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Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader')
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.cpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.cpp
index 1d22be137e3..798b8a8e4ac 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.cpp
@@ -105,17 +105,16 @@ int CalligraphicShader___init__( BPy_CalligraphicShader* self, PyObject *args)
PyObject *obj3 = 0, *obj4 = 0;
- if(!( PyArg_ParseTuple(args, "ddO!O", &d1, &d2, &PyList_Type, &obj3, &obj4) ))
+ if(!( PyArg_ParseTuple(args, "ddOO", &d1, &d2, &obj3, &obj4) ))
return -1;
- if( PyList_Size(obj3) != 2 ) {
- stringstream msg("CalligraphicShader() accepts a list of 2 elements (");
- msg << PyList_Size(obj3) << " found)";
- PyErr_SetString(PyExc_TypeError, msg.str().c_str());
+ Vec2f *v = Vec2f_ptr_from_PyObject(obj3);
+ if( !v ) {
+ PyErr_SetString(PyExc_TypeError, "argument 3 must be a 2D vector (either a list of 2 elements or Vector)");
return -1;
}
+ self->py_ss.ss = new CalligraphicShader(d1, d2, *v, bool_from_PyBool(obj4) );
+ delete v;
- Vec2f v( PyFloat_AsDouble(PyList_GetItem(obj3,0)), PyFloat_AsDouble(PyList_GetItem(obj3,1)) );
- self->py_ss.ss = new CalligraphicShader(d1, d2, v, bool_from_PyBool(obj4) );
return 0;
}