diff options
Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.cpp')
-rw-r--r-- | source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.cpp | 62 |
1 files changed, 46 insertions, 16 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.cpp index 27ac0bf15a5..4df76f6646b 100644 --- a/source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.cpp +++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.cpp @@ -8,8 +8,51 @@ extern "C" { /////////////////////////////////////////////////////////////////////////////////////////// -/*--------------- Python API function prototypes for TextureAssignerShader instance -----------*/ -static int TextureAssignerShader___init__( BPy_TextureAssignerShader* self, PyObject *args); +//------------------------INSTANCE METHODS ---------------------------------- + +static char TextureAssignerShader___doc__[] = +"[Texture shader]\n" +"\n" +".. method:: __init__(id)\n" +"\n" +" Builds a TextureAssignerShader object.\n" +"\n" +" :arg id: The preset number to use.\n" +" :type id: int\n" +"\n" +".. method:: shade(s)\n" +"\n" +" Assigns a texture to the stroke in order to simulate its marks\n" +" system. This shader takes as input an integer value telling which\n" +" texture and blending mode to use among a set of predefined\n" +" textures. Here are the different presets:\n" +"\n" +" * 0: `/brushes/charcoalAlpha.bmp`, `MediumType.HUMID_MEDIUM`\n" +" * 1: `/brushes/washbrushAlpha.bmp`, `MediumType.HUMID_MEDIUM`\n" +" * 2: `/brushes/oil.bmp`, `MediumType.HUMID_MEDIUM`\n" +" * 3: `/brushes/oilnoblend.bmp`, `MediumType.HUMID_MEDIUM`\n" +" * 4: `/brushes/charcoalAlpha.bmp`, `MediumType.DRY_MEDIUM`\n" +" * 5: `/brushes/washbrushAlpha.bmp`, `MediumType.DRY_MEDIUM`\n" +" * 6: `/brushes/opaqueDryBrushAlpha.bmp`, `MediumType.OPAQUE_MEDIUM`\n" +" * 7: `/brushes/opaqueBrushAlpha.bmp`, `MediumType.OPAQUE_MEDIUM`\n" +"\n" +" Any other value will lead to the following preset:\n" +"\n" +" * Default: `/brushes/smoothAlpha.bmp`, `MediumType.OPAQUE_MEDIUM`\n" +"\n" +" :arg s: A Stroke object.\n" +" :type s: :class:`Stroke`\n"; + +static int TextureAssignerShader___init__( BPy_TextureAssignerShader* self, PyObject *args) +{ + int i; + + if(!( PyArg_ParseTuple(args, "i", &i) )) + return -1; + + self->py_ss.ss = new StrokeShaders::TextureAssignerShader(i); + return 0; +} /*-----------------------BPy_TextureAssignerShader type definition ------------------------------*/ @@ -34,7 +77,7 @@ PyTypeObject TextureAssignerShader_Type = { 0, /* tp_setattro */ 0, /* tp_as_buffer */ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ - "TextureAssignerShader objects", /* tp_doc */ + TextureAssignerShader___doc__, /* tp_doc */ 0, /* tp_traverse */ 0, /* tp_clear */ 0, /* tp_richcompare */ @@ -54,19 +97,6 @@ PyTypeObject TextureAssignerShader_Type = { 0, /* tp_new */ }; -//------------------------INSTANCE METHODS ---------------------------------- - -int TextureAssignerShader___init__( BPy_TextureAssignerShader* self, PyObject *args) -{ - int i; - - if(!( PyArg_ParseTuple(args, "i", &i) )) - return -1; - - self->py_ss.ss = new StrokeShaders::TextureAssignerShader(i); - return 0; -} - /////////////////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus |