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Diffstat (limited to 'source/blender/freestyle/intern/rendering/GLBBoxRenderer.cpp')
-rwxr-xr-xsource/blender/freestyle/intern/rendering/GLBBoxRenderer.cpp108
1 files changed, 108 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/rendering/GLBBoxRenderer.cpp b/source/blender/freestyle/intern/rendering/GLBBoxRenderer.cpp
new file mode 100755
index 00000000000..464779d6a43
--- /dev/null
+++ b/source/blender/freestyle/intern/rendering/GLBBoxRenderer.cpp
@@ -0,0 +1,108 @@
+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#include "GLBBoxRenderer.h"
+#include "../scene_graph/IndexedFaceSet.h"
+#include "../scene_graph/NodeDrawingStyle.h"
+#include "../scene_graph/NodeShape.h"
+#include "../scene_graph/NodeLight.h"
+#include "../scene_graph/NodeTransform.h"
+
+#include "../scene_graph/Rep.h"
+#include "../scene_graph/Node.h"
+
+void GLBBoxRenderer::visitIndexedFaceSet(IndexedFaceSet& iFaceSet)
+{
+ RenderRep(iFaceSet);
+}
+
+void GLBBoxRenderer::visitNodeGroup(NodeGroup& iGroupNode)
+{
+ RenderNode(iGroupNode);
+}
+
+void GLBBoxRenderer::visitNodeTransform(NodeTransform& iTransformNode)
+{
+ RenderNode(iTransformNode);
+}
+
+void GLBBoxRenderer::visitDrawingStyle(DrawingStyle& iDrawingStyle)
+{
+ if(DrawingStyle::INVISIBLE == iDrawingStyle.style())
+ return ;
+
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_BLEND);
+ glEnable(GL_LINE_SMOOTH);
+ glPolygonMode(GL_FRONT, GL_LINE);
+ glLineWidth(1.f);
+
+ glDisable(GL_LIGHTING);
+}
+
+void GLBBoxRenderer::RenderRep(const Rep& iRep) const
+{
+ RenderBBox(iRep.bbox());
+}
+
+void GLBBoxRenderer::RenderNode(const Node& iNode) const
+{
+ RenderBBox(iNode.bbox());
+}
+
+void GLBBoxRenderer::RenderBBox(const BBox<Vec3r>& iBox) const
+{
+ if(iBox.empty())
+ return;
+
+ Vec3r m = iBox.getMin();
+ Vec3r M = iBox.getMax();
+
+ glColor3f(0.f, 0.f, 0.f);
+ glBegin(GL_LINE_LOOP);
+ ((GLBBoxRenderer*)(this))->glVertex3r(m[0], m[1], m[2]);
+ ((GLBBoxRenderer*)(this))->glVertex3r(M[0], m[1], m[2]);
+ ((GLBBoxRenderer*)(this))->glVertex3r(M[0], M[1], m[2]);
+ ((GLBBoxRenderer*)(this))->glVertex3r(m[0], M[1], m[2]);
+ glEnd();
+
+ glBegin(GL_LINE_LOOP);
+ ((GLBBoxRenderer*)(this))->glVertex3r(m[0], m[1], M[2]);
+ ((GLBBoxRenderer*)(this))->glVertex3r(M[0], m[1], M[2]);
+ ((GLBBoxRenderer*)(this))->glVertex3r(M[0], M[1], M[2]);
+ ((GLBBoxRenderer*)(this))->glVertex3r(m[0], M[1], M[2]);
+ glEnd();
+
+ glBegin(GL_LINE_LOOP);
+ ((GLBBoxRenderer*)(this))->glVertex3r(m[0], m[1], m[2]);
+ ((GLBBoxRenderer*)(this))->glVertex3r(m[0], m[1], M[2]);
+ ((GLBBoxRenderer*)(this))->glVertex3r(m[0], M[1], M[2]);
+ ((GLBBoxRenderer*)(this))->glVertex3r(m[0], M[1], m[2]);
+ glEnd();
+
+ glBegin(GL_LINE_LOOP);
+ ((GLBBoxRenderer*)(this))->glVertex3r(M[0], m[1], m[2]);
+ ((GLBBoxRenderer*)(this))->glVertex3r(M[0], m[1], M[2]);
+ ((GLBBoxRenderer*)(this))->glVertex3r(M[0], M[1], M[2]);
+ ((GLBBoxRenderer*)(this))->glVertex3r(M[0], M[1], m[2]);
+ glEnd();
+
+}