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Diffstat (limited to 'source/blender/freestyle/intern/rendering/GLSelectRenderer.h')
-rwxr-xr-xsource/blender/freestyle/intern/rendering/GLSelectRenderer.h85
1 files changed, 85 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/rendering/GLSelectRenderer.h b/source/blender/freestyle/intern/rendering/GLSelectRenderer.h
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+++ b/source/blender/freestyle/intern/rendering/GLSelectRenderer.h
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+//
+// Filename : GLSelectRenderer.h
+// Author(s) : Emmanuel Turquin
+// Purpose : Class to highlight selected shapes
+// Date of creation : 09/01/2004
+//
+///////////////////////////////////////////////////////////////////////////////
+
+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef GL_SELECT_RENDERER_H
+# define GL_SELECT_RENDERER_H
+
+# include "GLRenderer.h"
+
+class LIB_RENDERING_EXPORT GLSelectRenderer : public GLRenderer
+{
+ public:
+
+ inline GLSelectRenderer() : GLRenderer() {
+ _selected_shape = -1; // -1 means no selection
+ _current_shape_active = false;
+ _gl_select_rendering = false;
+ }
+ virtual ~GLSelectRenderer() {}
+
+ //
+ // visitClass methods
+ //
+ //////////////////////////////////////////////
+
+ VISIT_DECL(NodeShape)
+
+ VISIT_DECL(IndexedFaceSet)
+ VISIT_DECL(Material)
+
+ virtual void visitMaterial(const Material&);
+ virtual void visitNodeShapeBefore(NodeShape&);
+ virtual void visitNodeShapeAfter(NodeShape&);
+
+ void resetColor();
+
+ void setSelectedId(const int id) {
+ _selected_shape = id;
+ }
+
+ void setSelectRendering(bool b) {
+ _gl_select_rendering = b;
+ }
+
+ int getSelectedId() const {
+ return _selected_shape;
+ }
+
+ bool getSelectRendering() const {
+ return _gl_select_rendering;
+ }
+
+ private:
+
+ int _selected_shape;
+ bool _current_shape_active;
+ bool _gl_select_rendering;
+};
+
+#endif // GL_SELECT_RENDERER_H