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Diffstat (limited to 'source/blender/freestyle/intern/rendering/extgl.h')
-rwxr-xr-xsource/blender/freestyle/intern/rendering/extgl.h5106
1 files changed, 5106 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/rendering/extgl.h b/source/blender/freestyle/intern/rendering/extgl.h
new file mode 100755
index 00000000000..68c13dea3d2
--- /dev/null
+++ b/source/blender/freestyle/intern/rendering/extgl.h
@@ -0,0 +1,5106 @@
+/* Small parts were taken from glext.h, here's the lisence: */
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+/* Most parts copyright (c) 2001-2002 Lev Povalahev under this lisence: */
+
+/* ----------------------------------------------------------------------------
+Copyright (c) 2002, Lev Povalahev
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without modification,
+are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * The name of the author may be used to endorse or promote products
+ derived from this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
+INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
+OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+THE POSSIBILITY OF SUCH DAMAGE.
+------------------------------------------------------------------------------*/
+/*
+ GL_draw_range_elements support added by Benjamin Karaban
+
+ Lev Povalahev contact information:
+
+ levp@gmx.net
+
+ http://www.uni-karlsruhe.de/~uli2/
+*/
+/* These extensions are supported:
+GL_ARB_depth_texture
+GL_ARB_fragment_program
+GL_ARB_imaging
+GL_ARB_matrix_palette
+GL_ARB_multisample
+GL_ARB_multitexture
+GL_ARB_point_parameters
+GL_ARB_shadow
+GL_ARB_shadow_ambient
+GL_ARB_texture_compression
+GL_ARB_texture_env_add
+GL_ARB_texture_env_dot3
+GL_ARB_texture_env_combine
+GL_ARB_texture_env_crossbar
+GL_ARB_texture_border_clamp
+GL_ARB_texture_cube_map
+GL_ARB_texture_mirrored_repeat
+GL_ARB_transpose_matrix
+GL_ARB_vertex_blend
+GL_ARB_vertex_program
+GL_ARB_window_pos
+GL_EXT_abgr
+GL_EXT_bgra
+GL_EXT_blend_function_separate
+GL_EXT_compiled_vertex_array
+GL_EXT_cull_vertex
+GL_EXT_draw_range_elements
+GL_EXT_fog_coord
+GL_EXT_multi_draw_arrays
+GL_EXT_point_parameters
+GL_EXT_secondary_color
+GL_EXT_separate_specular_color
+GL_EXT_shadow_funcs
+GL_EXT_stencil_two_side
+GL_EXT_stencil_wrap
+GL_EXT_texture_compression_s3tc
+GL_EXT_texture_filter_anisotropic
+GL_EXT_texture_lod_bias
+GL_EXT_vertex_shader
+GL_EXT_vertex_weighting
+GL_ATI_element_array
+GL_ATI_envmap_bumpmap
+GL_ATI_fragment_shader
+GL_ATI_pn_triangles
+GL_ATI_text_fragment_shader
+GL_ATI_texture_mirror_once
+GL_ATI_vertex_array_object;
+GL_ATI_vertex_streams
+GL_ATIX_point_sprites
+GL_ATIX_texture_env_route
+GL_HP_occlusion_test
+GL_NV_blend_square
+GL_NV_copy_depth_to_color
+GL_NV_depth_clamp
+GL_NV_element_array
+GL_NV_evaluators
+GL_NV_fence
+GL_NV_float_buffer
+GL_NV_fog_distance
+GL_NV_fragment_program
+GL_NV_light_max_exponent
+GL_NV_occlusion_query
+GL_NV_packed_depth_stencil
+GL_NV_point_sprite
+GL_NV_primitive_restart
+GL_NV_register_combiners
+GL_NV_register_combiners2
+GL_NV_texgen_reflection
+GL_NV_texture_env_combine4
+GL_NV_texture_rectangle
+GL_NV_texture_shader
+GL_NV_texture_shader2
+GL_NV_texture_shader3
+GL_NV_vertex_array_range
+GL_NV_vertex_array_range2
+GL_NV_vertex_program
+GL_NV_vertex_program1_1
+GL_NV_vertex_program2
+GL_SGIS_generate_mipmap
+GL_SGIX_shadow
+GL_SGIX_depth_texture
+WGL_ARB_buffer_region
+WGL_ARB_extensions_string
+WGL_ARB_make_current_read;
+WGL_ARB_multisample
+WGL_ARB_pbuffer
+WGL_ARB_pixel_format
+WGL_ARB_render_texture
+WGL_EXT_extensions_string
+WGL_EXT_swap_control
+WGL_NV_render_depth_texture
+WGL_NV_render_texture_rectangle
+
+// Added -ec. Some of these are still proprietary, so do not
+// distribute.
+
+EXT_texture_rectangle
+ATI_draw_buffers
+ATI_pixel_format_float
+ATI_texture_float
+*/
+#ifndef __EXTGL_H__
+#define __EXTGL_H__
+
+#include "../system/FreestyleConfig.h"
+
+#if defined(_WIN32) && !defined(APIENTRY)
+#define WIN32_LEAN_AND_MEAN 1
+#include <windows.h>
+#endif
+
+#define __glext_h_
+#define __GLEXT_H_
+#define __gl_h_
+#define __GL_H__
+
+#include <string.h>
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+
+#ifndef _WIN32
+#define GLAPI extern
+#define GLAPIENTRY
+#endif
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef __MACH__
+/* OpenGL 1.1 definition */
+
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef signed char GLbyte;
+typedef short GLshort;
+typedef int GLint;
+typedef int GLsizei;
+typedef unsigned char GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned int GLuint;
+typedef float GLfloat;
+typedef float GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void GLvoid;
+
+#endif
+
+#ifndef _WIN32
+#ifndef __MACH__
+#include <GL/glx.h>
+#endif
+#endif /* _WIN32 */
+
+/* for mingw compatibility */
+typedef void (*_GLfuncptr)();
+
+#define GL_VERSION_1_1 1
+#define GL_ACCUM 0x0100
+#define GL_LOAD 0x0101
+#define GL_RETURN 0x0102
+#define GL_MULT 0x0103
+#define GL_ADD 0x0104
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+#define GL_CURRENT_BIT 0x00000001
+#define GL_POINT_BIT 0x00000002
+#define GL_LINE_BIT 0x00000004
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_FOG_BIT 0x00000080
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_ENABLE_BIT 0x00002000
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_HINT_BIT 0x00008000
+#define GL_EVAL_BIT 0x00010000
+#define GL_LIST_BIT 0x00020000
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_ALL_ATTRIB_BITS 0x000fffff
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_QUADS 0x0007
+#define GL_QUAD_STRIP 0x0008
+#define GL_POLYGON 0x0009
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_TRUE 1
+#define GL_FALSE 0
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_2_BYTES 0x1407
+#define GL_3_BYTES 0x1408
+#define GL_4_BYTES 0x1409
+#define GL_DOUBLE 0x140A
+#define GL_NONE 0
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_2D 0x0600
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_4D_COLOR_TEXTURE 0x0604
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_POINT_TOKEN 0x0701
+#define GL_LINE_TOKEN 0x0702
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_LINE_RESET_TOKEN 0x0707
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+#define GL_COEFF 0x0A00
+#define GL_ORDER 0x0A01
+#define GL_DOMAIN 0x0A02
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_RANGE 0x0B22
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+#define GL_LIST_MODE 0x0B30
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_INDEX 0x0B33
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_EDGE_FLAG 0x0B43
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_SHADE_MODEL 0x0B54
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_FOG 0x0B60
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_COLOR 0x0B66
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_NORMALIZE 0x0BA1
+#define GL_VIEWPORT 0x0BA2
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_DITHER 0x0BD0
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND 0x0BE2
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_READ_BUFFER 0x0C02
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_INDEX_MODE 0x0C30
+#define GL_RGBA_MODE 0x0C31
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_STEREO 0x0C33
+#define GL_RENDER_MODE 0x0C40
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_FOG_HINT 0x0C54
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_Q 0x0C63
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_STENCIL 0x0D11
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_RED_SCALE 0x0D14
+#define GL_RED_BIAS 0x0D15
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+#define GL_GREEN_SCALE 0x0D18
+#define GL_GREEN_BIAS 0x0D19
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_INDEX_BITS 0x0D51
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+#define GL_CLEAR 0x1500
+#define GL_AND 0x1501
+#define GL_AND_REVERSE 0x1502
+#define GL_COPY 0x1503
+#define GL_AND_INVERTED 0x1504
+#define GL_NOOP 0x1505
+#define GL_XOR 0x1506
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_EQUIV 0x1509
+#define GL_INVERT 0x150A
+#define GL_OR_REVERSE 0x150B
+#define GL_COPY_INVERTED 0x150C
+#define GL_OR_INVERTED 0x150D
+#define GL_NAND 0x150E
+#define GL_SET 0x150F
+#define GL_EMISSION 0x1600
+#define GL_SHININESS 0x1601
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_COLOR_INDEXES 0x1603
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_TEXTURE 0x1702
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_COLOR_INDEX 0x1900
+#define GL_STENCIL_INDEX 0x1901
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_BITMAP 0x1A00
+#define GL_POINT 0x1B00
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
+#define GL_RENDER 0x1C00
+#define GL_FEEDBACK 0x1C01
+#define GL_SELECT 0x1C02
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+#define GL_S 0x2000
+#define GL_T 0x2001
+#define GL_R 0x2002
+#define GL_Q 0x2003
+#define GL_MODULATE 0x2100
+#define GL_DECAL 0x2101
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_ENV 0x2300
+#define GL_EYE_LINEAR 0x2400
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_SPHERE_MAP 0x2402
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_OBJECT_PLANE 0x2501
+#define GL_EYE_PLANE 0x2502
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_CLAMP 0x2900
+#define GL_REPEAT 0x2901
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_R3_G3_B2 0x2A10
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB8 0x8051
+#define GL_RGB10 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_INDEX_ARRAY 0x8077
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_C3F_V3F 0x2A24
+#define GL_N3F_V3F 0x2A25
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_V4F 0x2A28
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
+#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
+
+/* functions */
+
+extern void APIENTRY glAccum (GLenum op, GLfloat value);
+extern void APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
+extern GLboolean APIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
+extern void APIENTRY glArrayElement (GLint i);
+extern void APIENTRY glBegin (GLenum mode);
+extern void APIENTRY glBindTexture (GLenum target, GLuint texture);
+extern void APIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+extern void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+extern void APIENTRY glCallList (GLuint list);
+extern void APIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
+extern void APIENTRY glClear (GLbitfield mask);
+extern void APIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+extern void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+extern void APIENTRY glClearDepth (GLclampd depth);
+extern void APIENTRY glClearIndex (GLfloat c);
+extern void APIENTRY glClearStencil (GLint s);
+extern void APIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
+extern void APIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
+extern void APIENTRY glColor3bv (const GLbyte *v);
+extern void APIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
+extern void APIENTRY glColor3dv (const GLdouble *v);
+extern void APIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
+extern void APIENTRY glColor3fv (const GLfloat *v);
+extern void APIENTRY glColor3i (GLint red, GLint green, GLint blue);
+extern void APIENTRY glColor3iv (const GLint *v);
+extern void APIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
+extern void APIENTRY glColor3sv (const GLshort *v);
+extern void APIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
+extern void APIENTRY glColor3ubv (const GLubyte *v);
+extern void APIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
+extern void APIENTRY glColor3uiv (const GLuint *v);
+extern void APIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
+extern void APIENTRY glColor3usv (const GLushort *v);
+extern void APIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+extern void APIENTRY glColor4bv (const GLbyte *v);
+extern void APIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+extern void APIENTRY glColor4dv (const GLdouble *v);
+extern void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+extern void APIENTRY glColor4fv (const GLfloat *v);
+extern void APIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
+extern void APIENTRY glColor4iv (const GLint *v);
+extern void APIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
+extern void APIENTRY glColor4sv (const GLshort *v);
+extern void APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+extern void APIENTRY glColor4ubv (const GLubyte *v);
+extern void APIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+extern void APIENTRY glColor4uiv (const GLuint *v);
+extern void APIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
+extern void APIENTRY glColor4usv (const GLushort *v);
+extern void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+extern void APIENTRY glColorMaterial (GLenum face, GLenum mode);
+extern void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+extern void APIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+extern void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+extern void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+extern void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+extern void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+extern void APIENTRY glCullFace (GLenum mode);
+extern void APIENTRY glDeleteLists (GLuint list, GLsizei range);
+extern void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
+extern void APIENTRY glDepthFunc (GLenum func);
+extern void APIENTRY glDepthMask (GLboolean flag);
+extern void APIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
+extern void APIENTRY glDisable (GLenum cap);
+extern void APIENTRY glDisableClientState (GLenum array);
+extern void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+extern void APIENTRY glDrawBuffer (GLenum mode);
+extern void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+extern void APIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+extern void APIENTRY glEdgeFlag (GLboolean flag);
+#ifndef __MACH__
+extern void APIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
+#endif
+extern void APIENTRY glEdgeFlagv (const GLboolean *flag);
+extern void APIENTRY glEnable (GLenum cap);
+extern void APIENTRY glEnableClientState (GLenum array);
+extern void APIENTRY glEnd (void);
+extern void APIENTRY glEndList (void);
+extern void APIENTRY glEvalCoord1d (GLdouble u);
+extern void APIENTRY glEvalCoord1dv (const GLdouble *u);
+extern void APIENTRY glEvalCoord1f (GLfloat u);
+extern void APIENTRY glEvalCoord1fv (const GLfloat *u);
+extern void APIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
+extern void APIENTRY glEvalCoord2dv (const GLdouble *u);
+extern void APIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
+extern void APIENTRY glEvalCoord2fv (const GLfloat *u);
+extern void APIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
+extern void APIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+extern void APIENTRY glEvalPoint1 (GLint i);
+extern void APIENTRY glEvalPoint2 (GLint i, GLint j);
+extern void APIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
+extern void APIENTRY glFinish (void);
+extern void APIENTRY glFlush (void);
+extern void APIENTRY glFogf (GLenum pname, GLfloat param);
+extern void APIENTRY glFogfv (GLenum pname, const GLfloat *params);
+extern void APIENTRY glFogi (GLenum pname, GLint param);
+extern void APIENTRY glFogiv (GLenum pname, const GLint *params);
+extern void APIENTRY glFrontFace (GLenum mode);
+extern void APIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+extern GLuint APIENTRY glGenLists (GLsizei range);
+extern void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
+extern void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
+extern void APIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
+extern void APIENTRY glGetDoublev (GLenum pname, GLdouble *params);
+extern GLenum APIENTRY glGetError (void);
+extern void APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
+extern void APIENTRY glGetIntegerv (GLenum pname, GLint *params);
+extern void APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
+extern void APIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
+extern void APIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
+extern void APIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
+extern void APIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
+extern void APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
+extern void APIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
+extern void APIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
+extern void APIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
+extern void APIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
+extern void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params);
+extern void APIENTRY glGetPolygonStipple (GLubyte *mask);
+extern const GLubyte * APIENTRY glGetString (GLenum name);
+extern void APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
+extern void APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
+extern void APIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
+extern void APIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
+extern void APIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
+extern void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+extern void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
+extern void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
+extern void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
+extern void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
+extern void APIENTRY glHint (GLenum target, GLenum mode);
+extern void APIENTRY glIndexMask (GLuint mask);
+extern void APIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+extern void APIENTRY glIndexd (GLdouble c);
+extern void APIENTRY glIndexdv (const GLdouble *c);
+extern void APIENTRY glIndexf (GLfloat c);
+extern void APIENTRY glIndexfv (const GLfloat *c);
+extern void APIENTRY glIndexi (GLint c);
+extern void APIENTRY glIndexiv (const GLint *c);
+extern void APIENTRY glIndexs (GLshort c);
+extern void APIENTRY glIndexsv (const GLshort *c);
+extern void APIENTRY glIndexub (GLubyte c);
+extern void APIENTRY glIndexubv (const GLubyte *c);
+extern void APIENTRY glInitNames (void);
+extern void APIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
+extern GLboolean APIENTRY glIsEnabled (GLenum cap);
+extern GLboolean APIENTRY glIsList (GLuint list);
+extern GLboolean APIENTRY glIsTexture (GLuint texture);
+extern void APIENTRY glLightModelf (GLenum pname, GLfloat param);
+extern void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
+extern void APIENTRY glLightModeli (GLenum pname, GLint param);
+extern void APIENTRY glLightModeliv (GLenum pname, const GLint *params);
+extern void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
+extern void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
+extern void APIENTRY glLighti (GLenum light, GLenum pname, GLint param);
+extern void APIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
+extern void APIENTRY glLineStipple (GLint factor, GLushort pattern);
+extern void APIENTRY glLineWidth (GLfloat width);
+extern void APIENTRY glListBase (GLuint base);
+extern void APIENTRY glLoadIdentity (void);
+extern void APIENTRY glLoadMatrixd (const GLdouble *m);
+extern void APIENTRY glLoadMatrixf (const GLfloat *m);
+extern void APIENTRY glLoadName (GLuint name);
+extern void APIENTRY glLogicOp (GLenum opcode);
+extern void APIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+extern void APIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+extern void APIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+extern void APIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+extern void APIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
+extern void APIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
