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Diffstat (limited to 'source/blender/freestyle/intern/rendering/GLDebugRenderer.h')
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diff --git a/source/blender/freestyle/intern/rendering/GLDebugRenderer.h b/source/blender/freestyle/intern/rendering/GLDebugRenderer.h
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+//
+// Filename : GLDebugRenderer.h
+// Author(s) : Stephane Grabli
+// Purpose : Class to render the debug informations related to
+// a scene
+// Date of creation : 03/04/2002
+//
+///////////////////////////////////////////////////////////////////////////////
+
+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLDEBUGRENDERER_H
+# define GLDEBUGRENDERER_H
+
+# include <float.h>
+# include "../system/FreestyleConfig.h"
+# include "GLRenderer.h"
+# include "../view_map/Silhouette.h"
+# include "../winged_edge/Curvature.h"
+
+class WSMeshShape;
+class WSExactShape;
+
+class LIB_RENDERING_EXPORT GLDebugRenderer : public GLRenderer
+{
+public:
+
+ inline GLDebugRenderer() : GLRenderer() {
+ _bboxSize = 2.0;
+ SetMaxValue(&_minEdgeSize);
+ _SelectedFEdge = 0;
+ }
+
+ inline ~GLDebugRenderer() {}
+
+ VISIT_DECL(NodeShape)
+
+ VISIT_DECL(IndexedFaceSet)
+ VISIT_DECL(LineRep)
+ VISIT_DECL(OrientedLineRep)
+ VISIT_DECL(VertexRep)
+
+ /*! Renders a bitmap string in world coordinates
+ * x, y, z
+ * The world coordinates of the sentence's starting point
+ * font
+ * The font used to display the text.
+ * Must be one of :
+ * - GLUT_STROKE_ROMAN
+ * - GLUT_STROKE_MONO_ROMAN
+ * string
+ * The text to display
+ * size
+ * The relative size of the text to display
+ */
+ void renderBitmapString(real x,
+ real y,
+ real z,
+ void *font,
+ char *string,
+ float size = 1.f) ;
+
+ /*! Reinitialize the Renderer so as the previous
+ * text size does not affect the current one.
+ * iBBoxSize
+ * The size of the scene bounding box.
+ */
+ inline void ReInit(real iBBoxSize) {_bboxSize = iBBoxSize; SetMaxValue(&_minEdgeSize);}
+
+ inline void SetSelectedFEdge(FEdge *iFEdge) {_SelectedFEdge = iFEdge;}
+ inline FEdge * selectedFEdge() {return _SelectedFEdge;}
+
+protected:
+
+ /*! Renders a face made of a triangles strip
+ * iVertices
+ * Array of float containing the face vertices. 3 floats per
+ * x, y, z vertex coordinates
+ * iNormals
+ * Array of float containing the face normals. 3 floats per
+ * x, y, z vertex normal coordinates
+ * iVIndices
+ * Array of the indices (to use with the iVertices array)
+ * describing the vertices parsing order
+ * iNIndices
+ * Array of normals indices (to use with iNormals array)
+ * describing the normals parsing order
+ * iNVertices
+ * The number of vertices in the face
+ */
+ virtual void RenderTriangleStrip(const real *iVertices,
+ const real *iNormals,
+ const Material *const* iMaterials,
+ const unsigned* iVIndices,
+ const unsigned* iNIndices,
+ const unsigned* iMIndices,
+ const unsigned iNVertices);
+
+ /*! Renders a face made of a triangles fan
+ * iVertices
+ * Array of float containing the face vertices. 3 floats per
+ * x, y, z vertex coordinates
+ * iNormals
+ * Array of float containing the face normals. 3 floats per
+ * x, y, z vertex normal coordinates
+ * iVIndices
+ * Array of the indices (to use with the iVertices array)
+ * describing the vertices parsing order
+ * iNIndices
+ * Array of normals indices (to use with iNormals array)
+ * describing the normals parsing order
+ * iNVertices
+ * The number of vertices in the face
+ */
+ virtual void RenderTriangleFan(const real *iVertices,
+ const real *iNormals,
+ const Material *const*iMaterials,
+ const unsigned* iVIndices,
+ const unsigned* iNIndices,
+ const unsigned* iMIndices,
+ const unsigned iNVertices);
+
+ /*! Renders a face made of single triangles
+ * iVertices
+ * Array of float containing the face vertices. 3 floats per
+ * x, y, z vertex coordinates
+ * iNormals
+ * Array of float containing the face normals. 3 floats per
+ * x, y, z vertex normal coordinates
+ * iVIndices
+ * Array of the indices (to use with the iVertices array)
+ * describing the vertices parsing order
+ * iNIndices
+ * Array of normals indices (to use with iNormals array)
+ * describing the normals parsing order
+ * iNVertices
+ * The number of vertices in the face
+ */
+ virtual void RenderTriangles(const real *iVertices,
+ const real *iNormals,
+ const Material *const* iMaterials,
+ const unsigned* iVIndices,
+ const unsigned* iNIndices,
+ const unsigned* iMIndices,
+ const unsigned iNVertices);
+
+ /*! glTranslatef or glTranslated */
+ inline void glTranslater(float x, float y, float z) {glTranslatef(x,y,z);}
+ inline void glTranslater(real x, real y, real z) {glTranslated(x,y,z);}
+
+
+private:
+
+ inline void SetMaxValue(float *oValue) {*oValue = FLT_MAX;}
+ inline void SetMaxValue(real *oValue) {*oValue = DBL_MAX;}
+
+ mutable real _bboxSize;
+ mutable real _minEdgeSize;
+
+ FEdge *_SelectedFEdge;
+};
+
+#endif // GLDEBUGRENDERER_H