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Diffstat (limited to 'source/blender/freestyle/intern/rendering/GLStrokeRenderer.h')
-rwxr-xr-x | source/blender/freestyle/intern/rendering/GLStrokeRenderer.h | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/rendering/GLStrokeRenderer.h b/source/blender/freestyle/intern/rendering/GLStrokeRenderer.h new file mode 100755 index 00000000000..bef95996444 --- /dev/null +++ b/source/blender/freestyle/intern/rendering/GLStrokeRenderer.h @@ -0,0 +1,98 @@ +// +// Filename : GLStrokeRenderer.h +// Author(s) : Stephane Grabli +// Purpose : Class to define the GL stroke renderer. +// Date of creation : 05/03/2003 +// +/////////////////////////////////////////////////////////////////////////////// + + +// +// Copyright (C) : Please refer to the COPYRIGHT file distributed +// with this source distribution. +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// +/////////////////////////////////////////////////////////////////////////////// + +#ifndef GLSTROKERENDERER_H +# define GLSTROKERENDERER_H + +# include "../system/FreestyleConfig.h" +# include "../stroke/StrokeRenderer.h" +# include "../stroke/StrokeRep.h" + + +# ifdef WIN32 +# include <windows.h> +# endif +# ifdef __MACH__ +# include <OpenGL/gl.h> +# else +# include <GL/gl.h> +# endif + +/**********************************/ +/* */ +/* */ +/* GLTextureManager */ +/* */ +/* */ +/**********************************/ + +/*! Class to load textures + */ +class LIB_RENDERING_EXPORT GLTextureManager : public TextureManager +{ + public: + GLTextureManager (); + virtual ~GLTextureManager (); +protected: + virtual unsigned loadBrush(string fileName, Stroke::MediumType = Stroke::OPAQUE_MEDIUM); + + protected: + virtual void loadPapers(); + virtual void loadStandardBrushes(); + bool prepareTextureAlpha (string name, GLuint itexname); + bool prepareTextureLuminance (string name, GLuint itexname); + bool prepareTextureLuminanceAndAlpha (string name, GLuint itexname); + bool preparePaper (const char *name, GLuint itexname); +}; + + + +/**********************************/ +/* */ +/* */ +/* GLStrokeRenderer */ +/* */ +/* */ +/**********************************/ + +class LIB_RENDERING_EXPORT GLStrokeRenderer : public StrokeRenderer +{ +public: + GLStrokeRenderer(); + virtual ~GLStrokeRenderer(); + + /*! Renders a stroke rep */ + virtual void RenderStrokeRep(StrokeRep *iStrokeRep) const; + virtual void RenderStrokeRepBasic(StrokeRep *iStrokeRep) const; + +protected: + //void renderNoTexture(StrokeRep *iStrokeRep) const; +}; + +#endif // GLSTROKERENDERER_H |