+extern void APIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+extern void APIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+extern void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
+extern void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
+extern void APIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
+extern void APIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
+extern void APIENTRY glMatrixMode (GLenum mode);
+extern void APIENTRY glMultMatrixd (const GLdouble *m);
+extern void APIENTRY glMultMatrixf (const GLfloat *m);
+extern void APIENTRY glNewList (GLuint list, GLenum mode);
+extern void APIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
+extern void APIENTRY glNormal3bv (const GLbyte *v);
+extern void APIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
+extern void APIENTRY glNormal3dv (const GLdouble *v);
+extern void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
+extern void APIENTRY glNormal3fv (const GLfloat *v);
+extern void APIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
+extern void APIENTRY glNormal3iv (const GLint *v);
+extern void APIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
+extern void APIENTRY glNormal3sv (const GLshort *v);
+extern void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+extern void APIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+extern void APIENTRY glPassThrough (GLfloat token);
+extern void APIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
+extern void APIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
+extern void APIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
+extern void APIENTRY glPixelStoref (GLenum pname, GLfloat param);
+extern void APIENTRY glPixelStorei (GLenum pname, GLint param);
+extern void APIENTRY glPixelTransferf (GLenum pname, GLfloat param);
+extern void APIENTRY glPixelTransferi (GLenum pname, GLint param);
+extern void APIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
+extern void APIENTRY glPointSize (GLfloat size);
+extern void APIENTRY glPolygonMode (GLenum face, GLenum mode);
+extern void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+extern void APIENTRY glPolygonStipple (const GLubyte *mask);
+extern void APIENTRY glPopAttrib (void);
+extern void APIENTRY glPopClientAttrib (void);
+extern void APIENTRY glPopMatrix (void);
+extern void APIENTRY glPopName (void);
+extern void APIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+extern void APIENTRY glPushAttrib (GLbitfield mask);
+extern void APIENTRY glPushClientAttrib (GLbitfield mask);
+extern void APIENTRY glPushMatrix (void);
+extern void APIENTRY glPushName (GLuint name);
+extern void APIENTRY glRasterPos2d (GLdouble x, GLdouble y);
+extern void APIENTRY glRasterPos2dv (const GLdouble *v);
+extern void APIENTRY glRasterPos2f (GLfloat x, GLfloat y);
+extern void APIENTRY glRasterPos2fv (const GLfloat *v);
+extern void APIENTRY glRasterPos2i (GLint x, GLint y);
+extern void APIENTRY glRasterPos2iv (const GLint *v);
+extern void APIENTRY glRasterPos2s (GLshort x, GLshort y);
+extern void APIENTRY glRasterPos2sv (const GLshort *v);
+extern void APIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
+extern void APIENTRY glRasterPos3dv (const GLdouble *v);
+extern void APIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
+extern void APIENTRY glRasterPos3fv (const GLfloat *v);
+extern void APIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
+
+extern void APIENTRY glRasterPos3iv (const GLint *v);
+extern void APIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
+extern void APIENTRY glRasterPos3sv (const GLshort *v);
+extern void APIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern void APIENTRY glRasterPos4dv (const GLdouble *v);
+extern void APIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern void APIENTRY glRasterPos4fv (const GLfloat *v);
+extern void APIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
+extern void APIENTRY glRasterPos4iv (const GLint *v);
+extern void APIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
+extern void APIENTRY glRasterPos4sv (const GLshort *v);
+extern void APIENTRY glReadBuffer (GLenum mode);
+extern void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+extern void APIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+extern void APIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
+extern void APIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+extern void APIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
+extern void APIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
+extern void APIENTRY glRectiv (const GLint *v1, const GLint *v2);
+extern void APIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+extern void APIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
+extern GLint APIENTRY glRenderMode (GLenum mode);
+extern void APIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+extern void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+extern void APIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
+extern void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
+extern void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+extern void APIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
+extern void APIENTRY glShadeModel (GLenum mode);
+extern void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+extern void APIENTRY glStencilMask (GLuint mask);
+extern void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+extern void APIENTRY glTexCoord1d (GLdouble s);
+extern void APIENTRY glTexCoord1dv (const GLdouble *v);
+extern void APIENTRY glTexCoord1f (GLfloat s);
+extern void APIENTRY glTexCoord1fv (const GLfloat *v);
+extern void APIENTRY glTexCoord1i (GLint s);
+extern void APIENTRY glTexCoord1iv (const GLint *v);
+extern void APIENTRY glTexCoord1s (GLshort s);
+extern void APIENTRY glTexCoord1sv (const GLshort *v);
+extern void APIENTRY glTexCoord2d (GLdouble s, GLdouble t);
+extern void APIENTRY glTexCoord2dv (const GLdouble *v);
+extern void APIENTRY glTexCoord2f (GLfloat s, GLfloat t);
+extern void APIENTRY glTexCoord2fv (const GLfloat *v);
+extern void APIENTRY glTexCoord2i (GLint s, GLint t);
+extern void APIENTRY glTexCoord2iv (const GLint *v);
+extern void APIENTRY glTexCoord2s (GLshort s, GLshort t);
+extern void APIENTRY glTexCoord2sv (const GLshort *v);
+extern void APIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
+extern void APIENTRY glTexCoord3dv (const GLdouble *v);
+extern void APIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
+extern void APIENTRY glTexCoord3fv (const GLfloat *v);
+extern void APIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
+extern void APIENTRY glTexCoord3iv (const GLint *v);
+extern void APIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
+extern void APIENTRY glTexCoord3sv (const GLshort *v);
+extern void APIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+extern void APIENTRY glTexCoord4dv (const GLdouble *v);
+extern void APIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+extern void APIENTRY glTexCoord4fv (const GLfloat *v);
+extern void APIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
+extern void APIENTRY glTexCoord4iv (const GLint *v);
+extern void APIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
+extern void APIENTRY glTexCoord4sv (const GLshort *v);
+extern void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+extern void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
+extern void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
+extern void APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
+extern void APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
+extern void APIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
+extern void APIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
+extern void APIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
+extern void APIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
+extern void APIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
+extern void APIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
+#ifndef __MACH__
+extern void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+extern void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+extern void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+extern void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+extern void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+extern void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
+extern void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+extern void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+extern void APIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
+extern void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
+extern void APIENTRY glVertex2d (GLdouble x, GLdouble y);
+extern void APIENTRY glVertex2dv (const GLdouble *v);
+extern void APIENTRY glVertex2f (GLfloat x, GLfloat y);
+extern void APIENTRY glVertex2fv (const GLfloat *v);
+extern void APIENTRY glVertex2i (GLint x, GLint y);
+extern void APIENTRY glVertex2iv (const GLint *v);
+extern void APIENTRY glVertex2s (GLshort x, GLshort y);
+extern void APIENTRY glVertex2sv (const GLshort *v);
+extern void APIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
+extern void APIENTRY glVertex3dv (const GLdouble *v);
+extern void APIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
+extern void APIENTRY glVertex3fv (const GLfloat *v);
+extern void APIENTRY glVertex3i (GLint x, GLint y, GLint z);
+extern void APIENTRY glVertex3iv (const GLint *v);
+extern void APIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
+extern void APIENTRY glVertex3sv (const GLshort *v);
+extern void APIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern void APIENTRY glVertex4dv (const GLdouble *v);
+extern void APIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern void APIENTRY glVertex4fv (const GLfloat *v);
+extern void APIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
+extern void APIENTRY glVertex4iv (const GLint *v);
+extern void APIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
+extern void APIENTRY glVertex4sv (const GLshort *v);
+extern void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+extern void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+/* OpenGL 1.2 */
+
+#ifndef GL_VERSION_1_2
+#define GL_ARB_imaging 1
+#define GL_VERSION_1_2 1
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_COLOR_TABLE 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+#define GL_BLEND_EQUATION 0x8009
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_FUNC_ADD 0x8006
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_BLEND_COLOR 0x8005
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+
+typedef void (APIENTRY * glColorTablePROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table );
+typedef void (APIENTRY * glColorSubTablePROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data );
+typedef void (APIENTRY * glColorTableParameterivPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRY * glColorTableParameterfvPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * glCopyColorSubTablePROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width );
+typedef void (APIENTRY * glCopyColorTablePROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width );
+typedef void (APIENTRY * glGetColorTablePROC) (GLenum target, GLenum format, GLenum type, GLvoid *table );
+typedef void (APIENTRY * glGetColorTableParameterfvPROC) (GLenum target, GLenum pname, GLfloat *params );
+typedef void (APIENTRY * glGetColorTableParameterivPROC) (GLenum target, GLenum pname, GLint *params );
+typedef void (APIENTRY * glBlendEquationPROC) (GLenum mode );
+typedef void (APIENTRY * glBlendColorPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
+typedef void (APIENTRY * glHistogramPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink );
+typedef void (APIENTRY * glResetHistogramPROC) (GLenum target );
+typedef void (APIENTRY * glGetHistogramPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values );
+typedef void (APIENTRY * glGetHistogramParameterfvPROC) (GLenum target, GLenum pname, GLfloat *params );
+typedef void (APIENTRY * glGetHistogramParameterivPROC) (GLenum target, GLenum pname, GLint *params );
+typedef void (APIENTRY * glMinmaxPROC) (GLenum target, GLenum internalformat, GLboolean sink );
+typedef void (APIENTRY * glResetMinmaxPROC) (GLenum target );
+typedef void (APIENTRY * glGetMinmaxPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values );
+typedef void (APIENTRY * glGetMinmaxParameterfvPROC) (GLenum target, GLenum pname, GLfloat *params );
+typedef void (APIENTRY * glGetMinmaxParameterivPROC) (GLenum target, GLenum pname, GLint *params );
+typedef void (APIENTRY * glConvolutionFilter1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image );
+typedef void (APIENTRY * glConvolutionFilter2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image );
+typedef void (APIENTRY * glConvolutionParameterfPROC) (GLenum target, GLenum pname, GLfloat params );
+typedef void (APIENTRY * glConvolutionParameterfvPROC) (GLenum target, GLenum pname, const GLfloat *params );
+typedef void (APIENTRY * glConvolutionParameteriPROC) (GLenum target, GLenum pname, GLint params );
+typedef void (APIENTRY * glConvolutionParameterivPROC) (GLenum target, GLenum pname, const GLint *params );
+typedef void (APIENTRY * glCopyConvolutionFilter1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width );
+typedef void (APIENTRY * glCopyConvolutionFilter2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRY * glGetConvolutionFilterPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image );
+typedef void (APIENTRY * glGetConvolutionParameterfvPROC) (GLenum target, GLenum pname, GLfloat *params );
+typedef void (APIENTRY * glGetConvolutionParameterivPROC) (GLenum target, GLenum pname, GLint *params );
+typedef void (APIENTRY * glSeparableFilter2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column );
+typedef void (APIENTRY * glGetSeparableFilterPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
+typedef void (APIENTRY * glDrawRangeElementsPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
+typedef void (APIENTRY * glTexImage3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
+typedef void (APIENTRY * glTexSubImage3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRY * glCopyTexSubImage3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
+
+#ifdef _WIN32
+
+extern glBlendColorPROC glBlendColor;
+LIB_RENDERING_EXPORT
+extern glBlendEquationPROC glBlendEquation;
+extern glColorTablePROC glColorTable;
+extern glColorTableParameterfvPROC glColorTableParameterfv;
+extern glColorTableParameterivPROC glColorTableParameteriv;
+extern glCopyColorTablePROC glCopyColorTable;
+extern glGetColorTablePROC glGetColorTable;
+extern glGetColorTableParameterfvPROC glGetColorTableParameterfv;
+extern glGetColorTableParameterivPROC glGetColorTableParameteriv;
+extern glColorSubTablePROC glColorSubTable;
+extern glCopyColorSubTablePROC glCopyColorSubTable;
+extern glConvolutionFilter1DPROC glConvolutionFilter1D;
+extern glConvolutionFilter2DPROC glConvolutionFilter2D;
+extern glConvolutionParameterfPROC glConvolutionParameterf;
+extern glConvolutionParameterfvPROC glConvolutionParameterfv;
+extern glConvolutionParameteriPROC glConvolutionParameteri;
+extern glConvolutionParameterivPROC glConvolutionParameteriv;
+extern glCopyConvolutionFilter1DPROC glCopyConvolutionFilter1D;
+extern glCopyConvolutionFilter2DPROC glCopyConvolutionFilter2D;
+extern glGetConvolutionFilterPROC glGetConvolutionFilter;
+extern glGetConvolutionParameterfvPROC glGetConvolutionParameterfv;
+extern glGetConvolutionParameterivPROC glGetConvolutionParameteriv;
+extern glGetSeparableFilterPROC glGetSeparableFilter;
+extern glSeparableFilter2DPROC glSeparableFilter2D;
+extern glGetHistogramPROC glGetHistogram;
+extern glGetHistogramParameterfvPROC glGetHistogramParameterfv;
+extern glGetHistogramParameterivPROC glGetHistogramParameteriv;
+extern glGetMinmaxPROC glGetMinmax;
+extern glGetMinmaxParameterfvPROC glGetMinmaxParameterfv;
+extern glGetMinmaxParameterivPROC glGetMinmaxParameteriv;
+extern glHistogramPROC glHistogram;
+extern glMinmaxPROC glMinmax;
+extern glResetHistogramPROC glResetHistogram;
+extern glResetMinmaxPROC glResetMinmax;
+extern glDrawRangeElementsPROC glDrawRangeElements;
+extern glTexImage3DPROC glTexImage3D;
+extern glTexSubImage3DPROC glTexSubImage3D;
+extern glCopyTexSubImage3DPROC glCopyTexSubImage3D;
+
+#else
+
+extern void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table );
+extern void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data );
+extern void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params);
+extern void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+extern void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width );
+extern void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width );
+extern void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table );
+extern void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params );
+extern void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params );
+extern void APIENTRY glBlendEquation (GLenum mode );
+extern void APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
+extern void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink );
+extern void APIENTRY glResetHistogram (GLenum target );
+extern void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values );
+extern void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params );
+extern void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params );
+extern void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink );
+extern void APIENTRY glResetMinmax (GLenum target );
+extern void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values );
+extern void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params );
+extern void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params );
+extern void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image );
+extern void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image );
+extern void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params );
+extern void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params );
+extern void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params );
+extern void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params );
+extern void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width );
+extern void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+extern void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image );
+extern void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params );
+extern void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params );
+extern void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column );
+extern void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
+extern void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
+extern void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
+extern void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+extern void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
+
+#endif /* WIN32 */
+
+#endif /* GL_VERSION_1_2 */
+
+/* OpenGL 1.3 */
+
+#ifndef GL_VERSION_1_3
+#define GL_VERSION_1_3 1
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_MULTISAMPLE_BIT 0x20000000
+
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_SUBTRACT 0x84E7
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+#define GL_CLAMP_TO_BORDER 0x812D
+
+typedef void (APIENTRY * glActiveTexturePROC) (GLenum texture );
+typedef void (APIENTRY * glClientActiveTexturePROC) (GLenum texture );
+typedef void (APIENTRY * glCompressedTexImage1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
+typedef void (APIENTRY * glCompressedTexImage2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
+typedef void (APIENTRY * glCompressedTexImage3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
+typedef void (APIENTRY * glCompressedTexSubImage1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
+typedef void (APIENTRY * glCompressedTexSubImage2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
