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Diffstat (limited to 'source/blender/freestyle/intern/rendering/GLRenderer.cpp')
-rwxr-xr-xsource/blender/freestyle/intern/rendering/GLRenderer.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/freestyle/intern/rendering/GLRenderer.cpp b/source/blender/freestyle/intern/rendering/GLRenderer.cpp
index 45693413ace..678256f72bf 100755
--- a/source/blender/freestyle/intern/rendering/GLRenderer.cpp
+++ b/source/blender/freestyle/intern/rendering/GLRenderer.cpp
@@ -54,7 +54,7 @@ void GLRenderer::visitIndexedFaceSet(IndexedFaceSet& ifs)
const real * vertices = ifs.vertices();
const real * normals = ifs.normals();
const real * texCoords = ifs.texCoords();
- const Material *const* materials = ifs.materials();
+ const FrsMaterial *const* frs_materials = ifs.frs_materials();
const unsigned *vindices = ifs.vindices();
const unsigned *nindices = ifs.nindices();
const unsigned *mindices = ifs.mindices();
@@ -76,13 +76,13 @@ void GLRenderer::visitIndexedFaceSet(IndexedFaceSet& ifs)
switch(faceStyle[fIndex])
{
case IndexedFaceSet::TRIANGLE_STRIP:
- RenderTriangleStrip(vertices, normals, materials, texCoords, pvi, pni, pmi, pti, numVertexPerFace[fIndex]);
+ RenderTriangleStrip(vertices, normals, frs_materials, texCoords, pvi, pni, pmi, pti, numVertexPerFace[fIndex]);
break;
case IndexedFaceSet::TRIANGLE_FAN:
- RenderTriangleFan(vertices, normals, materials, texCoords, pvi, pni, pmi, pti, numVertexPerFace[fIndex]);
+ RenderTriangleFan(vertices, normals, frs_materials, texCoords, pvi, pni, pmi, pti, numVertexPerFace[fIndex]);
break;
case IndexedFaceSet::TRIANGLES:
- RenderTriangles(vertices, normals, materials, texCoords, pvi, pni, pmi, pti, numVertexPerFace[fIndex]);
+ RenderTriangles(vertices, normals, frs_materials, texCoords, pvi, pni, pmi, pti, numVertexPerFace[fIndex]);
break;
}
pvi += numVertexPerFace[fIndex];
@@ -153,7 +153,7 @@ void GLRenderer::visitNodeDrawingStyleAfter(NodeDrawingStyle&) {
void GLRenderer::RenderTriangleStrip( const real *iVertices,
const real *iNormals,
- const Material *const* iMaterials,
+ const FrsMaterial *const* iMaterials,
const real *iTexCoords,
const unsigned* iVIndices,
const unsigned* iNIndices,
@@ -167,7 +167,7 @@ void GLRenderer::RenderTriangleStrip( const real *iVertices,
{
if(iMIndices){
if(iMIndices[i] != index){
- visitMaterial(*(iMaterials[iMIndices[i]]));
+ visitFrsMaterial(*(iMaterials[iMIndices[i]]));
index = iMIndices[i];
}
}
@@ -190,7 +190,7 @@ void GLRenderer::RenderTriangleStrip( const real *iVertices,
void GLRenderer::RenderTriangleFan( const real *iVertices,
const real *iNormals,
- const Material *const* iMaterials,
+ const FrsMaterial *const* iMaterials,
const real *iTexCoords,
const unsigned* iVIndices,
const unsigned* iNIndices,
@@ -204,7 +204,7 @@ void GLRenderer::RenderTriangleFan( const real *iVertices,
{
if(iMIndices){
if(iMIndices[i] != index){
- visitMaterial(*(iMaterials[iMIndices[i]]));
+ visitFrsMaterial(*(iMaterials[iMIndices[i]]));
index = iMIndices[i];
}
}
@@ -226,7 +226,7 @@ void GLRenderer::RenderTriangleFan( const real *iVertices,
void GLRenderer::RenderTriangles( const real *iVertices,
const real *iNormals,
- const Material *const* iMaterials,
+ const FrsMaterial *const* iMaterials,
const real *iTexCoords,
const unsigned* iVIndices,
const unsigned* iNIndices,
@@ -240,7 +240,7 @@ void GLRenderer::RenderTriangles( const real *iVertices,
{
if(iMIndices){
if(iMIndices[i] != index){
- visitMaterial(*(iMaterials[iMIndices[i]]));
+ visitFrsMaterial(*(iMaterials[iMIndices[i]]));
index = iMIndices[i];
}
}
@@ -424,7 +424,7 @@ void GLRenderer::visitDrawingStyle(DrawingStyle& iDrawingStyle)
glDisable(GL_LIGHTING);
}
-void GLRenderer::visitMaterial(Material& m) {
+void GLRenderer::visitFrsMaterial(FrsMaterial& m) {
const float* diff = m.diffuse();
const float* amb = m.ambient();
const float* spec = m.specular();
@@ -438,7 +438,7 @@ void GLRenderer::visitMaterial(Material& m) {
glMaterialf(GL_FRONT, GL_SHININESS, m.shininess());
}
-void GLRenderer::visitMaterial(const Material& m) {
+void GLRenderer::visitFrsMaterial(const FrsMaterial& m) {
const float* diff = m.diffuse();
const float* amb = m.ambient();
const float* spec = m.specular();