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Diffstat (limited to 'source/blender/freestyle/intern/rendering/GLSelectRenderer.cpp')
-rwxr-xr-xsource/blender/freestyle/intern/rendering/GLSelectRenderer.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/freestyle/intern/rendering/GLSelectRenderer.cpp b/source/blender/freestyle/intern/rendering/GLSelectRenderer.cpp
index b4a2406c644..ca9199740f8 100755
--- a/source/blender/freestyle/intern/rendering/GLSelectRenderer.cpp
+++ b/source/blender/freestyle/intern/rendering/GLSelectRenderer.cpp
@@ -58,7 +58,7 @@ void GLSelectRenderer::visitNodeShape(NodeShape& sn) {
_current_shape_active = false;
}
-void GLSelectRenderer::visitMaterial(Material& m) {
+void GLSelectRenderer::visitFrsMaterial(FrsMaterial& m) {
if (_gl_select_rendering)
return;
@@ -79,7 +79,7 @@ void GLSelectRenderer::visitMaterial(Material& m) {
glMaterialf(GL_FRONT, GL_SHININESS, m.shininess());
}
-void GLSelectRenderer::visitMaterial(const Material& m) {
+void GLSelectRenderer::visitFrsMaterial(const FrsMaterial& m) {
if (_gl_select_rendering)
return;
@@ -106,7 +106,7 @@ void GLSelectRenderer::visitIndexedFaceSet(IndexedFaceSet& ifs)
const real * vertices = ifs.vertices();
const real * normals = ifs.normals();
- const Material *const* materials = ifs.materials();
+ const FrsMaterial *const* frs_materials = ifs.frs_materials();
const real * texCoords= ifs.texCoords();
const unsigned *vindices = ifs.vindices();
const unsigned *nindices = ifs.nindices();
@@ -127,13 +127,13 @@ void GLSelectRenderer::visitIndexedFaceSet(IndexedFaceSet& ifs)
switch(faceStyle[fIndex])
{
case IndexedFaceSet::TRIANGLE_STRIP:
- RenderTriangleStrip(vertices, normals, materials, texCoords, pvi, pni, pmi, pti, numVertexPerFace[fIndex]);
+ RenderTriangleStrip(vertices, normals, frs_materials, texCoords, pvi, pni, pmi, pti, numVertexPerFace[fIndex]);
break;
case IndexedFaceSet::TRIANGLE_FAN:
- RenderTriangleFan(vertices, normals, materials, texCoords, pvi, pni, pmi, pti, numVertexPerFace[fIndex]);
+ RenderTriangleFan(vertices, normals, frs_materials, texCoords, pvi, pni, pmi, pti, numVertexPerFace[fIndex]);
break;
case IndexedFaceSet::TRIANGLES:
- RenderTriangles(vertices, normals, materials, texCoords, pvi, pni, pmi, pti, numVertexPerFace[fIndex]);
+ RenderTriangles(vertices, normals, frs_materials, texCoords, pvi, pni, pmi, pti, numVertexPerFace[fIndex]);
break;
}
pvi += numVertexPerFace[fIndex];