+typedef void (APIENTRY * glCompressedTexSubImage3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
+typedef void (APIENTRY * glGetCompressedTexImagePROC) (GLenum target, GLint lod, GLvoid *img );
+typedef void (APIENTRY * glMultiTexCoord1dPROC) (GLenum target, GLdouble s );
+typedef void (APIENTRY * glMultiTexCoord1dvPROC) (GLenum target, const GLdouble *v );
+typedef void (APIENTRY * glMultiTexCoord1fPROC) (GLenum target, GLfloat s );
+typedef void (APIENTRY * glMultiTexCoord1fvPROC) (GLenum target, const GLfloat *v );
+typedef void (APIENTRY * glMultiTexCoord1iPROC) (GLenum target, GLint s );
+typedef void (APIENTRY * glMultiTexCoord1ivPROC) (GLenum target, const GLint *v );
+typedef void (APIENTRY * glMultiTexCoord1sPROC) (GLenum target, GLshort s );
+typedef void (APIENTRY * glMultiTexCoord1svPROC) (GLenum target, const GLshort *v );
+typedef void (APIENTRY * glMultiTexCoord2dPROC) (GLenum target, GLdouble s, GLdouble t );
+typedef void (APIENTRY * glMultiTexCoord2dvPROC) (GLenum target, const GLdouble *v );
+typedef void (APIENTRY * glMultiTexCoord2fPROC) (GLenum target, GLfloat s, GLfloat t );
+typedef void (APIENTRY * glMultiTexCoord2fvPROC) (GLenum target, const GLfloat *v );
+typedef void (APIENTRY * glMultiTexCoord2iPROC) (GLenum target, GLint s, GLint t );
+typedef void (APIENTRY * glMultiTexCoord2ivPROC) (GLenum target, const GLint *v );
+typedef void (APIENTRY * glMultiTexCoord2sPROC) (GLenum target, GLshort s, GLshort t );
+typedef void (APIENTRY * glMultiTexCoord2svPROC) (GLenum target, const GLshort *v );
+typedef void (APIENTRY * glMultiTexCoord3dPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r );
+typedef void (APIENTRY * glMultiTexCoord3dvPROC) (GLenum target, const GLdouble *v );
+typedef void (APIENTRY * glMultiTexCoord3fPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r );
+typedef void (APIENTRY * glMultiTexCoord3fvPROC) (GLenum target, const GLfloat *v );
+typedef void (APIENTRY * glMultiTexCoord3iPROC) (GLenum target, GLint s, GLint t, GLint r );
+typedef void (APIENTRY * glMultiTexCoord3ivPROC) (GLenum target, const GLint *v );
+typedef void (APIENTRY * glMultiTexCoord3sPROC) (GLenum target, GLshort s, GLshort t, GLshort r );
+typedef void (APIENTRY * glMultiTexCoord3svPROC) (GLenum target, const GLshort *v );
+typedef void (APIENTRY * glMultiTexCoord4dPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
+typedef void (APIENTRY * glMultiTexCoord4dvPROC) (GLenum target, const GLdouble *v );
+typedef void (APIENTRY * glMultiTexCoord4fPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
+typedef void (APIENTRY * glMultiTexCoord4fvPROC) (GLenum target, const GLfloat *v );
+typedef void (APIENTRY * glMultiTexCoord4iPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q );
+typedef void (APIENTRY * glMultiTexCoord4ivPROC) (GLenum target, const GLint *v );
+typedef void (APIENTRY * glMultiTexCoord4sPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
+typedef void (APIENTRY * glMultiTexCoord4svPROC) (GLenum target, const GLshort *v );
+typedef void (APIENTRY * glLoadTransposeMatrixdPROC) (const GLdouble m[16] );
+typedef void (APIENTRY * glLoadTransposeMatrixfPROC) (const GLfloat m[16] );
+typedef void (APIENTRY * glMultTransposeMatrixdPROC) (const GLdouble m[16] );
+typedef void (APIENTRY * glMultTransposeMatrixfPROC) (const GLfloat m[16] );
+typedef void (APIENTRY * glSampleCoveragePROC) (GLclampf value, GLboolean invert );
+
+#ifdef _WIN32
+
+extern glActiveTexturePROC glActiveTexture;
+extern glClientActiveTexturePROC glClientActiveTexture;
+extern glMultiTexCoord1dPROC glMultiTexCoord1d;
+extern glMultiTexCoord1dvPROC glMultiTexCoord1dv;
+extern glMultiTexCoord1fPROC glMultiTexCoord1f;
+extern glMultiTexCoord1fvPROC glMultiTexCoord1fv;
+extern glMultiTexCoord1iPROC glMultiTexCoord1i;
+extern glMultiTexCoord1ivPROC glMultiTexCoord1iv;
+extern glMultiTexCoord1sPROC glMultiTexCoord1s;
+extern glMultiTexCoord1svPROC glMultiTexCoord1sv;
+extern glMultiTexCoord2dPROC glMultiTexCoord2d;
+extern glMultiTexCoord2dvPROC glMultiTexCoord2dv;
+extern glMultiTexCoord2fPROC glMultiTexCoord2f;
+extern glMultiTexCoord2fvPROC glMultiTexCoord2fv;
+extern glMultiTexCoord2iPROC glMultiTexCoord2i;
+extern glMultiTexCoord2ivPROC glMultiTexCoord2iv;
+extern glMultiTexCoord2sPROC glMultiTexCoord2s;
+extern glMultiTexCoord2svPROC glMultiTexCoord2sv;
+extern glMultiTexCoord3dPROC glMultiTexCoord3d;
+extern glMultiTexCoord3dvPROC glMultiTexCoord3dv;
+extern glMultiTexCoord3fPROC glMultiTexCoord3f;
+extern glMultiTexCoord3fvPROC glMultiTexCoord3fv;
+extern glMultiTexCoord3iPROC glMultiTexCoord3i;
+extern glMultiTexCoord3ivPROC glMultiTexCoord3iv;
+extern glMultiTexCoord3sPROC glMultiTexCoord3s;
+extern glMultiTexCoord3svPROC glMultiTexCoord3sv;
+extern glMultiTexCoord4dPROC glMultiTexCoord4d;
+extern glMultiTexCoord4dvPROC glMultiTexCoord4dv;
+extern glMultiTexCoord4fPROC glMultiTexCoord4f;
+extern glMultiTexCoord4fvPROC glMultiTexCoord4fv;
+extern glMultiTexCoord4iPROC glMultiTexCoord4i;
+extern glMultiTexCoord4ivPROC glMultiTexCoord4iv;
+extern glMultiTexCoord4sPROC glMultiTexCoord4s;
+extern glMultiTexCoord4svPROC glMultiTexCoord4sv;
+extern glLoadTransposeMatrixfPROC glLoadTransposeMatrixf;
+extern glLoadTransposeMatrixdPROC glLoadTransposeMatrixd;
+extern glMultTransposeMatrixfPROC glMultTransposeMatrixf;
+extern glMultTransposeMatrixdPROC glMultTransposeMatrixd;
+extern glCompressedTexImage3DPROC glCompressedTexImage3D;
+extern glCompressedTexImage2DPROC glCompressedTexImage2D;
+extern glCompressedTexImage1DPROC glCompressedTexImage1D;
+extern glCompressedTexSubImage3DPROC glCompressedTexSubImage3D;
+extern glCompressedTexSubImage2DPROC glCompressedTexSubImage2D;
+extern glCompressedTexSubImage1DPROC glCompressedTexSubImage1D;
+extern glGetCompressedTexImagePROC glGetCompressedTexImage;
+extern glSampleCoveragePROC glSampleCoverage;
+
+#else
+
+extern void APIENTRY glActiveTexture (GLenum texture );
+extern void APIENTRY glClientActiveTexture (GLenum texture );
+extern void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
+extern void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
+extern void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
+extern void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
+extern void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
+extern void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
+extern void APIENTRY glGetCompressedTexImage (GLenum target, GLint lod, GLvoid *img );
+extern void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s );
+extern void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v );
+extern void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s );
+extern void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v );
+extern void APIENTRY glMultiTexCoord1i (GLenum target, GLint s );
+extern void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v );
+extern void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s );
+extern void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v );
+extern void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t );
+extern void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v );
+extern void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t );
+extern void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v );
+extern void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t );
+extern void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v );
+extern void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t );
+extern void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v );
+extern void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r );
+extern void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v );
+extern void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r );
+extern void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v );
+extern void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r );
+extern void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v );
+extern void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r );
+extern void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v );
+extern void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
+extern void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v );
+extern void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
+extern void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v );
+extern void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q );
+extern void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v );
+extern void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
+extern void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v );
+extern void APIENTRY glLoadTransposeMatrixd (const GLdouble m[16] );
+extern void APIENTRY glLoadTransposeMatrixf (const GLfloat m[16] );
+extern void APIENTRY glMultTransposeMatrixd (const GLdouble m[16] );
+extern void APIENTRY glMultTransposeMatrixf (const GLfloat m[16] );
+extern void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert );
+
+#endif /* WIN32 */
+
+#endif /* GL_VERSION_1_3 */
+
+/* OpenGL 1.4 */
+
+#ifndef GL_VERSION_1_4
+#define GL_VERSION_1_4
+
+/*#ifndef GL_VERSION_1_2
+#define GL_BLEND_EQUATION 0x8009
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_FUNC_ADD 0x8006
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_BLEND_COLOR 0x8005
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#endif *//* GL_VERSION_1_2 */
+
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORDINATE 0x8451
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_COLOR_SUM 0x8458
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_GL_MIRRORED_REPEAT 0x8370
+
+/*#ifndef GL_VERSION_1_2
+typedef void (APIENTRY * glBlendEquationPROC) (GLenum mode );
+typedef void (APIENTRY * glBlendColorPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
+#endif *//* GL_VERSION_1_2 */
+typedef void (APIENTRY * glFogCoordfPROC) (GLfloat coord);
+typedef void (APIENTRY * glFogCoordfvPROC) (const GLfloat *coord);
+typedef void (APIENTRY * glFogCoorddPROC) (GLdouble coord);
+typedef void (APIENTRY * glFogCoorddvPROC) (const GLdouble *coord);
+typedef void (APIENTRY * glFogCoordPointerPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRY * glMultiDrawArraysPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (APIENTRY * glMultiDrawElementsPROC) (GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);
+typedef void (APIENTRY * glPointParameterfPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRY * glPointParameterfvPROC) (GLenum pname, GLfloat *params);
+typedef void (APIENTRY * glSecondaryColor3bPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (APIENTRY * glSecondaryColor3bvPROC) (const GLbyte *v);
+typedef void (APIENTRY * glSecondaryColor3dPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (APIENTRY * glSecondaryColor3dvPROC) (const GLdouble *v);
+typedef void (APIENTRY * glSecondaryColor3fPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (APIENTRY * glSecondaryColor3fvPROC) (const GLfloat *v);
+typedef void (APIENTRY * glSecondaryColor3iPROC) (GLint red, GLint green, GLint blue);
+typedef void (APIENTRY * glSecondaryColor3ivPROC) (const GLint *v);
+typedef void (APIENTRY * glSecondaryColor3sPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (APIENTRY * glSecondaryColor3svPROC) (const GLshort *v);
+typedef void (APIENTRY * glSecondaryColor3ubPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (APIENTRY * glSecondaryColor3ubvPROC) (const GLubyte *v);
+typedef void (APIENTRY * glSecondaryColor3uiPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (APIENTRY * glSecondaryColor3uivPROC) (const GLuint *v);
+typedef void (APIENTRY * glSecondaryColor3usPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (APIENTRY * glSecondaryColor3usvPROC) (const GLushort *v);
+typedef void (APIENTRY * glSecondaryColorPointerPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
+typedef void (APIENTRY * glBlendFuncSeparatePROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (APIENTRY * glWindowPos2dPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRY * glWindowPos2fPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRY * glWindowPos2iPROC) (GLint x, GLint y);
+typedef void (APIENTRY * glWindowPos2sPROC) (GLshort x, GLshort y);
+typedef void (APIENTRY * glWindowPos2dvPROC) (const GLdouble *p);
+typedef void (APIENTRY * glWindowPos2fvPROC) (const GLfloat *p);
+typedef void (APIENTRY * glWindowPos2ivPROC) (const GLint *p);
+typedef void (APIENTRY * glWindowPos2svPROC) (const GLshort *p);
+typedef void (APIENTRY * glWindowPos3dPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRY * glWindowPos3fPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * glWindowPos3iPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRY * glWindowPos3sPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRY * glWindowPos3dvPROC) (const GLdouble *p);
+typedef void (APIENTRY * glWindowPos3fvPROC) (const GLfloat *p);
+typedef void (APIENTRY * glWindowPos3ivPROC) (const GLint *p);
+typedef void (APIENTRY * glWindowPos3svPROC) (const GLshort *p);
+
+/*#ifndef GL_VERSION_1_2
+extern glBlendColorPROC glBlendColor;
+extern glBlendEquationPROC glBlendEquation;
+#endif *//* GL_VERSION_1_2 */
+
+#ifdef _WIN32
+
+extern glFogCoordfPROC glFogCoordf;
+extern glFogCoordfvPROC glFogCoordfv;
+extern glFogCoorddPROC glFogCoordd;
+extern glFogCoorddvPROC glFogCoorddv;
+extern glFogCoordPointerPROC glFogCoordPointer;
+extern glMultiDrawArraysPROC glMultiDrawArrays;
+extern glMultiDrawElementsPROC glMultiDrawElements;
+extern glPointParameterfPROC glPointParameterf;
+extern glPointParameterfvPROC glPointParameterfv;
+extern glSecondaryColor3bPROC glSecondaryColor3b;
+extern glSecondaryColor3bvPROC glSecondaryColor3bv;
+extern glSecondaryColor3dPROC glSecondaryColor3d;
+extern glSecondaryColor3dvPROC glSecondaryColor3dv;
+extern glSecondaryColor3fPROC glSecondaryColor3f;
+extern glSecondaryColor3fvPROC glSecondaryColor3fv;
+extern glSecondaryColor3iPROC glSecondaryColor3i;
+extern glSecondaryColor3ivPROC glSecondaryColor3iv;
+extern glSecondaryColor3sPROC glSecondaryColor3s;
+extern glSecondaryColor3svPROC glSecondaryColor3sv;
+extern glSecondaryColor3ubPROC glSecondaryColor3ub;
+extern glSecondaryColor3ubvPROC glSecondaryColor3ubv;
+extern glSecondaryColor3uiPROC glSecondaryColor3ui;
+extern glSecondaryColor3uivPROC glSecondaryColor3uiv;
+extern glSecondaryColor3usPROC glSecondaryColor3us;
+extern glSecondaryColor3usvPROC glSecondaryColor3usv;
+extern glSecondaryColorPointerPROC glSecondaryColorPointer;
+extern glBlendFuncSeparatePROC glBlendFuncSeparate;
+extern glWindowPos2dPROC glWindowPos2d;
+extern glWindowPos2fPROC glWindowPos2f;
+extern glWindowPos2iPROC glWindowPos2i;
+extern glWindowPos2sPROC glWindowPos2s;
+extern glWindowPos2dvPROC glWindowPos2dv;
+extern glWindowPos2fvPROC glWindowPos2fv;
+extern glWindowPos2ivPROC glWindowPos2iv;
+extern glWindowPos2svPROC glWindowPos2sv;
+extern glWindowPos3dPROC glWindowPos3d;
+extern glWindowPos3fPROC glWindowPos3f;
+extern glWindowPos3iPROC glWindowPos3i;
+extern glWindowPos3sPROC glWindowPos3s;
+extern glWindowPos3dvPROC glWindowPos3dv;
+extern glWindowPos3fvPROC glWindowPos3fv;
+extern glWindowPos3ivPROC glWindowPos3iv;
+extern glWindowPos3svPROC glWindowPos3sv;
+
+#else
+
+extern void APIENTRY glFogCoordf (GLfloat coord);
+extern void APIENTRY glFogCoordfv (const GLfloat *coord);
+extern void APIENTRY glFogCoordd (GLdouble coord);
+extern void APIENTRY glFogCoorddv (const GLdouble *coord);
+extern void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+extern void APIENTRY glMultiDrawArrays (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+extern void APIENTRY glMultiDrawElements (GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);
+extern void APIENTRY glPointParameterf (GLenum pname, GLfloat param);
+extern void APIENTRY glPointParameterfv (GLenum pname, GLfloat *params);
+extern void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue);
+extern void APIENTRY glSecondaryColor3bv (const GLbyte *v);
+extern void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue);
+extern void APIENTRY glSecondaryColor3dv (const GLdouble *v);
+extern void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue);
+extern void APIENTRY glSecondaryColor3fv (const GLfloat *v);
+extern void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue);
+extern void APIENTRY glSecondaryColor3iv (const GLint *v);
+extern void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue);
+extern void APIENTRY glSecondaryColor3sv (const GLshort *v);
+extern void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue);
+extern void APIENTRY glSecondaryColor3ubv (const GLubyte *v);
+extern void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue);
+extern void APIENTRY glSecondaryColor3uiv (const GLuint *v);
+extern void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue);
+extern void APIENTRY glSecondaryColor3usv (const GLushort *v);
+extern void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
+extern void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+extern void APIENTRY glWindowPos2d (GLdouble x, GLdouble y);
+extern void APIENTRY glWindowPos2f (GLfloat x, GLfloat y);
+extern void APIENTRY glWindowPos2i (GLint x, GLint y);
+extern void APIENTRY glWindowPos2s (GLshort x, GLshort y);
+extern void APIENTRY glWindowPos2dv (const GLdouble *p);
+extern void APIENTRY glWindowPos2fv (const GLfloat *p);
+extern void APIENTRY glWindowPos2iv (const GLint *p);
+extern void APIENTRY glWindowPos2sv (const GLshort *p);
+extern void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z);
+extern void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z);
+extern void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z);
+extern void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z);
+extern void APIENTRY glWindowPos3dv (const GLdouble *p);
+extern void APIENTRY glWindowPos3fv (const GLfloat *p);
+extern void APIENTRY glWindowPos3iv (const GLint *p);
+extern void APIENTRY glWindowPos3sv (const GLshort *p);
+
+#endif /* WIN32 */
+
+#endif /* GL_VERSION_1_4 */
+
+/*-------------------------------------------------------------------*/
+/*------------EXTENSIONS---------------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+/*-------------------------------------------------------------------*/
+/*------------ARB_MULTITEXTURE---------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+
+typedef void (APIENTRY * glActiveTextureARBPROC) (GLenum texture );
+typedef void (APIENTRY * glClientActiveTextureARBPROC) (GLenum texture );
+typedef void (APIENTRY * glMultiTexCoord1dARBPROC) (GLenum target, GLdouble s );
+typedef void (APIENTRY * glMultiTexCoord1dvARBPROC) (GLenum target, const GLdouble *v );
+typedef void (APIENTRY * glMultiTexCoord1fARBPROC) (GLenum target, GLfloat s );
+typedef void (APIENTRY * glMultiTexCoord1fvARBPROC) (GLenum target, const GLfloat *v );
+typedef void (APIENTRY * glMultiTexCoord1iARBPROC) (GLenum target, GLint s );
+typedef void (APIENTRY * glMultiTexCoord1ivARBPROC) (GLenum target, const GLint *v );
+typedef void (APIENTRY * glMultiTexCoord1sARBPROC) (GLenum target, GLshort s );
+typedef void (APIENTRY * glMultiTexCoord1svARBPROC) (GLenum target, const GLshort *v );
+typedef void (APIENTRY * glMultiTexCoord2dARBPROC) (GLenum target, GLdouble s, GLdouble t );
+typedef void (APIENTRY * glMultiTexCoord2dvARBPROC) (GLenum target, const GLdouble *v );
+typedef void (APIENTRY * glMultiTexCoord2fARBPROC) (GLenum target, GLfloat s, GLfloat t );
+typedef void (APIENTRY * glMultiTexCoord2fvARBPROC) (GLenum target, const GLfloat *v );
+typedef void (APIENTRY * glMultiTexCoord2iARBPROC) (GLenum target, GLint s, GLint t );
+typedef void (APIENTRY * glMultiTexCoord2ivARBPROC) (GLenum target, const GLint *v );
+typedef void (APIENTRY * glMultiTexCoord2sARBPROC) (GLenum target, GLshort s, GLshort t );
+typedef void (APIENTRY * glMultiTexCoord2svARBPROC) (GLenum target, const GLshort *v );
+typedef void (APIENTRY * glMultiTexCoord3dARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r );
