diff options
Diffstat (limited to 'source/blender/freestyle/intern/rendering/GLBBoxRenderer.cpp')
-rwxr-xr-x | source/blender/freestyle/intern/rendering/GLBBoxRenderer.cpp | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/rendering/GLBBoxRenderer.cpp b/source/blender/freestyle/intern/rendering/GLBBoxRenderer.cpp new file mode 100755 index 00000000000..464779d6a43 --- /dev/null +++ b/source/blender/freestyle/intern/rendering/GLBBoxRenderer.cpp @@ -0,0 +1,108 @@ + +// +// Copyright (C) : Please refer to the COPYRIGHT file distributed +// with this source distribution. +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// +/////////////////////////////////////////////////////////////////////////////// + +#include "GLBBoxRenderer.h" +#include "../scene_graph/IndexedFaceSet.h" +#include "../scene_graph/NodeDrawingStyle.h" +#include "../scene_graph/NodeShape.h" +#include "../scene_graph/NodeLight.h" +#include "../scene_graph/NodeTransform.h" + +#include "../scene_graph/Rep.h" +#include "../scene_graph/Node.h" + +void GLBBoxRenderer::visitIndexedFaceSet(IndexedFaceSet& iFaceSet) +{ + RenderRep(iFaceSet); +} + +void GLBBoxRenderer::visitNodeGroup(NodeGroup& iGroupNode) +{ + RenderNode(iGroupNode); +} + +void GLBBoxRenderer::visitNodeTransform(NodeTransform& iTransformNode) +{ + RenderNode(iTransformNode); +} + +void GLBBoxRenderer::visitDrawingStyle(DrawingStyle& iDrawingStyle) +{ + if(DrawingStyle::INVISIBLE == iDrawingStyle.style()) + return ; + + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_BLEND); + glEnable(GL_LINE_SMOOTH); + glPolygonMode(GL_FRONT, GL_LINE); + glLineWidth(1.f); + + glDisable(GL_LIGHTING); +} + +void GLBBoxRenderer::RenderRep(const Rep& iRep) const +{ + RenderBBox(iRep.bbox()); +} + +void GLBBoxRenderer::RenderNode(const Node& iNode) const +{ + RenderBBox(iNode.bbox()); +} + +void GLBBoxRenderer::RenderBBox(const BBox<Vec3r>& iBox) const +{ + if(iBox.empty()) + return; + + Vec3r m = iBox.getMin(); + Vec3r M = iBox.getMax(); + + glColor3f(0.f, 0.f, 0.f); + glBegin(GL_LINE_LOOP); + ((GLBBoxRenderer*)(this))->glVertex3r(m[0], m[1], m[2]); + ((GLBBoxRenderer*)(this))->glVertex3r(M[0], m[1], m[2]); + ((GLBBoxRenderer*)(this))->glVertex3r(M[0], M[1], m[2]); + ((GLBBoxRenderer*)(this))->glVertex3r(m[0], M[1], m[2]); + glEnd(); + + glBegin(GL_LINE_LOOP); + ((GLBBoxRenderer*)(this))->glVertex3r(m[0], m[1], M[2]); + ((GLBBoxRenderer*)(this))->glVertex3r(M[0], m[1], M[2]); + ((GLBBoxRenderer*)(this))->glVertex3r(M[0], M[1], M[2]); + ((GLBBoxRenderer*)(this))->glVertex3r(m[0], M[1], M[2]); + glEnd(); + + glBegin(GL_LINE_LOOP); + ((GLBBoxRenderer*)(this))->glVertex3r(m[0], m[1], m[2]); + ((GLBBoxRenderer*)(this))->glVertex3r(m[0], m[1], M[2]); + ((GLBBoxRenderer*)(this))->glVertex3r(m[0], M[1], M[2]); + ((GLBBoxRenderer*)(this))->glVertex3r(m[0], M[1], m[2]); + glEnd(); + + glBegin(GL_LINE_LOOP); + ((GLBBoxRenderer*)(this))->glVertex3r(M[0], m[1], m[2]); + ((GLBBoxRenderer*)(this))->glVertex3r(M[0], m[1], M[2]); + ((GLBBoxRenderer*)(this))->glVertex3r(M[0], M[1], M[2]); + ((GLBBoxRenderer*)(this))->glVertex3r(M[0], M[1], m[2]); + glEnd(); + +} |