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Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.cpp')
-rw-r--r-- | source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.cpp | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.cpp new file mode 100644 index 00000000000..7fbb3462fb4 --- /dev/null +++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.cpp @@ -0,0 +1,106 @@ +#include "BPy_TextureAssignerShader.h" + +#include "../../stroke/BasicStrokeShaders.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/////////////////////////////////////////////////////////////////////////////////////////// + +//------------------------INSTANCE METHODS ---------------------------------- + +static char TextureAssignerShader___doc__[] = +"Class hierarchy: :class:`StrokeShader` > :class:`TextureAssignerShader`\n" +"\n" +"[Texture shader]\n" +"\n" +".. method:: __init__(id)\n" +"\n" +" Builds a TextureAssignerShader object.\n" +"\n" +" :arg id: The preset number to use.\n" +" :type id: int\n" +"\n" +".. method:: shade(s)\n" +"\n" +" Assigns a texture to the stroke in order to simulate its marks\n" +" system. This shader takes as input an integer value telling which\n" +" texture and blending mode to use among a set of predefined\n" +" textures. Here are the different presets:\n" +"\n" +" * 0: `/brushes/charcoalAlpha.bmp`, `MediumType.HUMID_MEDIUM`\n" +" * 1: `/brushes/washbrushAlpha.bmp`, `MediumType.HUMID_MEDIUM`\n" +" * 2: `/brushes/oil.bmp`, `MediumType.HUMID_MEDIUM`\n" +" * 3: `/brushes/oilnoblend.bmp`, `MediumType.HUMID_MEDIUM`\n" +" * 4: `/brushes/charcoalAlpha.bmp`, `MediumType.DRY_MEDIUM`\n" +" * 5: `/brushes/washbrushAlpha.bmp`, `MediumType.DRY_MEDIUM`\n" +" * 6: `/brushes/opaqueDryBrushAlpha.bmp`, `MediumType.OPAQUE_MEDIUM`\n" +" * 7: `/brushes/opaqueBrushAlpha.bmp`, `MediumType.OPAQUE_MEDIUM`\n" +"\n" +" Any other value will lead to the following preset:\n" +"\n" +" * Default: `/brushes/smoothAlpha.bmp`, `MediumType.OPAQUE_MEDIUM`\n" +"\n" +" :arg s: A Stroke object.\n" +" :type s: :class:`Stroke`\n"; + +static int TextureAssignerShader___init__( BPy_TextureAssignerShader* self, PyObject *args) +{ + int i; + + if(!( PyArg_ParseTuple(args, "i", &i) )) + return -1; + + self->py_ss.ss = new StrokeShaders::TextureAssignerShader(i); + return 0; +} + +/*-----------------------BPy_TextureAssignerShader type definition ------------------------------*/ + +PyTypeObject TextureAssignerShader_Type = { + PyVarObject_HEAD_INIT(NULL, 0) + "TextureAssignerShader", /* tp_name */ + sizeof(BPy_TextureAssignerShader), /* tp_basicsize */ + 0, /* tp_itemsize */ + 0, /* tp_dealloc */ + 0, /* tp_print */ + 0, /* tp_getattr */ + 0, /* tp_setattr */ + 0, /* tp_reserved */ + 0, /* tp_repr */ + 0, /* tp_as_number */ + 0, /* tp_as_sequence */ + 0, /* tp_as_mapping */ + 0, /* tp_hash */ + 0, /* tp_call */ + 0, /* tp_str */ + 0, /* tp_getattro */ + 0, /* tp_setattro */ + 0, /* tp_as_buffer */ + Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ + TextureAssignerShader___doc__, /* tp_doc */ + 0, /* tp_traverse */ + 0, /* tp_clear */ + 0, /* tp_richcompare */ + 0, /* tp_weaklistoffset */ + 0, /* tp_iter */ + 0, /* tp_iternext */ + 0, /* tp_methods */ + 0, /* tp_members */ + 0, /* tp_getset */ + &StrokeShader_Type, /* tp_base */ + 0, /* tp_dict */ + 0, /* tp_descr_get */ + 0, /* tp_descr_set */ + 0, /* tp_dictoffset */ + (initproc)TextureAssignerShader___init__, /* tp_init */ + 0, /* tp_alloc */ + 0, /* tp_new */ +}; + +/////////////////////////////////////////////////////////////////////////////////////////// + +#ifdef __cplusplus +} +#endif |