+typedef void (APIENTRY * glMultiTexCoord3dvARBPROC) (GLenum target, const GLdouble *v );
+typedef void (APIENTRY * glMultiTexCoord3fARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r );
+typedef void (APIENTRY * glMultiTexCoord3fvARBPROC) (GLenum target, const GLfloat *v );
+typedef void (APIENTRY * glMultiTexCoord3iARBPROC) (GLenum target, GLint s, GLint t, GLint r );
+typedef void (APIENTRY * glMultiTexCoord3ivARBPROC) (GLenum target, const GLint *v );
+typedef void (APIENTRY * glMultiTexCoord3sARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r );
+typedef void (APIENTRY * glMultiTexCoord3svARBPROC) (GLenum target, const GLshort *v );
+typedef void (APIENTRY * glMultiTexCoord4dARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
+typedef void (APIENTRY * glMultiTexCoord4dvARBPROC) (GLenum target, const GLdouble *v );
+typedef void (APIENTRY * glMultiTexCoord4fARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
+typedef void (APIENTRY * glMultiTexCoord4fvARBPROC) (GLenum target, const GLfloat *v );
+typedef void (APIENTRY * glMultiTexCoord4iARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q );
+typedef void (APIENTRY * glMultiTexCoord4ivARBPROC) (GLenum target, const GLint *v );
+typedef void (APIENTRY * glMultiTexCoord4sARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
+typedef void (APIENTRY * glMultiTexCoord4svARBPROC) (GLenum target, const GLshort *v );
+
+#ifdef _WIN32
+
+extern glActiveTextureARBPROC glActiveTextureARB;
+extern glClientActiveTextureARBPROC glClientActiveTextureARB;
+extern glMultiTexCoord1dARBPROC glMultiTexCoord1dARB;
+extern glMultiTexCoord1dvARBPROC glMultiTexCoord1dvARB;
+extern glMultiTexCoord1fARBPROC glMultiTexCoord1fARB;
+extern glMultiTexCoord1fvARBPROC glMultiTexCoord1fvARB;
+extern glMultiTexCoord1iARBPROC glMultiTexCoord1iARB;
+extern glMultiTexCoord1ivARBPROC glMultiTexCoord1ivARB;
+extern glMultiTexCoord1sARBPROC glMultiTexCoord1sARB;
+extern glMultiTexCoord1svARBPROC glMultiTexCoord1svARB;
+extern glMultiTexCoord2dARBPROC glMultiTexCoord2dARB;
+extern glMultiTexCoord2dvARBPROC glMultiTexCoord2dvARB;
+extern glMultiTexCoord2fARBPROC glMultiTexCoord2fARB;
+extern glMultiTexCoord2fvARBPROC glMultiTexCoord2fvARB;
+extern glMultiTexCoord2iARBPROC glMultiTexCoord2iARB;
+extern glMultiTexCoord2ivARBPROC glMultiTexCoord2ivARB;
+extern glMultiTexCoord2sARBPROC glMultiTexCoord2sARB;
+extern glMultiTexCoord2svARBPROC glMultiTexCoord2svARB;
+extern glMultiTexCoord3dARBPROC glMultiTexCoord3dARB;
+extern glMultiTexCoord3dvARBPROC glMultiTexCoord3dvARB;
+extern glMultiTexCoord3fARBPROC glMultiTexCoord3fARB;
+extern glMultiTexCoord3fvARBPROC glMultiTexCoord3fvARB;
+extern glMultiTexCoord3iARBPROC glMultiTexCoord3iARB;
+extern glMultiTexCoord3ivARBPROC glMultiTexCoord3ivARB;
+extern glMultiTexCoord3sARBPROC glMultiTexCoord3sARB;
+extern glMultiTexCoord3svARBPROC glMultiTexCoord3svARB;
+extern glMultiTexCoord4dARBPROC glMultiTexCoord4dARB;
+extern glMultiTexCoord4dvARBPROC glMultiTexCoord4dvARB;
+extern glMultiTexCoord4fARBPROC glMultiTexCoord4fARB;
+extern glMultiTexCoord4fvARBPROC glMultiTexCoord4fvARB;
+extern glMultiTexCoord4iARBPROC glMultiTexCoord4iARB;
+extern glMultiTexCoord4ivARBPROC glMultiTexCoord4ivARB;
+extern glMultiTexCoord4sARBPROC glMultiTexCoord4sARB;
+extern glMultiTexCoord4svARBPROC glMultiTexCoord4svARB;
+
+#else
+
+extern void APIENTRY glActiveTextureARB (GLenum texture );
+extern void APIENTRY glClientActiveTextureARB (GLenum texture );
+extern void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s );
+extern void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v );
+extern void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s );
+extern void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v );
+extern void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s );
+extern void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v );
+extern void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s );
+extern void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v );
+extern void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t );
+extern void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v );
+extern void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t );
+extern void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v );
+extern void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t );
+extern void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v );
+extern void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t );
+extern void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v );
+extern void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r );
+extern void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v );
+extern void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r );
+extern void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v );
+extern void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r );
+extern void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v );
+extern void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r );
+extern void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v );
+extern void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
+extern void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v );
+extern void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
+extern void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v );
+extern void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q );
+extern void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v );
+extern void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
+extern void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v );
+
+#endif /* WIN32 */
+
+#endif /* GL_ARB_multitexture */
+
+/*-------------------------------------------------------------------*/
+/*------------ARB_TRANSPOSE_MATRIX-----------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_ARB_transpose_matrix 1
+
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
+
+typedef void (APIENTRY * glLoadTransposeMatrixdARBPROC) (const GLdouble m[16] );
+typedef void (APIENTRY * glLoadTransposeMatrixfARBPROC) (const GLfloat m[16] );
+typedef void (APIENTRY * glMultTransposeMatrixdARBPROC) (const GLdouble m[16] );
+typedef void (APIENTRY * glMultTransposeMatrixfARBPROC) (const GLfloat m[16] );
+
+extern glLoadTransposeMatrixfARBPROC glLoadTransposeMatrixfARB;
+extern glLoadTransposeMatrixdARBPROC glLoadTransposeMatrixdARB;
+extern glMultTransposeMatrixfARBPROC glMultTransposeMatrixfARB;
+extern glMultTransposeMatrixdARBPROC glMultTransposeMatrixdARB;
+
+#endif /* GL_ARB_transpose_matrix */
+
+/*-------------------------------------------------------------------*/
+/*------------ARB_TEXTURE_COMPRESSION--------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_ARB_texture_compression
+#define GL_ARB_texture_compression 1
+
+#define GL_COMPRESSED_ALPHA_ARB 0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
+#define GL_COMPRESSED_RGB_ARB 0x84ED
+#define GL_COMPRESSED_RGBA_ARB 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
+#define GL_TEXTURE_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+
+typedef void (APIENTRY * glCompressedTexImage1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
+typedef void (APIENTRY * glCompressedTexImage2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
+typedef void (APIENTRY * glCompressedTexImage3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
+typedef void (APIENTRY * glCompressedTexSubImage1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
+typedef void (APIENTRY * glCompressedTexSubImage2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
+typedef void (APIENTRY * glCompressedTexSubImage3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
+typedef void (APIENTRY * glGetCompressedTexImageARBPROC) (GLenum target, GLint lod, GLvoid *img );
+
+extern glCompressedTexImage3DARBPROC glCompressedTexImage3DARB;
+extern glCompressedTexImage2DARBPROC glCompressedTexImage2DARB;
+extern glCompressedTexImage1DARBPROC glCompressedTexImage1DARB;
+extern glCompressedTexSubImage3DARBPROC glCompressedTexSubImage3DARB;
+extern glCompressedTexSubImage2DARBPROC glCompressedTexSubImage2DARB;
+extern glCompressedTexSubImage1DARBPROC glCompressedTexSubImage1DARB;
+extern glGetCompressedTexImageARBPROC glGetCompressedTexImageARB;
+
+#endif /* GL_ARB_texture_compression */
+
+/*-------------------------------------------------------------------*/
+/*------------ARB_CUBE_MAP-------------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_ARB_texture_cube_map 1
+
+#define GL_NORMAL_MAP_ARB 0x8511
+#define GL_REFLECTION_MAP_ARB 0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
+
+#endif /* GL_ARB_texture_cube_map */
+
+/*-------------------------------------------------------------------*/
+/*------------SGIX_SHADOW--------------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_SGIX_shadow
+#define GL_SGIX_shadow 1
+
+#define GL_TEXTURE_COMPARE_SGIX 0x819A
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
+#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
+#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
+
+#endif /* GL_SGIX_shadow */
+
+/*-------------------------------------------------------------------*/
+/*------------SGIX_DEPTH_TEXTURE-------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_SGIX_depth_texture
+#define GL_SGIX_depth_texture 1
+
+#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
+#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
+#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
+
+#endif /* GL_SGIX_depth_texture */
+
+/*-------------------------------------------------------------------*/
+/*------------EXT_COMPILED_VERTEX_ARRAY------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_EXT_compiled_vertex_array 1
+
+#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
+#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
+
+typedef void (APIENTRY * glLockArraysEXTPROC) (GLint first, GLsizei count);
+typedef void (APIENTRY * glUnlockArraysEXTPROC) ();
+
+extern glLockArraysEXTPROC glLockArraysEXT;
+extern glUnlockArraysEXTPROC glUnlockArraysEXT;
+
+#endif /* GL_EXT_compiled_vertex_array */
+
+/*-------------------------------------------------------------------*/
+/*------------ARB_TEXTURE_ENV_COMBINE--------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_ARB_texture_env_combine 1
+
+#define GL_COMBINE_ARB 0x8570
+#define GL_COMBINE_RGB_ARB 0x8571
+#define GL_COMBINE_ALPHA_ARB 0x8572
+#define GL_RGB_SCALE_ARB 0x8573
+#define GL_ADD_SIGNED_ARB 0x8574
+#define GL_INTERPOLATE_ARB 0x8575
+#define GL_CONSTANT_ARB 0x8576
+#define GL_PRIMARY_COLOR_ARB 0x8577
+#define GL_PREVIOUS_ARB 0x8578
+#define GL_SOURCE0_RGB_ARB 0x8580
+#define GL_SOURCE1_RGB_ARB 0x8581
+#define GL_SOURCE2_RGB_ARB 0x8582
+#define GL_SOURCE0_ALPHA_ARB 0x8588
+#define GL_SOURCE1_ALPHA_ARB 0x8589
+#define GL_SOURCE2_ALPHA_ARB 0x858A
+#define GL_OPERAND0_RGB_ARB 0x8590
+#define GL_OPERAND1_RGB_ARB 0x8591
+#define GL_OPERAND2_RGB_ARB 0x8592
+#define GL_OPERAND0_ALPHA_ARB 0x8598
+#define GL_OPERAND1_ALPHA_ARB 0x8599
+#define GL_OPERAND2_ALPHA_ARB 0x859A
+
+#endif /* GL_ARB_texture_env_combine */
+
+/*-------------------------------------------------------------------*/
+/*------------ARB_TEXTURE_ENV_DOT3-----------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_ARB_texture_env_dot3 1
+
+#define GL_DOT3_RGB_ARB 0x86AE
+#define GL_DOT3_RGBA_ARB 0x86AF
+
+#endif /* GL_ARB_texture_env_dot3 */
+
+/*-------------------------------------------------------------------*/
+/*------------ARB_TEXTURE_BORDER_CLAMP-------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_ARB_texture_border_clamp 1
+
+#define GL_CLAMP_TO_BORDER_ARB 0x812D
+
+#endif /* GL_ARB_texture_border_clamp */
+
+/*-------------------------------------------------------------------*/
+/*------------ARB_TEXTURE_ENV_ADD------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_ARB_texture_env_add
+#define GL_ARB_texture_env_add 1
+
+
+#endif /* GL_ARB_texture_env_add */
+
+/*-------------------------------------------------------------------*/
+/*------------EXT_SECONDARY_COLOR------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_EXT_secondary_color
+#define GL_EXT_secondary_color 1
+
+#define GL_COLOR_SUM_EXT 0x8458
+#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
+
+typedef void (APIENTRY * glSecondaryColor3bEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (APIENTRY * glSecondaryColor3bvEXTPROC) (const GLbyte *v);
+typedef void (APIENTRY * glSecondaryColor3dEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (APIENTRY * glSecondaryColor3dvEXTPROC) (const GLdouble *v);
+typedef void (APIENTRY * glSecondaryColor3fEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (APIENTRY * glSecondaryColor3fvEXTPROC) (const GLfloat *v);
+typedef void (APIENTRY * glSecondaryColor3iEXTPROC) (GLint red, GLint green, GLint blue);
+typedef void (APIENTRY * glSecondaryColor3ivEXTPROC) (const GLint *v);
+typedef void (APIENTRY * glSecondaryColor3sEXTPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (APIENTRY * glSecondaryColor3svEXTPROC) (const GLshort *v);
+typedef void (APIENTRY * glSecondaryColor3ubEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (APIENTRY * glSecondaryColor3ubvEXTPROC) (const GLubyte *v);
+typedef void (APIENTRY * glSecondaryColor3uiEXTPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (APIENTRY * glSecondaryColor3uivEXTPROC) (const GLuint *v);
+typedef void (APIENTRY * glSecondaryColor3usEXTPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (APIENTRY * glSecondaryColor3usvEXTPROC) (const GLushort *v);
+typedef void (APIENTRY * glSecondaryColorPointerEXTPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
+
+extern glSecondaryColor3bEXTPROC glSecondaryColor3bEXT;
+extern glSecondaryColor3bvEXTPROC glSecondaryColor3bvEXT;
+extern glSecondaryColor3dEXTPROC glSecondaryColor3dEXT;
+extern glSecondaryColor3dvEXTPROC glSecondaryColor3dvEXT;
+extern glSecondaryColor3fEXTPROC glSecondaryColor3fEXT;
+extern glSecondaryColor3fvEXTPROC glSecondaryColor3fvEXT;
+extern glSecondaryColor3iEXTPROC glSecondaryColor3iEXT;
+extern glSecondaryColor3ivEXTPROC glSecondaryColor3ivEXT;
+extern glSecondaryColor3sEXTPROC glSecondaryColor3sEXT;
+extern glSecondaryColor3svEXTPROC glSecondaryColor3svEXT;
+extern glSecondaryColor3ubEXTPROC glSecondaryColor3ubEXT;
+extern glSecondaryColor3ubvEXTPROC glSecondaryColor3ubvEXT;
+extern glSecondaryColor3uiEXTPROC glSecondaryColor3uiEXT;
+extern glSecondaryColor3uivEXTPROC glSecondaryColor3uivEXT;
+extern glSecondaryColor3usEXTPROC glSecondaryColor3usEXT;
+extern glSecondaryColor3usvEXTPROC glSecondaryColor3usvEXT;
+extern glSecondaryColorPointerEXTPROC glSecondaryColorPointerEXT;
+
+#endif /* GL_EXT_secondary_color */
+
+/*-------------------------------------------------------------------*/
+/*------------EXT_FOG_COORD------------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_EXT_fog_coord
+#define GL_EXT_fog_coord 1
+
+#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
+#define GL_FOG_COORDINATE_EXT 0x8451
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
+#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
+#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
+
+typedef void (APIENTRY * glFogCoordfEXTPROC) (GLfloat coord);
+typedef void (APIENTRY * glFogCoordfvEXTPROC) (const GLfloat *coord);
+typedef void (APIENTRY * glFogCoorddEXTPROC) (GLdouble coord);
+typedef void (APIENTRY * glFogCoorddvEXTPROC) (const GLdouble *coord);
+typedef void (APIENTRY * glFogCoordPointerEXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+
+extern glFogCoordfEXTPROC glFogCoordfEXT;
+extern glFogCoordfvEXTPROC glFogCoordfvEXT;
+extern glFogCoorddEXTPROC glFogCoorddEXT;
+extern glFogCoorddvEXTPROC glFogCoorddvEXT;
+extern glFogCoordPointerEXTPROC glFogCoordPointerEXT;
+
+#endif /* GL_EXT_fog_coord */
+
+/*-------------------------------------------------------------------*/
+/*------------NV_VERTEX_ARRAY_RANGE----------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_NV_vertex_array_range
+#define GL_NV_vertex_array_range 1
+
+#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
+#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
+
+typedef void (APIENTRY * glFlushVertexArrayRangeNVPROC) (void);
+typedef void (APIENTRY * glVertexArrayRangeNVPROC) (GLsizei size, const GLvoid *pointer);
+
+extern glFlushVertexArrayRangeNVPROC glFlushVertexArrayRangeNV;
+extern glVertexArrayRangeNVPROC glVertexArrayRangeNV;
+
+#ifdef _WIN32
+
+typedef void * (APIENTRY * wglAllocateMemoryNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
+typedef void (APIENTRY * wglFreeMemoryNVPROC) (void *pointer);
+
+extern wglAllocateMemoryNVPROC wglAllocateMemoryNV;
+extern wglFreeMemoryNVPROC wglFreeMemoryNV;
+
+#else
+
+typedef void * (APIENTRY * glXAllocateMemoryNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
+typedef void (APIENTRY * glXFreeMemoryNVPROC) (void *pointer);
+
+extern glXAllocateMemoryNVPROC glXAllocateMemoryNV;
+extern glXFreeMemoryNVPROC glXFreeMemoryNV;
+
+#endif /* WIN32 */
+
+#endif /* GL_NV_vertex_array_range */
+
+/*-------------------------------------------------------------------*/
+/*------------NV_VERTEX_ARRAY_RANGE2---------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_NV_vertex_array_range2 1
+
+#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
+
+#endif /* GL_NV_vertex_array_range2 */
+
+/*-------------------------------------------------------------------*/
+/*------------EXT_POINT_PARAMETERS-----------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_EXT_point_parameters
+#define GL_EXT_point_parameters 1
+
+#define GL_POINT_SIZE_MIN_EXT 0x8126
+#define GL_POINT_SIZE_MAX_EXT 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
+#define GL_DISTANCE_ATTENUATION_EXT 0x8129
+
+typedef void (APIENTRY * glPointParameterfEXTPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRY * glPointParameterfvEXTPROC) (GLenum pname, const GLfloat *params);
+
+extern glPointParameterfEXTPROC glPointParameterfEXT;
+extern glPointParameterfvEXTPROC glPointParameterfvEXT;
+
+#endif /* GL_EXT_point_parameters */
+
+/*-------------------------------------------------------------------*/
+/*------------NV_REGISTER_COMBINERS----------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_NV_register_combiners
+#define GL_NV_register_combiners 1
+
+#define GL_REGISTER_COMBINERS_NV 0x8522
+#define GL_COMBINER0_NV 0x8550
+#define GL_COMBINER1_NV 0x8551
+#define GL_COMBINER2_NV 0x8552
+#define GL_COMBINER3_NV 0x8553
+#define GL_COMBINER4_NV 0x8554
+#define GL_COMBINER5_NV 0x8555
+#define GL_COMBINER6_NV 0x8556
+#define GL_COMBINER7_NV 0x8557
+#define GL_VARIABLE_A_NV 0x8523
+#define GL_VARIABLE_B_NV 0x8524
+#define GL_VARIABLE_C_NV 0x8525
+#define GL_VARIABLE_D_NV 0x8526
+#define GL_VARIABLE_E_NV 0x8527
+#define GL_VARIABLE_F_NV 0x8528
+#define GL_VARIABLE_G_NV 0x8529
+#define GL_CONSTANT_COLOR0_NV 0x852A
+#define GL_CONSTANT_COLOR1_NV 0x852B
+#define GL_PRIMARY_COLOR_NV 0x852C
+#define GL_SECONDARY_COLOR_NV 0x852D
+#define GL_SPARE0_NV 0x852E
+#define GL_SPARE1_NV 0x852F
+#define GL_UNSIGNED_IDENTITY_NV 0x8536
+#define GL_UNSIGNED_INVERT_NV 0x8537
+#define GL_EXPAND_NORMAL_NV 0x8538
+#define GL_EXPAND_NEGATE_NV 0x8539
+#define GL_HALF_BIAS_NORMAL_NV 0x853A
+#define GL_HALF_BIAS_NEGATE_NV 0x853B
+#define GL_SIGNED_IDENTITY_NV 0x853C
+#define GL_SIGNED_NEGATE_NV 0x853D
+#define GL_E_TIMES_F_NV 0x8531
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
+#define GL_SCALE_BY_TWO_NV 0x853E
+#define GL_SCALE_BY_FOUR_NV 0x853F
+#define GL_SCALE_BY_ONE_HALF_NV 0x8540
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
+#define GL_DISCARD_NV 0x8530
+#define GL_COMBINER_INPUT_NV 0x8542
+#define GL_COMBINER_MAPPING_NV 0x8543
+#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
+#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
+#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
+#define GL_COMBINER_MUX_SUM_NV 0x8547
+#define GL_COMBINER_SCALE_NV 0x8548
+#define GL_COMBINER_BIAS_NV 0x8549
+#define GL_COMBINER_AB_OUTPUT_NV 0x854A
+#define GL_COMBINER_CD_OUTPUT_NV 0x854B
+#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
