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Diffstat (limited to 'source/blender/freestyle/intern/rendering/GLStrokeRenderer.h')
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diff --git a/source/blender/freestyle/intern/rendering/GLStrokeRenderer.h b/source/blender/freestyle/intern/rendering/GLStrokeRenderer.h
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+++ b/source/blender/freestyle/intern/rendering/GLStrokeRenderer.h
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+//
+// Filename : GLStrokeRenderer.h
+// Author(s) : Stephane Grabli
+// Purpose : Class to define the GL stroke renderer.
+// Date of creation : 05/03/2003
+//
+///////////////////////////////////////////////////////////////////////////////
+
+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLSTROKERENDERER_H
+# define GLSTROKERENDERER_H
+
+# include "../system/FreestyleConfig.h"
+# include "../stroke/StrokeRenderer.h"
+# include "../stroke/StrokeRep.h"
+
+
+# ifdef WIN32
+# include <windows.h>
+# endif
+# ifdef __MACH__
+# include <OpenGL/gl.h>
+# else
+# include <GL/gl.h>
+# endif
+
+/**********************************/
+/* */
+/* */
+/* GLTextureManager */
+/* */
+/* */
+/**********************************/
+
+/*! Class to load textures
+ */
+class LIB_RENDERING_EXPORT GLTextureManager : public TextureManager
+{
+ public:
+ GLTextureManager ();
+ virtual ~GLTextureManager ();
+protected:
+ virtual unsigned loadBrush(string fileName, Stroke::MediumType = Stroke::OPAQUE_MEDIUM);
+
+ protected:
+ virtual void loadPapers();
+ virtual void loadStandardBrushes();
+ bool prepareTextureAlpha (string name, GLuint itexname);
+ bool prepareTextureLuminance (string name, GLuint itexname);
+ bool prepareTextureLuminanceAndAlpha (string name, GLuint itexname);
+ bool preparePaper (const char *name, GLuint itexname);
+};
+
+
+
+/**********************************/
+/* */
+/* */
+/* GLStrokeRenderer */
+/* */
+/* */
+/**********************************/
+
+class LIB_RENDERING_EXPORT GLStrokeRenderer : public StrokeRenderer
+{
+public:
+ GLStrokeRenderer();
+ virtual ~GLStrokeRenderer();
+
+ /*! Renders a stroke rep */
+ virtual void RenderStrokeRep(StrokeRep *iStrokeRep) const;
+ virtual void RenderStrokeRepBasic(StrokeRep *iStrokeRep) const;
+
+protected:
+ //void renderNoTexture(StrokeRep *iStrokeRep) const;
+};
+
+#endif // GLSTROKERENDERER_H