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Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader')
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.cpp
index 3e486486481..09c92547f24 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.cpp
@@ -60,18 +60,18 @@ static char TextureAssignerShader___doc__[] =
" texture and blending mode to use among a set of predefined\n"
" textures. Here are the different presets:\n"
"\n"
-" * 0: `/brushes/charcoalAlpha.bmp`, `MediumType.HUMID_MEDIUM`\n"
-" * 1: `/brushes/washbrushAlpha.bmp`, `MediumType.HUMID_MEDIUM`\n"
-" * 2: `/brushes/oil.bmp`, `MediumType.HUMID_MEDIUM`\n"
-" * 3: `/brushes/oilnoblend.bmp`, `MediumType.HUMID_MEDIUM`\n"
-" * 4: `/brushes/charcoalAlpha.bmp`, `MediumType.DRY_MEDIUM`\n"
-" * 5: `/brushes/washbrushAlpha.bmp`, `MediumType.DRY_MEDIUM`\n"
-" * 6: `/brushes/opaqueDryBrushAlpha.bmp`, `MediumType.OPAQUE_MEDIUM`\n"
-" * 7: `/brushes/opaqueBrushAlpha.bmp`, `MediumType.OPAQUE_MEDIUM`\n"
+" * 0: `/brushes/charcoalAlpha.bmp`, `Stroke.HUMID_MEDIUM`\n"
+" * 1: `/brushes/washbrushAlpha.bmp`, `Stroke.HUMID_MEDIUM`\n"
+" * 2: `/brushes/oil.bmp`, `Stroke.HUMID_MEDIUM`\n"
+" * 3: `/brushes/oilnoblend.bmp`, `Stroke.HUMID_MEDIUM`\n"
+" * 4: `/brushes/charcoalAlpha.bmp`, `Stroke.DRY_MEDIUM`\n"
+" * 5: `/brushes/washbrushAlpha.bmp`, `Stroke.DRY_MEDIUM`\n"
+" * 6: `/brushes/opaqueDryBrushAlpha.bmp`, `Stroke.OPAQUE_MEDIUM`\n"
+" * 7: `/brushes/opaqueBrushAlpha.bmp`, `Stroke.OPAQUE_MEDIUM`\n"
"\n"
" Any other value will lead to the following preset:\n"
"\n"
-" * Default: `/brushes/smoothAlpha.bmp`, `MediumType.OPAQUE_MEDIUM`\n"
+" * Default: `/brushes/smoothAlpha.bmp`, `Stroke.OPAQUE_MEDIUM`\n"
"\n"
" :arg stroke: A Stroke object.\n"
" :type stroke: :class:`Stroke`\n";