+#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
+#define GL_COLOR_SUM_CLAMP_NV 0x854F
+#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
+
+typedef void (APIENTRY * glCombinerParameterfvNVPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * glCombinerParameterfNVPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRY * glCombinerParameterivNVPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRY * glCombinerParameteriNVPROC) (GLenum pname, GLint param);
+typedef void (APIENTRY * glCombinerInputNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (APIENTRY * glCombinerOutputNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+typedef void (APIENTRY * glFinalCombinerInputNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (APIENTRY * glGetCombinerInputParameterfvNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * glGetCombinerInputParameterivNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
+typedef void (APIENTRY * glGetCombinerOutputParameterfvNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * glGetCombinerOutputParameterivNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
+typedef void (APIENTRY * glGetFinalCombinerInputParameterfvNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * glGetFinalCombinerInputParameterivNVPROC) (GLenum variable, GLenum pname, GLint *params);
+
+extern glCombinerParameterfvNVPROC glCombinerParameterfvNV;
+extern glCombinerParameterfNVPROC glCombinerParameterfNV;
+extern glCombinerParameterivNVPROC glCombinerParameterivNV;
+extern glCombinerParameteriNVPROC glCombinerParameteriNV;
+extern glCombinerInputNVPROC glCombinerInputNV;
+extern glCombinerOutputNVPROC glCombinerOutputNV;
+extern glFinalCombinerInputNVPROC glFinalCombinerInputNV;
+extern glGetCombinerInputParameterfvNVPROC glGetCombinerInputParameterfvNV;
+extern glGetCombinerInputParameterivNVPROC glGetCombinerInputParameterivNV;
+extern glGetCombinerOutputParameterfvNVPROC glGetCombinerOutputParameterfvNV;
+extern glGetCombinerOutputParameterivNVPROC glGetCombinerOutputParameterivNV;
+extern glGetFinalCombinerInputParameterfvNVPROC glGetFinalCombinerInputParameterfvNV;
+extern glGetFinalCombinerInputParameterivNVPROC glGetFinalCombinerInputParameterivNV;
+
+#endif /* GL_NV_register_combiners */
+
+/*-------------------------------------------------------------------*/
+/*------------ARB_MULTISAMPLE----------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_ARB_multisample
+#define GL_ARB_multisample 1
+
+#define GL_MULTISAMPLE_ARB 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
+#define GL_SAMPLE_COVERAGE_ARB 0x80A0
+#define GL_SAMPLE_BUFFERS_ARB 0x80A8
+#define GL_SAMPLES_ARB 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000
+
+typedef void (APIENTRY * glSampleCoverageARBPROC) (GLclampf value, GLboolean invert );
+
+extern glSampleCoverageARBPROC glSampleCoverageARB;
+
+#endif /* GL_ARB_multisample */
+
+/*-------------------------------------------------------------------*/
+/*------------NV_TEXTURE_SHADER--------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_NV_texture_shader
+#define GL_NV_texture_shader 1
+
+#define GL_TEXTURE_SHADER_NV 0x86DE
+#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
+#define GL_SHADER_OPERATION_NV 0x86DF
+#define GL_CULL_MODES_NV 0x86E0
+#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
+#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
+#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
+#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
+#define GL_CONST_EYE_NV 0x86E5
+#define GL_SHADER_CONSISTENT_NV 0x86DD
+#define GL_PASS_THROUGH_NV 0x86E6
+#define GL_CULL_FRAGMENT_NV 0x86E7
+#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
+#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
+#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
+#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
+#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
+#define GL_DOT_PRODUCT_NV 0x86EC
+#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
+#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
+#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
+#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
+#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
+#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
+#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
+#define GL_HILO_NV 0x86F4
+#define GL_DSDT_NV 0x86F5
+#define GL_DSDT_MAG_NV 0x86F6
+#define GL_DSDT_MAG_VIB_NV 0x86F7
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
+#define GL_SIGNED_RGBA_NV 0x86FB
+#define GL_SIGNED_RGBA8_NV 0x86FC
+#define GL_SIGNED_RGB_NV 0x86FE
+#define GL_SIGNED_RGB8_NV 0x86FF
+#define GL_SIGNED_LUMINANCE_NV 0x8701
+#define GL_SIGNED_LUMINANCE8_NV 0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
+#define GL_SIGNED_ALPHA_NV 0x8705
+#define GL_SIGNED_ALPHA8_NV 0x8706
+#define GL_SIGNED_INTENSITY_NV 0x8707
+#define GL_SIGNED_INTENSITY8_NV 0x8708
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+#define GL_HILO16_NV 0x86F8
+#define GL_SIGNED_HILO_NV 0x86F9
+#define GL_SIGNED_HILO16_NV 0x86FA
+#define GL_DSDT8_NV 0x8709
+#define GL_DSDT8_MAG8_NV 0x870A
+#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
+#define GL_HI_SCALE_NV 0x870E
+#define GL_LO_SCALE_NV 0x870F
+#define GL_DS_SCALE_NV 0x8710
+#define GL_DT_SCALE_NV 0x8711
+#define GL_MAGNITUDE_SCALE_NV 0x8712
+#define GL_VIBRANCE_SCALE_NV 0x8713
+#define GL_HI_BIAS_NV 0x8714
+#define GL_LO_BIAS_NV 0x8715
+#define GL_DS_BIAS_NV 0x8716
+#define GL_DT_BIAS_NV 0x8717
+#define GL_MAGNITUDE_BIAS_NV 0x8718
+#define GL_VIBRANCE_BIAS_NV 0x8719
+#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
+#define GL_TEXTURE_HI_SIZE_NV 0x871B
+#define GL_TEXTURE_LO_SIZE_NV 0x871C
+#define GL_TEXTURE_DS_SIZE_NV 0x871D
+#define GL_TEXTURE_DT_SIZE_NV 0x871E
+#define GL_TEXTURE_MAG_SIZE_NV 0x871F
+
+#endif /* GL_NV_texture_shader */
+
+/*-------------------------------------------------------------------*/
+/*------------GL_NV_TEXTURE_RECTANGLE--------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_NV_texture_rectangle
+#define GL_NV_texture_rectangle 1
+
+#define GL_TEXTURE_RECTANGLE_NV 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
+
+#endif /* GL_NV_texture_recrangle */
+
+/*-------------------------------------------------------------------*/
+/*------------NV_TEXTURE_ENV_COMBINE4--------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_NV_texture_env_combine4 1
+
+#define GL_COMBINE4_NV 0x8503
+#define GL_SOURCE3_RGB_NV 0x8583
+#define GL_SOURCE3_ALPHA_NV 0x858B
+#define GL_OPERAND3_RGB_NV 0x8593
+#define GL_OPERAND3_ALPHA_NV 0x859B
+
+#endif /* GL_NV_texture_env_combine */
+
+/*-------------------------------------------------------------------*/
+/*------------NV_FOG_DISTANCE----------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_NV_fog_distance
+#define GL_NV_fog_distance 1
+
+#define GL_FOG_DISTANCE_MODE_NV 0x855A
+#define GL_EYE_RADIAL_NV 0x855B
+#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
+
+#endif /* GL_NV_fog_distance */
+
+/*-------------------------------------------------------------------*/
+/*------------EXT_TEXTURE_FILTER_ANISOTROPIC-------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+
+#endif /* GL_EXT_texture_filter_anisotropic */
+
+/*-------------------------------------------------------------------*/
+/*------------SGIS_GENERATE_MIPMAP-----------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_SGIS_generate_mipmap 1
+
+#define GL_GENERATE_MIPMAP_SGIS 0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
+
+#endif /* GL_SGIS_generate_mipmap */
+
+/*-------------------------------------------------------------------*/
+/*------------NV_TEXGEN_REFLECTION-----------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NV_texgen_reflection 1
+
+#define GL_NORMAL_MAP_NV 0x8511
+#define GL_REFLECTION_MAP_NV 0x8512
+
+#endif /* GL_NV_texgen_reflection */
+
+/*-------------------------------------------------------------------*/
+/*------------EXT_VERTEX_WEIGHTING-----------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_EXT_vertex_weighting 1
+
+#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 /* alias to GL_MODELVIEW_STACK_DEPTH */
+#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
+#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 /* alias to GL_MODELVIEW_MATRIX */
+#define GL_MODELVIEW1_MATRIX_EXT 0x8506
+#define GL_VERTEX_WEIGHTING_EXT 0x8509
+#define GL_MODELVIEW0_EXT 0x1700 /* alias to GL_MODELVIEW */
+#define GL_MODELVIEW1_EXT 0x850A
+#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
+#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
+#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
+#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
+#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
+#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
+
+typedef void (APIENTRY * glVertexWeightfEXTPROC) (GLfloat weight);
+typedef void (APIENTRY * glVertexWeightfvEXTPROC) (const GLfloat *weight);
+typedef void (APIENTRY * glVertexWeightPointerEXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer);
+
+extern glVertexWeightfEXTPROC glVertexWeightfEXT;
+extern glVertexWeightfvEXTPROC glVertexWeightfvEXT;
+extern glVertexWeightPointerEXTPROC glVertexWeightPointerEXT;
+
+#endif /* GL_EXT_vertex_weighting */
+
+/*-------------------------------------------------------------------*/
+/*------------NV_VERTEX_PROGRAM--------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_NV_vertex_program
+#define GL_NV_vertex_program 1
+
+#define GL_VERTEX_PROGRAM_NV 0x8620
+#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
+#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
+#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
+#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
+#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
+#define GL_CURRENT_ATTRIB_NV 0x8626
+#define GL_PROGRAM_PARAMETER_NV 0x8644
+#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
+#define GL_PROGRAM_TARGET_NV 0x8646
+#define GL_PROGRAM_LENGTH_NV 0x8627
+#define GL_PROGRAM_RESIDENT_NV 0x8647
+#define GL_PROGRAM_STRING_NV 0x8628
+#define GL_TRACK_MATRIX_NV 0x8648
+#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
+#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
+#define GL_MAX_TRACK_MATRICES_NV 0x862F
+#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
+#define GL_CURRENT_MATRIX_NV 0x8641
+#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
+#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
+#define GL_MODELVIEW_PROJECTION_NV 0x8629
+#define GL_MATRIX0_NV 0x8630
+#define GL_MATRIX1_NV 0x8631
+#define GL_MATRIX2_NV 0x8632
+#define GL_MATRIX3_NV 0x8633
+#define GL_MATRIX4_NV 0x8634
+#define GL_MATRIX5_NV 0x8635
+#define GL_MATRIX6_NV 0x8636
+#define GL_MATRIX7_NV 0x8637
+#define GL_IDENTITY_NV 0x862A
+#define GL_INVERSE_NV 0x862B
+#define GL_TRANSPOSE_NV 0x862C
+#define GL_INVERSE_TRANSPOSE_NV 0x862D
+#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
+#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
+#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
+#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
+#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
+#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
+#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
+#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
+#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
+#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
+#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
+#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
+#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
+#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
+#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
+#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
+#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
+#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
+#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
+#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
+#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
+#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
+#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
+#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
+#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
+#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
+#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
+#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
+#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
+#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
+#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
+#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
+#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
+#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
+#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
+#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
+#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
+#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
+#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
+#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
+#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
+#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
+#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
+#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
+#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
+#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
+#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
+#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
+
+typedef void (APIENTRY * glBindProgramNVPROC) (GLenum target, GLuint id);
+typedef void (APIENTRY * glDeleteProgramsNVPROC) (GLsizei n, const GLuint *ids);
+typedef void (APIENTRY * glExecuteProgramNVPROC) (GLenum target, GLuint id, const GLfloat *params);
+typedef void (APIENTRY * glGenProgramsNVPROC) (GLsizei n, GLuint *ids);
+typedef GLboolean (APIENTRY * glAreProgramsResidentNVPROC) (GLsizei n, const GLuint *ids, GLboolean *residences);
+typedef void (APIENTRY * glRequestResidentProgramsNVPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRY * glGetProgramParameterfvNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * glGetProgramParameterdvNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRY * glGetProgramivNVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRY * glGetProgramStringNVPROC) (GLuint id, GLenum pname, GLubyte *program);
+typedef void (APIENTRY * glGetTrackMatrixivNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params);
+typedef void (APIENTRY * glGetVertexAttribdvNVPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRY * glGetVertexAttribfvNVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * glGetVertexAttribivNVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRY * glGetVertexAttribPointervNVPROC) (GLuint index, GLenum pname, GLvoid **pointer);
+typedef GLboolean (APIENTRY * glIsProgramNVPROC) (GLuint id);
+typedef void (APIENTRY * glLoadProgramNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program);
+typedef void (APIENTRY * glProgramParameter4fNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRY * glProgramParameter4dNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRY * glProgramParameter4dvNVPROC) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRY * glProgramParameter4fvNVPROC) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRY * glProgramParameters4dvNVPROC) (GLenum target, GLuint index, GLuint num, const GLdouble *params);
+typedef void (APIENTRY * glProgramParameters4fvNVPROC) (GLenum target, GLuint index, GLuint num, const GLfloat *params);
+typedef void (APIENTRY * glTrackMatrixNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
+typedef void (APIENTRY * glVertexAttribPointerNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRY * glVertexAttrib1sNVPROC) (GLuint index, GLshort x);
+typedef void (APIENTRY * glVertexAttrib1fNVPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRY * glVertexAttrib1dNVPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRY * glVertexAttrib2sNVPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRY * glVertexAttrib2fNVPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRY * glVertexAttrib2dNVPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRY * glVertexAttrib3sNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRY * glVertexAttrib3fNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * glVertexAttrib3dNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRY * glVertexAttrib4sNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRY * glVertexAttrib4fNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRY * glVertexAttrib4dNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRY * glVertexAttrib4ubNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRY * glVertexAttrib1svNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRY * glVertexAttrib1fvNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRY * glVertexAttrib1dvNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRY * glVertexAttrib2svNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRY * glVertexAttrib2fvNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRY * glVertexAttrib2dvNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRY * glVertexAttrib3svNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRY * glVertexAttrib3fvNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRY * glVertexAttrib3dvNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRY * glVertexAttrib4svNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRY * glVertexAttrib4fvNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRY * glVertexAttrib4dvNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRY * glVertexAttrib4ubvNVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRY * glVertexAttribs1svNVPROC) (GLuint index, GLsizei n, const GLshort *v);
+typedef void (APIENTRY * glVertexAttribs1fvNVPROC) (GLuint index, GLsizei n, const GLfloat *v);
+typedef void (APIENTRY * glVertexAttribs1dvNVPROC) (GLuint index, GLsizei n, const GLdouble *v);
+typedef void (APIENTRY * glVertexAttribs2svNVPROC) (GLuint index, GLsizei n, const GLshort *v);
+typedef void (APIENTRY * glVertexAttribs2fvNVPROC) (GLuint index, GLsizei n, const GLfloat *v);
+typedef void (APIENTRY * glVertexAttribs2dvNVPROC) (GLuint index, GLsizei n, const GLdouble *v);
+typedef void (APIENTRY * glVertexAttribs3svNVPROC) (GLuint index, GLsizei n, const GLshort *v);
+typedef void (APIENTRY * glVertexAttribs3fvNVPROC) (GLuint index, GLsizei n, const GLfloat *v);
+typedef void (APIENTRY * glVertexAttribs3dvNVPROC) (GLuint index, GLsizei n, const GLdouble *v);
+typedef void (APIENTRY * glVertexAttribs4svNVPROC) (GLuint index, GLsizei n, const GLshort *v);
+typedef void (APIENTRY * glVertexAttribs4fvNVPROC) (GLuint index, GLsizei n, const GLfloat *v);
+typedef void (APIENTRY * glVertexAttribs4dvNVPROC) (GLuint index, GLsizei n, const GLdouble *v);
+typedef void (APIENTRY * glVertexAttribs4ubvNVPROC) (GLuint index, GLsizei n, const GLubyte *v);
+
+extern glBindProgramNVPROC glBindProgramNV;
+extern glDeleteProgramsNVPROC glDeleteProgramsNV;
+extern glExecuteProgramNVPROC glExecuteProgramNV;
+extern glGenProgramsNVPROC glGenProgramsNV;
+extern glAreProgramsResidentNVPROC glAreProgramsResidentNV;
+extern glRequestResidentProgramsNVPROC glRequestResidentProgramsNV;
+extern glGetProgramParameterfvNVPROC glGetProgramParameterfvNV;
+extern glGetProgramParameterdvNVPROC glGetProgramParameterdvNV;
+extern glGetProgramivNVPROC glGetProgramivNV;
+extern glGetProgramStringNVPROC glGetProgramStringNV;
+extern glGetTrackMatrixivNVPROC glGetTrackMatrixivNV;
+extern glGetVertexAttribdvNVPROC glGetVertexAttribdvNV;
+extern glGetVertexAttribfvNVPROC glGetVertexAttribfvNV;
+extern glGetVertexAttribivNVPROC glGetVertexAttribivNV;
+extern glGetVertexAttribPointervNVPROC glGetVertexAttribPointervNV;
+extern glIsProgramNVPROC glIsProgramNV;
+extern glLoadProgramNVPROC glLoadProgramNV;
+extern glProgramParameter4fNVPROC glProgramParameter4fNV;
+extern glProgramParameter4dNVPROC glProgramParameter4dNV;
