+ NULL, /* setattrofunc tp_setattro; */
+ /* Functions to access object as input/output buffer */
+ NULL, /* PyBufferProcs *tp_as_buffer; */
+
+ /*** Flags to define presence of optional/expanded features ***/
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* long tp_flags; */
+
+ NULL, /* char *tp_doc; Documentation string */
+ /*** Assigned meaning in release 2.0 ***/
+ /* call function for all accessible objects */
+ NULL, /* traverseproc tp_traverse; */
+
+ /* delete references to contained objects */
+ NULL, /* inquiry tp_clear; */
+
+ /*** Assigned meaning in release 2.1 ***/
+ /*** rich comparisons ***/
+ NULL, /* richcmpfunc tp_richcompare; */
+
+ /*** weak reference enabler ***/
+ 0, /* long tp_weaklistoffset; */
+
+ /*** Added in release 2.2 ***/
+ /* Iterators */
+ NULL, /* getiterfunc tp_iter; */
+ NULL, /* iternextfunc tp_iternext; */
+
+ /*** Attribute descriptor and subclassing stuff ***/
+ NULL, /* struct PyMethodDef *tp_methods; */
+ NULL, /* struct PyMemberDef *tp_members; */
+ NULL, /* struct PyGetSetDef *tp_getset; */
+ &StrokeShader_Type, /* struct _typeobject *tp_base; */
+ NULL, /* PyObject *tp_dict; */
+ NULL, /* descrgetfunc tp_descr_get; */
+ NULL, /* descrsetfunc tp_descr_set; */
+ 0, /* long tp_dictoffset; */
+ (initproc)StrokeTextureShader___init__, /* initproc tp_init; */
+ NULL, /* allocfunc tp_alloc; */
+ NULL, /* newfunc tp_new; */
+
+ /* Low-level free-memory routine */
+ NULL, /* freefunc tp_free; */
+
+ /* For PyObject_IS_GC */
+ NULL, /* inquiry tp_is_gc; */
+ NULL, /* PyObject *tp_bases; */
+
+ /* method resolution order */
+ NULL, /* PyObject *tp_mro; */
+ NULL, /* PyObject *tp_cache; */
+ NULL, /* PyObject *tp_subclasses; */
+ NULL, /* PyObject *tp_weaklist; */
+ NULL
+};
+
+//------------------------INSTANCE METHODS ----------------------------------
+
+int StrokeTextureShader___init__( BPy_StrokeTextureShader* self, PyObject *args)
+{
+ const char *s1;
+ PyObject *obj2 = 0, *obj3 = 0;
+
+ if(!( PyArg_ParseTuple(args, "s|00", &s1, &obj2, &obj3) )) {
+ cout << "ERROR: StrokeTextureShader___init__" << endl;
+ return -1;
+ }
+
+ Stroke::MediumType mt = (obj2 && BPy_MediumType_Check(obj2)) ? MediumType_from_BPy_MediumType(obj2) : Stroke::OPAQUE_MEDIUM;
+ bool b = (obj3 && PyBool_Check(obj3)) ? bool_from_PyBool(obj3) : true;
+
+ self->py_ss.ss = new StrokeShaders::StrokeTextureShader(s1,mt,b);
+ return 0;
- PyObject *_wrap_delete_StrokeTextureShader(PyObject *self , PyObject *args) {
}
+///////////////////////////////////////////////////////////////////////////////////////////
+#ifdef __cplusplus
+}
+#endif