+extern glProgramParameter4dvNVPROC glProgramParameter4dvNV;
+extern glProgramParameter4fvNVPROC glProgramParameter4fvNV;
+extern glProgramParameters4dvNVPROC glProgramParameters4dvNV;
+extern glProgramParameters4fvNVPROC glProgramParameters4fvNV;
+extern glTrackMatrixNVPROC glTrackMatrixNV;
+extern glVertexAttribPointerNVPROC glVertexAttribPointerNV;
+extern glVertexAttrib1sNVPROC glVertexAttrib1sNV;
+extern glVertexAttrib1fNVPROC glVertexAttrib1fNV;
+extern glVertexAttrib1dNVPROC glVertexAttrib1dNV;
+extern glVertexAttrib2sNVPROC glVertexAttrib2sNV;
+extern glVertexAttrib2fNVPROC glVertexAttrib2fNV;
+extern glVertexAttrib2dNVPROC glVertexAttrib2dNV;
+extern glVertexAttrib3sNVPROC glVertexAttrib3sNV;
+extern glVertexAttrib3fNVPROC glVertexAttrib3fNV;
+extern glVertexAttrib3dNVPROC glVertexAttrib3dNV;
+extern glVertexAttrib4sNVPROC glVertexAttrib4sNV;
+extern glVertexAttrib4fNVPROC glVertexAttrib4fNV;
+extern glVertexAttrib4dNVPROC glVertexAttrib4dNV;
+extern glVertexAttrib4ubNVPROC glVertexAttrib4ubNV;
+extern glVertexAttrib1svNVPROC glVertexAttrib1svNV;
+extern glVertexAttrib1fvNVPROC glVertexAttrib1fvNV;
+extern glVertexAttrib1dvNVPROC glVertexAttrib1dvNV;
+extern glVertexAttrib2svNVPROC glVertexAttrib2svNV;
+extern glVertexAttrib2fvNVPROC glVertexAttrib2fvNV;
+extern glVertexAttrib2dvNVPROC glVertexAttrib2dvNV;
+extern glVertexAttrib3svNVPROC glVertexAttrib3svNV;
+extern glVertexAttrib3fvNVPROC glVertexAttrib3fvNV;
+extern glVertexAttrib3dvNVPROC glVertexAttrib3dvNV;
+extern glVertexAttrib4svNVPROC glVertexAttrib4svNV;
+extern glVertexAttrib4fvNVPROC glVertexAttrib4fvNV;
+extern glVertexAttrib4dvNVPROC glVertexAttrib4dvNV;
+extern glVertexAttrib4ubvNVPROC glVertexAttrib4ubvNV;
+extern glVertexAttribs1svNVPROC glVertexAttribs1svNV;
+extern glVertexAttribs1fvNVPROC glVertexAttribs1fvNV;
+extern glVertexAttribs1dvNVPROC glVertexAttribs1dvNV;
+extern glVertexAttribs2svNVPROC glVertexAttribs2svNV;
+extern glVertexAttribs2fvNVPROC glVertexAttribs2fvNV;
+extern glVertexAttribs2dvNVPROC glVertexAttribs2dvNV;
+extern glVertexAttribs3svNVPROC glVertexAttribs3svNV;
+extern glVertexAttribs3fvNVPROC glVertexAttribs3fvNV;
+extern glVertexAttribs3dvNVPROC glVertexAttribs3dvNV;
+extern glVertexAttribs4svNVPROC glVertexAttribs4svNV;
+extern glVertexAttribs4fvNVPROC glVertexAttribs4fvNV;
+extern glVertexAttribs4dvNVPROC glVertexAttribs4dvNV;
+extern glVertexAttribs4ubvNVPROC glVertexAttribs4ubvNV;
+
+#endif /* GL_NV_vertex_program */
+
+/*-------------------------------------------------------------------*/
+/*------------NV_FENCE-----------------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+
+#define GL_ALL_COMPLETED_NV 0x84F2
+#define GL_FENCE_STATUS_NV 0x84F3
+#define GL_FENCE_CONDITION_NV 0x84F4
+
+typedef void (APIENTRY * glGenFencesNVPROC) (GLsizei n, GLuint *fences);
+typedef void (APIENTRY * glDeleteFencesNVPROC) (GLsizei n, const GLuint *fences);
+typedef void (APIENTRY * glSetFenceNVPROC) (GLuint fence, GLenum condition);
+typedef GLboolean (APIENTRY * glTestFenceNVPROC) (GLuint fence);
+typedef void (APIENTRY * glFinishFenceNVPROC) (GLuint fence);
+typedef GLboolean (APIENTRY * glIsFenceNVPROC) (GLuint fence);
+typedef void (APIENTRY * glGetFenceivNVPROC) (GLuint fence, GLenum pname, GLint *params);
+
+extern glGenFencesNVPROC glGenFencesNV;
+extern glDeleteFencesNVPROC glDeleteFencesNV;
+extern glSetFenceNVPROC glSetFenceNV;
+extern glTestFenceNVPROC glTestFenceNV;
+extern glFinishFenceNVPROC glFinishFenceNV;
+extern glIsFenceNVPROC glIsFenceNV;
+extern glGetFenceivNVPROC glGetFenceivNV;
+
+#endif /* GL_NV_fence */
+
+/*-------------------------------------------------------------------*/
+/*------------NV_TEXTURE_SHADER2-------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_NV_texture_shader2
+#define GL_NV_texture_shader2
+
+#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
+#define GL_HILO_NV 0x86F4
+#define GL_DSDT_NV 0x86F5
+#define GL_DSDT_MAG_NV 0x86F6
+#define GL_DSDT_MAG_VIB_NV 0x86F7
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
+#define GL_SIGNED_RGBA_NV 0x86FB
+#define GL_SIGNED_RGBA8_NV 0x86FC
+#define GL_SIGNED_RGB_NV 0x86FE
+#define GL_SIGNED_RGB8_NV 0x86FF
+#define GL_SIGNED_LUMINANCE_NV 0x8701
+#define GL_SIGNED_LUMINANCE8_NV 0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
+#define GL_SIGNED_ALPHA_NV 0x8705
+#define GL_SIGNED_ALPHA8_NV 0x8706
+#define GL_SIGNED_INTENSITY_NV 0x8707
+#define GL_SIGNED_INTENSITY8_NV 0x8708
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+#define GL_HILO16_NV 0x86F8
+#define GL_SIGNED_HILO_NV 0x86F9
+#define GL_SIGNED_HILO16_NV 0x86FA
+#define GL_DSDT8_NV 0x8709
+#define GL_DSDT8_MAG8_NV 0x870A
+#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
+
+#endif /* GL_NV_texture_shader2 */
+
+/*-------------------------------------------------------------------*/
+/*------------NV_BLEND_SQUARE----------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_NV_blend_square
+#define GL_NV_blend_square 1
+
+#endif /* GL_NV_blend_square */
+
+/*-------------------------------------------------------------------*/
+/*------------NV_LIGHT_MAX_EXPONENT----------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_NV_light_max_exponent
+#define GL_NV_light_max_exponent 1
+
+#define GL_MAX_SHININESS_NV 0x8504
+#define GL_MAX_SPOT_EXPONENT_NV 0x8505
+
+#endif /* GL_NV_light_max_exponent */
+
+/*-------------------------------------------------------------------*/
+/*------------NV_PACKED_DEPTH_STENCIL--------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_NV_packed_depth_stencil 1
+
+#define GL_DEPTH_STENCIL_NV 0x84F9
+#define GL_UNSIGNED_INT_24_8_NV 0x84FA
+
+#endif /* GL_NV_packed_depth_stencil */
+
+/*-------------------------------------------------------------------*/
+/*------------NV_REGISTER_COMBINERS2---------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_NV_register_combiners2
+#define GL_NV_register_combiners2
+
+#define GL_PER_STAGE_CONSTANTS_NV 0x8535
+
+typedef void (APIENTRY * glCombinerStageParameterfvNVPROC) (GLenum stage, GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * glGetCombinerStageParameterfvNVPROC) (GLenum stage, GLenum pname, GLfloat *params);
+
+extern glCombinerStageParameterfvNVPROC glCombinerStageParameterfvNV;
+extern glGetCombinerStageParameterfvNVPROC glGetCombinerStageParameterfvNV;
+
+#endif /* GL_NV_register_combiners2 */
+
+/*-------------------------------------------------------------------*/
+/*------------EXT_ABGR-----------------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_EXT_abgr
+#define GL_EXT_abgr 1
+
+#define GL_ABGR_EXT 0x8000
+
+#endif /* GL_EXT_abgr */
+
+/*-------------------------------------------------------------------*/
+/*------------EXT_STENCIL_WRAP---------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_EXT_stencil_wrap 1
+
+#define GL_INCR_WRAP_EXT 0x8507
+#define GL_DECR_WRAP_EXT 0x8508
+
+#endif /* GL_EXT_stencil_wrap */
+
+/*-------------------------------------------------------------------*/
+/*------------EXT_TEXTURE_LOD_BIAS-----------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_EXT_texture_lod_bias 1
+
+#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
+
+#endif /* GL_EXT_texture_lod_bias */
+
+/*-------------------------------------------------------------------*/
+/*------------NV_EVALUATORS------------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_NV_evaluators
+#define GL_NV_evaluators 1
+
+#define GL_EVAL_2D_NV 0x86C0
+#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
+#define GL_MAP_TESSELLATION_NV 0x86C2
+#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
+#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
+#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
+#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
+#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
+#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
+#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
+#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
+#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
+#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
+#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
+#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
+#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
+#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
+#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
+#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
+#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
+#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
+#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
+#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
+#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
+
+typedef void (APIENTRY * glMapControlPointsNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points);
+typedef void (APIENTRY * glMapParameterivNVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRY * glMapParameterfvNVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * glGetMapControlPointsNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points);
+typedef void (APIENTRY * glGetMapParameterivNVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRY * glGetMapParameterfvNVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * glGetMapAttribParameterivNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRY * glGetMapAttribParameterfvNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * glEvalMapsNVPROC) (GLenum target, GLenum mode);
+
+extern glMapControlPointsNVPROC glMapControlPointsNV;
+extern glMapParameterivNVPROC glMapParameterivNV;
+extern glMapParameterfvNVPROC glMapParameterfvNV;
+extern glGetMapControlPointsNVPROC glGetMapControlPointsNV;
+extern glGetMapParameterivNVPROC glGetMapParameterivNV;
+extern glGetMapParameterfvNVPROC glGetMapParameterfvNV;
+extern glGetMapAttribParameterivNVPROC glGetMapAttribParameterivNV;
+extern glGetMapAttribParameterfvNVPROC glGetMapAttribParameterfvNV;
+extern glEvalMapsNVPROC glEvalMapsNV;
+
+#endif /* GL_NV_evaluators */
+
+/*-------------------------------------------------------------------*/
+/*------------NV_COPY_DEPTH_TO_COLOR---------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_NV_copy_depth_to_color 1
+
+#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
+#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
+
+#endif /* GL_NV_copy_depth_to_color */
+
+/*-------------------------------------------------------------------*/
+/*------------ATI_PN_TRIANGLES---------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_ATI_pn_triangles
+#define GL_ATI_pn_triangles 1
+
+#define GL_PN_TRIANGLES_ATI 0x87F0
+#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
+#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
+#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
+#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
+#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
+#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
+#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
+#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
+
+typedef void (APIENTRY * glPNTrianglesiATIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRY * glPNTrianglesfATIPROC) (GLenum pname, GLfloat param);
+
+extern glPNTrianglesiATIPROC glPNTrianglesiATI;
+extern glPNTrianglesfATIPROC glPNTrianglesfATI;
+
+#endif /* GL_ATI_pn_triangles */
+
+/*-------------------------------------------------------------------*/
+/*------------ARB_POINT_PARAMETERS-----------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_ARB_point_parameters
+#define GL_ARB_point_parameters 1
+
+#define GL_POINT_SIZE_MIN_ARB 0x8126
+#define GL_POINT_SIZE_MAX_ARB 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
+
+typedef void (APIENTRY * glPointParameterfARBPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRY * glPointParameterfvARBPROC) (GLenum pname, GLfloat *params);
+
+extern glPointParameterfARBPROC glPointParameterfARB;
+extern glPointParameterfvARBPROC glPointParameterfvARB;
+
+#endif /* GL_ARB_point_parameters */
+
+/*-------------------------------------------------------------------*/
+/*------------ARB_TEXTURE_ENV_CROSSBAR-------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_ARB_texture_env_crossbar
+#define GL_ARB_texture_env_crossbar 1
+
+#endif
+
+/*-------------------------------------------------------------------*/
+/*------------ARB_VERTEX_BLEND---------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_ARB_vertex_blend
+#define GL_ARB_vertex_blend 1
+
+#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
+#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
+#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
+#define GL_VERTEX_BLEND_ARB 0x86A7
+#define GL_CURRENT_WEIGHT_ARB 0x86A8
+#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
+#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
+#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
+#define GL_WEIGHT_ARRAY_ARB 0x86AD
+#define GL_MODELVIEW0_ARB 0x1700
+#define GL_MODELVIEW1_ARB 0x850A
+#define GL_MODELVIEW2_ARB 0x8722
+#define GL_MODELVIEW3_ARB 0x8723
+#define GL_MODELVIEW4_ARB 0x8724
+#define GL_MODELVIEW5_ARB 0x8725
+#define GL_MODELVIEW6_ARB 0x8726
+#define GL_MODELVIEW7_ARB 0x8727
+#define GL_MODELVIEW8_ARB 0x8728
+#define GL_MODELVIEW9_ARB 0x8729
+#define GL_MODELVIEW10_ARB 0x872A
+#define GL_MODELVIEW11_ARB 0x872B
+#define GL_MODELVIEW12_ARB 0x872C
+#define GL_MODELVIEW13_ARB 0x872D
+#define GL_MODELVIEW14_ARB 0x872E
+#define GL_MODELVIEW15_ARB 0x872F
+#define GL_MODELVIEW16_ARB 0x8730
+#define GL_MODELVIEW17_ARB 0x8731
+#define GL_MODELVIEW18_ARB 0x8732
+#define GL_MODELVIEW19_ARB 0x8733
+#define GL_MODELVIEW20_ARB 0x8734
+#define GL_MODELVIEW21_ARB 0x8735
+#define GL_MODELVIEW22_ARB 0x8736
+#define GL_MODELVIEW23_ARB 0x8737
+#define GL_MODELVIEW24_ARB 0x8738
+#define GL_MODELVIEW25_ARB 0x8739
+#define GL_MODELVIEW26_ARB 0x873A
+#define GL_MODELVIEW27_ARB 0x873B
+#define GL_MODELVIEW28_ARB 0x873C
+#define GL_MODELVIEW29_ARB 0x873D
+#define GL_MODELVIEW30_ARB 0x873E
+#define GL_MODELVIEW31_ARB 0x873F
+
+typedef void (APIENTRY * glWeightbvARBPROC) (GLint size, GLbyte *weights);
+typedef void (APIENTRY * glWeightsvARBPROC) (GLint size, GLshort *weights);
+typedef void (APIENTRY * glWeightivARBPROC) (GLint size, GLint *weights);
+typedef void (APIENTRY * glWeightfvARBPROC) (GLint size, GLfloat *weights);
+typedef void (APIENTRY * glWeightdvARBPROC) (GLint size, GLdouble *weights);
+typedef void (APIENTRY * glWeightubvARBPROC) (GLint size, GLubyte *weights);
+typedef void (APIENTRY * glWeightusvARBPROC) (GLint size, GLushort *weights);
+typedef void (APIENTRY * glWeightuivARBPROC) (GLint size, GLuint *weights);
+typedef void (APIENTRY * glWeightPointerARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
+typedef void (APIENTRY * glVertexBlendARBPROC) (GLint count);
+
+extern glWeightbvARBPROC glWeightbvARB;
+extern glWeightsvARBPROC glWeightsvARB;
+extern glWeightivARBPROC glWeightivARB;
+extern glWeightfvARBPROC glWeightfvARB;
+extern glWeightdvARBPROC glWeightdvARB;
+extern glWeightubvARBPROC glWeightubvARB;
+extern glWeightusvARBPROC glWeightusvARB;
+extern glWeightuivARBPROC glWeightuivARB;
+extern glWeightPointerARBPROC glWeightPointerARB;
+extern glVertexBlendARBPROC glVertexBlendARB;
+
+#endif /* GL_ARB_vertex_blend */
+
+/*-------------------------------------------------------------------*/
+/*------------EXT_MULTI_DRAW_ARRAYS----------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+
+typedef void (APIENTRY * glMultiDrawArraysEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (APIENTRY * glMultiDrawElementsEXTPROC) (GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);
+
+extern glMultiDrawArraysEXTPROC glMultiDrawArraysEXT;
+extern glMultiDrawElementsEXTPROC glMultiDrawElementsEXT;
+
+#endif /* GL_EXT_multi_draw_arrays */
+
+/*-------------------------------------------------------------------*/
+/*------------ARB_MATRIX_PALETTE-------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_ARB_matrix_palette
+#define GL_ARB_matrix_palette 1
+
+#define GL_MATRIX_PALETTE_ARB 0x8840
+#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
+#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
+#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
+#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
+#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
+#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
+#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
+#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
+
+typedef void (APIENTRY * glCurrentPaletteMatrixARBPROC) (GLint index);
+typedef void (APIENTRY * glMatrixIndexubvARBPROC) (GLint size, GLubyte *indices);
+typedef void (APIENTRY * glMatrixIndexusvARBPROC) (GLint size, GLushort *indices);
+typedef void (APIENTRY * glMatrixIndexuivARBPROC) (GLint size, GLuint *indices);
+typedef void (APIENTRY * glMatrixIndexPointerARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
+
+extern glCurrentPaletteMatrixARBPROC glCurrentPaletteMatrixARB;
+extern glMatrixIndexubvARBPROC glMatrixIndexubvARB;
+extern glMatrixIndexusvARBPROC glMatrixIndexusvARB;
+extern glMatrixIndexuivARBPROC glMatrixIndexuivARB;
+extern glMatrixIndexPointerARBPROC glMatrixIndexPointerARB;
+
+#endif /* GL_ARB_matrix_palette */
+
+/*-------------------------------------------------------------------*/
+/*------------EXT_VERTEX_SHADER--------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_EXT_vertex_shader
+#define GL_EXT_vertex_shader 1
+
+#define GL_VERTEX_SHADER_EXT 0x8780
+#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
+#define GL_OP_INDEX_EXT 0x8782
+#define GL_OP_NEGATE_EXT 0x8783
+#define GL_OP_DOT3_EXT 0x8784
+#define GL_OP_DOT4_EXT 0x8785
+#define GL_OP_MUL_EXT 0x8786
+#define GL_OP_ADD_EXT 0x8787
+#define GL_OP_MADD_EXT 0x8788
+#define GL_OP_FRAC_EXT 0x8789
+#define GL_OP_MAX_EXT 0x878A
+#define GL_OP_MIN_EXT 0x878B
+#define GL_OP_SET_GE_EXT 0x878C
+#define GL_OP_SET_LT_EXT 0x878D
+#define GL_OP_CLAMP_EXT 0x878E
+#define GL_OP_FLOOR_EXT 0x878F
+#define GL_OP_ROUND_EXT 0x8790
+#define GL_OP_EXP_BASE_2_EXT 0x8791
+#define GL_OP_LOG_BASE_2_EXT 0x8792
+#define GL_OP_POWER_EXT 0x8793
+#define GL_OP_RECIP_EXT 0x8794
+#define GL_OP_RECIP_SQRT_EXT 0x8795
+#define GL_OP_SUB_EXT 0x8796
+#define GL_OP_CROSS_PRODUCT_EXT 0x8797
+#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
+#define GL_OP_MOV_EXT 0x8799
+#define GL_OUTPUT_VERTEX_EXT 0x879A
+#define GL_OUTPUT_COLOR0_EXT 0x879B
+#define GL_OUTPUT_COLOR1_EXT 0x879C
+#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
+#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
+#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
+#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
+#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
+#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
+#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
+#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
+#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
+#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
+#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
+#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
+#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
+#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
+#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
+#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
+#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
+#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
+#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
+#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
+#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
+#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
+#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
+#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
+#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
+#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
+#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
+#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
+#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
+#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
+#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
+#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
+#define GL_OUTPUT_FOG_EXT 0x87BD
+#define GL_SCALAR_EXT 0x87BE
+#define GL_VECTOR_EXT 0x87BF
+#define GL_MATRIX_EXT 0x87C0
+#define GL_VARIANT_EXT 0x87C1
+#define GL_INVARIANT_EXT 0x87C2
+#define GL_LOCAL_CONSTANT_EXT 0x87C3
+#define GL_LOCAL_EXT 0x87C4
+#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
+#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
+#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
+#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
+#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
+#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
+#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
+#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
+#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
+#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
+#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
+#define GL_X_EXT 0x87D5
+#define GL_Y_EXT 0x87D6
+#define GL_Z_EXT 0x87D7
+#define GL_W_EXT 0x87D8
+#define GL_NEGATIVE_X_EXT 0x87D9
+#define GL_NEGATIVE_Y_EXT 0x87DA
+#define GL_NEGATIVE_Z_EXT 0x87DB
+#define GL_NEGATIVE_W_EXT 0x87DC
+#define GL_ZERO_EXT 0x87DD
+#define GL_ONE_EXT 0x87DE
+#define GL_NEGATIVE_ONE_EXT 0x87DF
+#define GL_NORMALIZED_RANGE_EXT 0x87E0
+#define GL_FULL_RANGE_EXT 0x87E1
+#define GL_CURRENT_VERTEX_EXT 0x87E2
+#define GL_MVP_MATRIX_EXT 0x87E3
+#define GL_VARIANT_VALUE_EXT 0x87E4
+#define GL_VARIANT_DATATYPE_EXT 0x87E5
+#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
+#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
+#define GL_VARIANT_ARRAY_EXT 0x87E8
+#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
+#define GL_INVARIANT_VALUE_EXT 0x87EA
+#define GL_INVARIANT_DATATYPE_EXT 0x87EB
+#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
+#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
+
+typedef void (APIENTRY * glBeginVertexShaderEXTPROC) ();
+typedef void (APIENTRY * glEndVertexShaderEXTPROC) ();
+typedef void (APIENTRY * glBindVertexShaderEXTPROC) (GLuint id);
+typedef GLuint (APIENTRY * glGenVertexShadersEXTPROC) (GLuint range);
+typedef void (APIENTRY * glDeleteVertexShaderEXTPROC) (GLuint id);
+typedef void (APIENTRY * glShaderOp1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
+typedef void (APIENTRY * glShaderOp2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
+typedef void (APIENTRY * glShaderOp3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
+typedef void (APIENTRY * glSwizzleEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (APIENTRY * glWriteMaskEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (APIENTRY * glInsertComponentEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef void (APIENTRY * glExtractComponentEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef GLuint (APIENTRY * glGenSymbolsEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components);
+typedef void (APIENTRY * glSetInvariantEXTPROC) (GLuint id, GLenum type, GLvoid *addr);
+typedef void (APIENTRY * glSetLocalConstantEXTPROC) (GLuint id, GLenum type, GLvoid *addr);
+typedef void (APIENTRY * glVariantbvEXTPROC) (GLuint id, GLbyte *addr);
+typedef void (APIENTRY * glVariantsvEXTPROC) (GLuint id, GLshort *addr);
+typedef void (APIENTRY * glVariantivEXTPROC) (GLuint id, GLint *addr);
+typedef void (APIENTRY * glVariantfvEXTPROC) (GLuint id, GLfloat *addr);
+typedef void (APIENTRY * glVariantdvEXTPROC) (GLuint id, GLdouble *addr);
+typedef void (APIENTRY * glVariantubvEXTPROC) (GLuint id, GLubyte *addr);
+typedef void (APIENTRY * glVariantusvEXTPROC) (GLuint id, GLushort *addr);
+typedef void (APIENTRY * glVariantuivEXTPROC) (GLuint id, GLuint *addr);
+typedef void (APIENTRY * glVariantPointerEXTPROC) (GLuint id, GLenum type, GLuint stride, GLvoid *addr);
+typedef void (APIENTRY * glEnableVariantClientStateEXTPROC) (GLuint id);
+typedef void (APIENTRY * glDisableVariantClientStateEXTPROC) (GLuint id);
+typedef GLuint (APIENTRY * glBindLightParameterEXTPROC) (GLenum light, GLenum value);
+typedef GLuint (APIENTRY * glBindMaterialParameterEXTPROC) (GLenum face, GLenum value);
+typedef GLuint (APIENTRY * glBindTexGenParameterEXTPROC) (GLenum unit, GLenum coord, GLenum value);
+typedef GLuint (APIENTRY * glBindTextureUnitParameterEXTPROC) (GLenum unit, GLenum value);
+typedef GLuint (APIENTRY * glBindParameterEXTPROC) (GLenum value);
+typedef GLboolean (APIENTRY * glIsVariantEnabledEXTPROC) (GLuint id, GLenum cap);
+typedef void (APIENTRY * glGetVariantBooleanvEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRY * glGetVariantIntegervEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRY * glGetVariantFloatvEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (APIENTRY * glGetVariantPointervEXTPROC) (GLuint id, GLenum value, GLvoid **data);
+typedef void (APIENTRY * glGetInvariantBooleanvEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRY * glGetInvariantIntegervEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRY * glGetInvariantFloatvEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (APIENTRY * glGetLocalConstantBooleanvEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRY * glGetLocalConstantIntegervEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRY * glGetLocalConstantFloatvEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+
+extern glBeginVertexShaderEXTPROC glBeginVertexShaderEXT;
+extern glEndVertexShaderEXTPROC glEndVertexShaderEXT;
+extern glBindVertexShaderEXTPROC glBindVertexShaderEXT;
+extern glGenVertexShadersEXTPROC glGenVertexShadersEXT;
+extern glDeleteVertexShaderEXTPROC glDeleteVertexShaderEXT;
+extern glShaderOp1EXTPROC glShaderOp1EXT;
+extern glShaderOp2EXTPROC glShaderOp2EXT;
+extern glShaderOp3EXTPROC glShaderOp3EXT;
+extern glSwizzleEXTPROC glSwizzleEXT;
+extern glWriteMaskEXTPROC glWriteMaskEXT;
+extern glInsertComponentEXTPROC glInsertComponentEXT;
+extern glExtractComponentEXTPROC glExtractComponentEXT;
+extern glGenSymbolsEXTPROC glGenSymbolsEXT;
+extern glSetInvariantEXTPROC glSetInvariantEXT;
+extern glSetLocalConstantEXTPROC glSetLocalConstantEXT;
+extern glVariantbvEXTPROC glVariantbvEXT;
+extern glVariantsvEXTPROC glVariantsvEXT;
+extern glVariantivEXTPROC glVariantivEXT;
+extern glVariantfvEXTPROC glVariantfvEXT;
+extern glVariantdvEXTPROC glVariantdvEXT;
+extern glVariantubvEXTPROC glVariantubvEXT;
+extern glVariantusvEXTPROC glVariantusvEXT;
+extern glVariantuivEXTPROC glVariantuivEXT;
+extern glVariantPointerEXTPROC glVariantPointerEXT;
+extern glEnableVariantClientStateEXTPROC glEnableVariantClientStateEXT;
+extern glDisableVariantClientStateEXTPROC glDisableVariantClientStateEXT;
+extern glBindLightParameterEXTPROC glBindLightParameterEXT;
+extern glBindMaterialParameterEXTPROC glBindMaterialParameterEXT;
+extern glBindTexGenParameterEXTPROC glBindTexGenParameterEXT;
+extern glBindTextureUnitParameterEXTPROC glBindTextureUnitParameterEXT;
+extern glBindParameterEXTPROC glBindParameterEXT;
+extern glIsVariantEnabledEXTPROC glIsVariantEnabledEXT;
+extern glGetVariantBooleanvEXTPROC glGetVariantBooleanvEXT;
+extern glGetVariantIntegervEXTPROC glGetVariantIntegervEXT;
+extern glGetVariantFloatvEXTPROC glGetVariantFloatvEXT;
+extern glGetVariantPointervEXTPROC glGetVariantPointervEXT;
+extern glGetInvariantBooleanvEXTPROC glGetInvariantBooleanvEXT;
+extern glGetInvariantIntegervEXTPROC glGetInvariantIntegervEXT;
+extern glGetInvariantFloatvEXTPROC glGetInvariantFloatvEXT;
+extern glGetLocalConstantBooleanvEXTPROC glGetLocalConstantBooleanvEXT;
+extern glGetLocalConstantIntegervEXTPROC glGetLocalConstantIntegervEXT;
+extern glGetLocalConstantFloatvEXTPROC glGetLocalConstantFloatvEXT;
+
+#endif /* GL_EXT_vertex_shader */
+
+/*-------------------------------------------------------------------*/
+/*------------ATI_ENVMAP_BUMPMAP-------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_ATI_envmap_bumpmap 1
+
+#define GL_BUMP_ROT_MATRIX_ATI 0x8775
+#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
+#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
+#define GL_BUMP_TEX_UNITS_ATI 0x8778
+#define GL_DUDV_ATI 0x8779
+#define GL_DU8DV8_ATI 0x877A
+#define GL_BUMP_ENVMAP_ATI 0x877B
+#define GL_BUMP_TARGET_ATI 0x877C
+
+typedef void (APIENTRY * glTexBumpParameterivATIPROC) (GLenum pname, GLint *param);
+typedef void (APIENTRY * glTexBumpParameterfvATIPROC) (GLenum pname, GLfloat *param);
+typedef void (APIENTRY * glGetTexBumpParameterivATIPROC) (GLenum pname, GLint *param);
+typedef void (APIENTRY * glGetTexBumpParameterfvATIPROC) (GLenum pname, GLfloat *param);
+
+extern glTexBumpParameterivATIPROC glTexBumpParameterivATI;
+extern glTexBumpParameterfvATIPROC glTexBumpParameterfvATI;
+extern glGetTexBumpParameterivATIPROC glGetTexBumpParameterivATI;
+extern glGetTexBumpParameterfvATIPROC glGetTexBumpParameterfvATI;
+
+#endif /* GL_ATI_envmap_bumpmap */
+
+/*-------------------------------------------------------------------*/
+/*------------ATI_FRAGMENT_SHADER------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_ATI_fragment_shader
+#define GL_ATI_fragment_shader 1
+
+#define GL_FRAGMENT_SHADER_ATI 0x8920
+#define GL_REG_0_ATI 0x8921
+#define GL_REG_1_ATI 0x8922
+#define GL_REG_2_ATI 0x8923
+#define GL_REG_3_ATI 0x8924
+#define GL_REG_4_ATI 0x8925
+#define GL_REG_5_ATI 0x8926
+#define GL_REG_6_ATI 0x8927
+#define GL_REG_7_ATI 0x8928
+#define GL_REG_8_ATI 0x8929
+#define GL_REG_9_ATI 0x892A
+#define GL_REG_10_ATI 0x892B
+#define GL_REG_11_ATI 0x892C
+#define GL_REG_12_ATI 0x892D
+#define GL_REG_13_ATI 0x892E
+#define GL_REG_14_ATI 0x892F
+#define GL_REG_15_ATI 0x8930
+#define GL_REG_16_ATI 0x8931
+#define GL_REG_17_ATI 0x8932
+#define GL_REG_18_ATI 0x8933
+#define GL_REG_19_ATI 0x8934
+#define GL_REG_20_ATI 0x8935
+#define GL_REG_21_ATI 0x8936
+#define GL_REG_22_ATI 0x8937
+#define GL_REG_23_ATI 0x8938
+#define GL_REG_24_ATI 0x8939
+#define GL_REG_25_ATI 0x893A
+#define GL_REG_26_ATI 0x893B
+#define GL_REG_27_ATI 0x893C
+#define GL_REG_28_ATI 0x893D
+#define GL_REG_29_ATI 0x893E
+#define GL_REG_30_ATI 0x893F
+#define GL_REG_31_ATI 0x8940
+#define GL_CON_0_ATI 0x8941
+#define GL_CON_1_ATI 0x8942
+#define GL_CON_2_ATI 0x8943
+#define GL_CON_3_ATI 0x8944
+#define GL_CON_4_ATI 0x8945
+#define GL_CON_5_ATI 0x8946
+#define GL_CON_6_ATI 0x8947
+#define GL_CON_7_ATI 0x8948
+#define GL_CON_8_ATI 0x8949
+#define GL_CON_9_ATI 0x894A
+#define GL_CON_10_ATI 0x894B
+#define GL_CON_11_ATI 0x894C
+#define GL_CON_12_ATI 0x894D
+#define GL_CON_13_ATI 0x894E
+#define GL_CON_14_ATI 0x894F
+#define GL_CON_15_ATI 0x8950
+#define GL_CON_16_ATI 0x8951
+#define GL_CON_17_ATI 0x8952
+#define GL_CON_18_ATI 0x8953
+#define GL_CON_19_ATI 0x8954
+#define GL_CON_20_ATI 0x8955
+#define GL_CON_21_ATI 0x8956
+#define GL_CON_22_ATI 0x8957
+#define GL_CON_23_ATI 0x8958
+#define GL_CON_24_ATI 0x8959
+#define GL_CON_25_ATI 0x895A
+#define GL_CON_26_ATI 0x895B
+#define GL_CON_27_ATI 0x895C
+#define GL_CON_28_ATI 0x895D
+#define GL_CON_29_ATI 0x895E
+#define GL_CON_30_ATI 0x895F
+#define GL_CON_31_ATI 0x8960
+#define GL_MOV_ATI 0x8961
+#define GL_ADD_ATI 0x8963
+#define GL_MUL_ATI 0x8964
+#define GL_SUB_ATI 0x8965
+#define GL_DOT3_ATI 0x8966
+#define GL_DOT4_ATI 0x8967
+#define GL_MAD_ATI 0x8968
+#define GL_LERP_ATI 0x8969
+#define GL_CND_ATI 0x896A
+#define GL_CND0_ATI 0x896B
+#define GL_DOT2_ADD_ATI 0x896C
+#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
+#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
+#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
+#define GL_NUM_PASSES_ATI 0x8970
+#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
+#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
+#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
+#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
+#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
+#define GL_SWIZZLE_STR_ATI 0x8976
+#define GL_SWIZZLE_STQ_ATI 0x8977
+#define GL_SWIZZLE_STR_DR_ATI 0x8978
+#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
+#define GL_SWIZZLE_STRQ_ATI 0x897A
+#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
+#define GL_RED_BIT_ATI 0x00000001
+#define GL_GREEN_BIT_ATI 0x00000002
+#define GL_BLUE_BIT_ATI 0x00000004
+#define GL_2X_BIT_ATI 0x00000001
+#define GL_4X_BIT_ATI 0x00000002
+#define GL_8X_BIT_ATI 0x00000004
+#define GL_HALF_BIT_ATI 0x00000008
+#define GL_QUARTER_BIT_ATI 0x00000010
+#define GL_EIGHTH_BIT_ATI 0x00000020
+#define GL_SATURATE_BIT_ATI 0x00000040
+#define GL_COMP_BIT_ATI 0x00000002
+#define GL_NEGATE_BIT_ATI 0x00000004
+#define GL_BIAS_BIT_ATI 0x00000008
+
+typedef GLuint (APIENTRY * glGenFragmentShadersATIPROC) (GLuint range);
+typedef void (APIENTRY * glBindFragmentShaderATIPROC) (GLuint id);
+typedef void (APIENTRY * glDeleteFragmentShaderATIPROC) (GLuint id);
+typedef void (APIENTRY * glBeginFragmentShaderATIPROC) (GLvoid);
+typedef void (APIENTRY * glEndFragmentShaderATIPROC) (GLvoid);
+typedef void (APIENTRY * glPassTexCoordATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
+typedef void (APIENTRY * glSampleMapATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
+typedef void (APIENTRY * glColorFragmentOp1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (APIENTRY * glColorFragmentOp2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (APIENTRY * glColorFragmentOp3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (APIENTRY * glAlphaFragmentOp1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (APIENTRY * glAlphaFragmentOp2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (APIENTRY * glAlphaFragmentOp3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (APIENTRY * glSetFragmentShaderConstantATIPROC) (GLuint dst, const GLfloat *value);
+
+extern glGenFragmentShadersATIPROC glGenFragmentShadersATI;
+extern glBindFragmentShaderATIPROC glBindFragmentShaderATI;
+extern glDeleteFragmentShaderATIPROC glDeleteFragmentShaderATI;
+extern glBeginFragmentShaderATIPROC glBeginFragmentShaderATI;
+extern glEndFragmentShaderATIPROC glEndFragmentShaderATI;
+extern glPassTexCoordATIPROC glPassTexCoordATI;
+extern glSampleMapATIPROC glSampleMapATI;
+extern glColorFragmentOp1ATIPROC glColorFragmentOp1ATI;
+extern glColorFragmentOp2ATIPROC glColorFragmentOp2ATI;
+extern glColorFragmentOp3ATIPROC glColorFragmentOp3ATI;
+extern glAlphaFragmentOp1ATIPROC glAlphaFragmentOp1ATI;
+extern glAlphaFragmentOp2ATIPROC glAlphaFragmentOp2ATI;
+extern glAlphaFragmentOp3ATIPROC glAlphaFragmentOp3ATI;
+extern glSetFragmentShaderConstantATIPROC glSetFragmentShaderConstantATI;
+
+#endif /* GL_ATI_fragment_shader */
+
+/*-------------------------------------------------------------------*/
+/*------------ATI_TEXTURE_MIRROR_ONCE--------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_ATI_texture_mirror_once 1
+
+#define GL_MIRROR_CLAMP_ATI 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
+
+#endif
+
+/*-------------------------------------------------------------------*/
+/*------------ATI_ELEMENT_ARRAY--------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_ATI_element_array
+#define GL_ATI_element_array 1
+
+#define GL_ELEMENT_ARRAY_ATI 0x8768
+#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
+#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
+
+typedef void (APIENTRY * glElementPointerATIPROC) (GLenum type, const GLvoid *pointer);
+typedef void (APIENTRY * glDrawElementArrayATIPROC) (GLenum mode, GLsizei count);
+typedef void (APIENTRY * glDrawRangeElementArrayATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
+
+extern glElementPointerATIPROC glElementPointerATI;
+extern glDrawElementArrayATIPROC glDrawElementArrayATI;
+extern glDrawRangeElementArrayATIPROC glDrawRangeElementArrayATI;
+
+#endif /* GL_ATI_element_array */
+
+/*-------------------------------------------------------------------*/
+/*------------ATI_VERTEX_STREAMS-------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_ATI_vertex_streams
+#define GL_ATI_vertex_streams 1
+
+#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
+#define GL_VERTEX_SOURCE_ATI 0x876C
+#define GL_VERTEX_STREAM0_ATI 0x876D
+#define GL_VERTEX_STREAM1_ATI 0x876E
+#define GL_VERTEX_STREAM2_ATI 0x876F
+#define GL_VERTEX_STREAM3_ATI 0x8770
+#define GL_VERTEX_STREAM4_ATI 0x8771
+#define GL_VERTEX_STREAM5_ATI 0x8772
+#define GL_VERTEX_STREAM6_ATI 0x8773
+#define GL_VERTEX_STREAM7_ATI 0x8774
+
+typedef void (APIENTRY * glClientActiveVertexStreamATIPROC) (GLenum stream);
+typedef void (APIENTRY * glVertexBlendEnviATIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRY * glVertexBlendEnvfATIPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRY * glVertexStream2sATIPROC) (GLenum stream, GLshort x, GLshort y);
+typedef void (APIENTRY * glVertexStream2svATIPROC) (GLenum stream, const GLshort *v);
+typedef void (APIENTRY * glVertexStream2iATIPROC) (GLenum stream, GLint x, GLint y);
+typedef void (APIENTRY * glVertexStream2ivATIPROC) (GLenum stream, const GLint *v);
+typedef void (APIENTRY * glVertexStream2fATIPROC) (GLenum stream, GLfloat x, GLfloat y);
+typedef void (APIENTRY * glVertexStream2fvATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (APIENTRY * glVertexStream2dATIPROC) (GLenum stream, GLdouble x, GLdouble y);
+typedef void (APIENTRY * glVertexStream2dvATIPROC) (GLenum stream, const GLdouble *v);
+typedef void (APIENTRY * glVertexStream3sATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRY * glVertexStream3svATIPROC) (GLenum stream, const GLshort *v);
+typedef void (APIENTRY * glVertexStream3iATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
+typedef void (APIENTRY * glVertexStream3ivATIPROC) (GLenum stream, const GLint *v);
+typedef void (APIENTRY * glVertexStream3fATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * glVertexStream3fvATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (APIENTRY * glVertexStream3dATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRY * glVertexStream3dvATIPROC) (GLenum stream, const GLdouble *v);
+typedef void (APIENTRY * glVertexStream4sATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRY * glVertexStream4svATIPROC) (GLenum stream, const GLshort *v);
+typedef void (APIENTRY * glVertexStream4iATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRY * glVertexStream4ivATIPROC) (GLenum stream, const GLint *v);
+typedef void (APIENTRY * glVertexStream4fATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRY * glVertexStream4fvATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (APIENTRY * glVertexStream4dATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRY * glVertexStream4dvATIPROC) (GLenum stream, const GLdouble *v);
+typedef void (APIENTRY * glNormalStream3bATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z);
+typedef void (APIENTRY * glNormalStream3bvATIPROC) (GLenum stream, const GLbyte *v);
+typedef void (APIENTRY * glNormalStream3sATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRY * glNormalStream3svATIPROC) (GLenum stream, const GLshort *v);
+typedef void (APIENTRY * glNormalStream3iATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
+typedef void (APIENTRY * glNormalStream3ivATIPROC) (GLenum stream, const GLint *v);
+typedef void (APIENTRY * glNormalStream3fATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * glNormalStream3fvATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (APIENTRY * glNormalStream3dATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRY * glNormalStream3dvATIPROC) (GLenum stream, const GLdouble *v);
+
+
+extern glClientActiveVertexStreamATIPROC glClientActiveVertexStreamATI;
+extern glVertexBlendEnviATIPROC glVertexBlendEnviATI;
+extern glVertexBlendEnvfATIPROC glVertexBlendEnvfATI;
+extern glVertexStream2sATIPROC glVertexStream2sATI;
+extern glVertexStream2svATIPROC glVertexStream2svATI;
+extern glVertexStream2iATIPROC glVertexStream2iATI;
+extern glVertexStream2ivATIPROC glVertexStream2ivATI;
+extern glVertexStream2fATIPROC glVertexStream2fATI;
+extern glVertexStream2fvATIPROC glVertexStream2fvATI;
+extern glVertexStream2dATIPROC glVertexStream2dATI;
+extern glVertexStream2dvATIPROC glVertexStream2dvATI;
+extern glVertexStream3sATIPROC glVertexStream3sATI;
+extern glVertexStream3svATIPROC glVertexStream3svATI;
+extern glVertexStream3iATIPROC glVertexStream3iATI;
+extern glVertexStream3ivATIPROC glVertexStream3ivATI;
+extern glVertexStream3fATIPROC glVertexStream3fATI;
+extern glVertexStream3fvATIPROC glVertexStream3fvATI;
+extern glVertexStream3dATIPROC glVertexStream3dATI;
+extern glVertexStream3dvATIPROC glVertexStream3dvATI;
+extern glVertexStream4sATIPROC glVertexStream4sATI;
+extern glVertexStream4svATIPROC glVertexStream4svATI;
+extern glVertexStream4iATIPROC glVertexStream4iATI;
+extern glVertexStream4ivATIPROC glVertexStream4ivATI;
+extern glVertexStream4fATIPROC glVertexStream4fATI;
+extern glVertexStream4fvATIPROC glVertexStream4fvATI;
+extern glVertexStream4dATIPROC glVertexStream4dATI;
+extern glVertexStream4dvATIPROC glVertexStream4dvATI;
+extern glNormalStream3bATIPROC glNormalStream3bATI;
+extern glNormalStream3bvATIPROC glNormalStream3bvATI;
+extern glNormalStream3sATIPROC glNormalStream3sATI;
+extern glNormalStream3svATIPROC glNormalStream3svATI;
+extern glNormalStream3iATIPROC glNormalStream3iATI;
+extern glNormalStream3ivATIPROC glNormalStream3ivATI;
+extern glNormalStream3fATIPROC glNormalStream3fATI;
+extern glNormalStream3fvATIPROC glNormalStream3fvATI;
+extern glNormalStream3dATIPROC glNormalStream3dATI;
+extern glNormalStream3dvATIPROC glNormalStream3dvATI;
+
+#endif /* GL_ATI_vertex_streams */
+
+/*-------------------------------------------------------------------*/
+/*------------ATI_VERTEX_ARRAY_OBJECT--------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_ATI_vertex_array_object 1
+
+#define GL_STATIC_ATI 0x8760
+#define GL_DYNAMIC_ATI 0x8761
+#define GL_PRESERVE_ATI 0x8762
+#define GL_DISCARD_ATI 0x8763
+#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
+#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
+#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
+#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
+
+typedef GLuint (APIENTRY * glNewObjectBufferATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage);
+typedef GLboolean (APIENTRY * glIsObjectBufferATIPROC) (GLuint buffer);
+typedef void (APIENTRY * glUpdateObjectBufferATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve);
+typedef void (APIENTRY * glGetObjectBufferfvATIPROC) (GLuint buffer, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * glGetObjectBufferivATIPROC) (GLuint buffer, GLenum pname, GLint *params);
+typedef void (APIENTRY * glFreeObjectBufferATIPROC) (GLuint buffer);
+typedef void (APIENTRY * glArrayObjectATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRY * glGetArrayObjectfvATIPROC) (GLenum array, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * glGetArrayObjectivATIPROC) (GLenum array, GLenum pname, GLint *params);
+typedef void (APIENTRY * glVariantArrayObjectATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRY * glGetVariantArrayObjectfvATIPROC) (GLuint id, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * glGetVariantArrayObjectivATIPROC) (GLuint id, GLenum pname, GLint *params);
+
+extern glNewObjectBufferATIPROC glNewObjectBufferATI;
+extern glIsObjectBufferATIPROC glIsObjectBufferATI;
+extern glUpdateObjectBufferATIPROC glUpdateObjectBufferATI;
+extern glGetObjectBufferfvATIPROC glGetObjectBufferfvATI;
+extern glGetObjectBufferivATIPROC glGetObjectBufferivATI;
+extern glFreeObjectBufferATIPROC glFreeObjectBufferATI;
+extern glArrayObjectATIPROC glArrayObjectATI;
+extern glGetArrayObjectfvATIPROC glGetArrayObjectfvATI;
+extern glGetArrayObjectivATIPROC glGetArrayObjectivATI;
+extern glVariantArrayObjectATIPROC glVariantArrayObjectATI;
+extern glGetVariantArrayObjectfvATIPROC glGetVariantArrayObjectfvATI;
+extern glGetVariantArrayObjectivATIPROC glGetVariantArrayObjectivATI;
+
+#endif /* GL_ATI_vertex_array_object */
+
+/*-------------------------------------------------------------------*/
+/*------------HP_OCCLUSION_TEST--------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_HP_occlusion_test
+#define GL_HP_occlusion_test 1
+
+#define GL_OCCLUSION_TEST_HP 0x8165;
+#define GL_OCCLUSION_TEST_RESULT_HP 0x8166;
+
+#endif /* GL_HP_occlusion_test */
+
+/*-------------------------------------------------------------------*/
+/*------------ATIX_POINT_SPRITES-------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_ATIX_point_sprites
+#define GL_ATIX_point_sprites 1
+
+#define GL_TEXTURE_POINT_MODE_ATIX 0x60b0
+#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60b1
+#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60b2
+#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60b3
+#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60b4
+#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60b5
+
+#endif /* GL_ATIX_point_sprites */
+
+/*-------------------------------------------------------------------*/
+/*------------ATIX_TEXTURE_ENV_ROUTE---------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_ATIX_texture_env_route
+#define GL_ATIX_texture_env_route 1
+
+#define GL_SECONDARY_COLOR_ATIX 0x8747
+#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748
+#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749
+
+#endif /* GL_ATIX_texture_env_route */
+
+/*-------------------------------------------------------------------*/
+/*------------NV_DEPTH_CLAMP-----------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_NV_depth_clamp
+#define GL_NV_depth_clamp 1
+
+#define GL_DEPTH_CLAMP_NV 0x864F
+
+#endif /* GL_NV_depth_clamp */
+
+/*-------------------------------------------------------------------*/
+/*------------NV_OCCLUSION_QUERY-------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_NV_occlusion_query
+#define GL_NV_occlusion_query 1
+
+#ifndef GL_HP_occlusion_test
+#define GL_OCCLUSION_TEST_HP 0x8165
+#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
+#endif /* GL_HP_occlusion_test */
+#define GL_PIXEL_COUNTER_BITS_NV 0x8864
+#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
+#define GL_PIXEL_COUNT_NV 0x8866
+#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
+
+typedef void (APIENTRY * glGenOcclusionQueriesNVPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRY * glDeleteOcclusionQueriesNVPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRY * glIsOcclusionQueryNVPROC) (GLuint id);
+typedef void (APIENTRY * glBeginOcclusionQueryNVPROC) (GLuint id);
+typedef void (APIENTRY * glEndOcclusionQueryNVPROC) (void);
+typedef void (APIENTRY * glGetOcclusionQueryivNVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRY * glGetOcclusionQueryuivNVPROC) (GLuint id, GLenum pname, GLuint *params);
+
+extern glGenOcclusionQueriesNVPROC glGenOcclusionQueriesNV;
+extern glDeleteOcclusionQueriesNVPROC glDeleteOcclusionQueriesNV;
+extern glIsOcclusionQueryNVPROC glIsOcclusionQueryNV;
+extern glBeginOcclusionQueryNVPROC glBeginOcclusionQueryNV;
+extern glEndOcclusionQueryNVPROC glEndOcclusionQueryNV;
+extern glGetOcclusionQueryivNVPROC glGetOcclusionQueryivNV;
+extern glGetOcclusionQueryuivNVPROC glGetOcclusionQueryuivNV;
+
+#endif /* GL_NV_occlusion_query */
+
+/*-------------------------------------------------------------------*/
+/*------------NV_POINT_SPRITE----------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_NV_point_sprite
+#define GL_NV_point_sprite 1
+
+#define GL_POINT_SPRITE_NV 0x8861
+#define GL_COORD_REPLACE_NV 0x8862
+#define GL_POINT_SPRITE_R_MODE_NV 0x8863
+
+typedef void (APIENTRY * glPointParameteriNVPROC) (GLenum pname, GLint param);
+typedef void (APIENTRY * glPointParameterivNVPROC) (GLenum pname, const GLint *params);
+
+extern glPointParameteriNVPROC glPointParameteriNV;
+extern glPointParameterivNVPROC glPointParameterivNV;
+
+#endif /* GL_NV_point_sprite */
+
+/*-------------------------------------------------------------------*/
+/*------------NV_TEXTURE_SHADER3-------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_NV_texture_shader3
+#define GL_NV_texture_shader3 1
+
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
+#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
+#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
+#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
+#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
+#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
+#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
+#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
+#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
+#define GL_HILO8_NV 0x885E
+#define GL_SIGNED_HILO8_NV 0x885F
+#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
+
+#endif /* GL_NV_texture_shader3 */
+
+/*-------------------------------------------------------------------*/
+/*------------NV_VERTEX_PROGRAM1_1-----------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_NV_vertex_program1_1
+#define GL_NV_vertex_program1_1
+
+#endif /* GL_NV_vertex_program1_1 */
+
+/*-------------------------------------------------------------------*/
+/*------------ARB_TEXTURE_MIRRORED_REPEAT----------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_ARB_texture_mirrored_repeat 1
+
+#define GL_GL_MIRRORED_REPEAT_ARB 0x8370
+
+#endif /* GL_ARB_texture_mirrored_repeat */
+
+/*-------------------------------------------------------------------*/
+/*------------ARB_SHADOW---------------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_ARB_shadow
+#define GL_ARB_shadow 1
+
+#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
+#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
+#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
+
+#endif /* GL_ARB_shadow */
+
+/*-------------------------------------------------------------------*/
+/*------------ARB_SHADOW_AMBIENT-------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_ARB_shadow_ambient 1
+
+#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
+
+#endif /* GL_ARB_shadow_ambient */
+
+/*-------------------------------------------------------------------*/
+/*------------ARB_DEPTH_TEXTURE--------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_ARB_depth_texture
+#define GL_ARB_depth_texture 1
+
+#define GL_DEPTH_COMPONENT16_ARB 0x81A5
+#define GL_DEPTH_COMPONENT24_ARB 0x81A6
+#define GL_DEPTH_COMPONENT32_ARB 0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
+
+#endif /* GL_ARB_depth_texture */
+
+/*-------------------------------------------------------------------*/
+/*------------ARB_WINDOW_POS-----------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_ARB_window_pos
+#define GL_ARB_window_pos 1
+
+typedef void (APIENTRY * glWindowPos2dARBPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRY * glWindowPos2fARBPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRY * glWindowPos2iARBPROC) (GLint x, GLint y);
+typedef void (APIENTRY * glWindowPos2sARBPROC) (GLshort x, GLshort y);
+typedef void (APIENTRY * glWindowPos2dvARBPROC) (const GLdouble *p);
+typedef void (APIENTRY * glWindowPos2fvARBPROC) (const GLfloat *p);
+typedef void (APIENTRY * glWindowPos2ivARBPROC) (const GLint *p);
+typedef void (APIENTRY * glWindowPos2svARBPROC) (const GLshort *p);
+typedef void (APIENTRY * glWindowPos3dARBPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRY * glWindowPos3fARBPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * glWindowPos3iARBPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRY * glWindowPos3sARBPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRY * glWindowPos3dvARBPROC) (const GLdouble *p);
+typedef void (APIENTRY * glWindowPos3fvARBPROC) (const GLfloat *p);
+typedef void (APIENTRY * glWindowPos3ivARBPROC) (const GLint *p);
+typedef void (APIENTRY * glWindowPos3svARBPROC) (const GLshort *p);
+
+extern glWindowPos2dARBPROC glWindowPos2dARB;
+extern glWindowPos2fARBPROC glWindowPos2fARB;
+extern glWindowPos2iARBPROC glWindowPos2iARB;
+extern glWindowPos2sARBPROC glWindowPos2sARB;
+extern glWindowPos2dvARBPROC glWindowPos2dvARB;
+extern glWindowPos2fvARBPROC glWindowPos2fvARB;
+extern glWindowPos2ivARBPROC glWindowPos2ivARB;
+extern glWindowPos2svARBPROC glWindowPos2svARB;
+extern glWindowPos3dARBPROC glWindowPos3dARB;
+extern glWindowPos3fARBPROC glWindowPos3fARB;
+extern glWindowPos3iARBPROC glWindowPos3iARB;
+extern glWindowPos3sARBPROC glWindowPos3sARB;
+extern glWindowPos3dvARBPROC glWindowPos3dvARB;
+extern glWindowPos3fvARBPROC glWindowPos3fvARB;
+extern glWindowPos3ivARBPROC glWindowPos3ivARB;
+extern glWindowPos3svARBPROC glWindowPos3svARB;
+
+#endif /* GL_ARB_window_pos */
+
+/*-------------------------------------------------------------------*/
+/*------------EXT_SHADOW_FUNCS---------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_EXT_shadow_funcs
+#define GL_EXT_shadow_funcs 1
+
+#endif /* GL_EXT_shadow_funcs */
+
+
+/*-------------------------------------------------------------------*/
+/*------------EXT_draw_range_elements--------------------------------*/
+/*-------------------------------------------------------------------*/
+
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_EXT_draw_range_elements 1
+
+typedef void (APIENTRY * glDrawRangeElementsEXTPROC) ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+
+extern glDrawRangeElementsEXTPROC glDrawRangeElementsEXT;
+
+#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
+#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
+
+#endif
+
+/*-------------------------------------------------------------------*/
+/*------------EXT_texture_compression_s3tc---------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_EXT_texture_compression_s3tc 1
+
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+
+#endif /* GL_EXT_texture_compression_s3tc */
+
+/*-------------------------------------------------------------------*/
+/*------------EXT_stencil_two_side-----------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_EXT_stencil_two_side 1
+
+typedef void (APIENTRY * glActiveStencilFaceEXTPROC) (GLenum face);
+
+extern glActiveStencilFaceEXTPROC glActiveStencilFaceEXT;
+
+#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
+#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
+
+#endif /* GL_EXT_stencil_two_side */
+
+/*-------------------------------------------------------------------*/
+/*------------ARB_vertex_program-------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_ARB_vertex_program
+#define GL_ARB_vertex_program 1
+
+typedef void (APIENTRY * glVertexAttrib1sARBPROC) (GLuint index, GLshort x);
+typedef void (APIENTRY * glVertexAttrib1fARBPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRY * glVertexAttrib1dARBPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRY * glVertexAttrib2sARBPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRY * glVertexAttrib2fARBPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRY * glVertexAttrib2dARBPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRY * glVertexAttrib3sARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRY * glVertexAttrib3fARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * glVertexAttrib3dARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRY * glVertexAttrib4sARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRY * glVertexAttrib4fARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRY * glVertexAttrib4dARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRY * glVertexAttrib4NubARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRY * glVertexAttrib1svARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRY * glVertexAttrib1fvARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRY * glVertexAttrib1dvARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRY * glVertexAttrib2svARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRY * glVertexAttrib2fvARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRY * glVertexAttrib2dvARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRY * glVertexAttrib3svARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRY * glVertexAttrib3fvARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRY * glVertexAttrib3dvARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRY * glVertexAttrib4bvARBPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRY * glVertexAttrib4svARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRY * glVertexAttrib4ivARBPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRY * glVertexAttrib4ubvARBPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRY * glVertexAttrib4usvARBPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRY * glVertexAttrib4uivARBPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRY * glVertexAttrib4fvARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRY * glVertexAttrib4dvARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRY * glVertexAttrib4NbvARBPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRY * glVertexAttrib4NsvARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRY * glVertexAttrib4NivARBPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRY * glVertexAttrib4NubvARBPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRY * glVertexAttrib4NusvARBPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRY * glVertexAttrib4NuivARBPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRY * glVertexAttribPointerARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRY * glEnableVertexAttribArrayARBPROC) (GLuint index);
+typedef void (APIENTRY * glDisableVertexAttribArrayARBPROC) (GLuint index);
+typedef void (APIENTRY * glProgramStringARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
+typedef void (APIENTRY * glBindProgramARBPROC) (GLenum target, GLuint program);
+typedef void (APIENTRY * glDeleteProgramsARBPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRY * glGenProgramsARBPROC) (GLsizei n, GLuint *programs);
+typedef void (APIENTRY * glProgramEnvParameter4dARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRY * glProgramEnvParameter4dvARBPROC) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRY * glProgramEnvParameter4fARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRY * glProgramEnvParameter4fvARBPROC) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRY * glProgramLocalParameter4dARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRY * glProgramLocalParameter4dvARBPROC) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRY * glProgramLocalParameter4fARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRY * glProgramLocalParameter4fvARBPROC) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRY * glGetProgramEnvParameterdvARBPROC) (GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRY * glGetProgramEnvParameterfvARBPROC) (GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRY * glGetProgramLocalParameterdvARBPROC) (GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRY * glGetProgramLocalParameterfvARBPROC) (GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRY * glGetProgramivARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRY * glGetProgramStringARBPROC) (GLenum target, GLenum pname, GLvoid *string);
+typedef void (APIENTRY * glGetVertexAttribdvARBPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRY * glGetVertexAttribfvARBPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * glGetVertexAttribivARBPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRY * glGetVertexAttribPointervARBPROC) (GLuint index, GLenum pname, GLvoid **pointer);
+typedef GLboolean (APIENTRY * glIsProgramARBPROC) (GLuint program);
+
+extern glVertexAttrib1sARBPROC glVertexAttrib1sARB;
+extern glVertexAttrib1fARBPROC glVertexAttrib1fARB;
+extern glVertexAttrib1dARBPROC glVertexAttrib1dARB;
+extern glVertexAttrib2sARBPROC glVertexAttrib2sARB;
+extern glVertexAttrib2fARBPROC glVertexAttrib2fARB;
+extern glVertexAttrib2dARBPROC glVertexAttrib2dARB;
+extern glVertexAttrib3sARBPROC glVertexAttrib3sARB;
+extern glVertexAttrib3fARBPROC glVertexAttrib3fARB;
+extern glVertexAttrib3dARBPROC glVertexAttrib3dARB;
+extern glVertexAttrib4sARBPROC glVertexAttrib4sARB;
+extern glVertexAttrib4fARBPROC glVertexAttrib4fARB;
+extern glVertexAttrib4dARBPROC glVertexAttrib4dARB;
+extern glVertexAttrib4NubARBPROC glVertexAttrib4NubARB;
+extern glVertexAttrib1svARBPROC glVertexAttrib1svARB;
+extern glVertexAttrib1fvARBPROC glVertexAttrib1fvARB;
+extern glVertexAttrib1dvARBPROC glVertexAttrib1dvARB;
+extern glVertexAttrib2svARBPROC glVertexAttrib2svARB;
+extern glVertexAttrib2fvARBPROC glVertexAttrib2fvARB;
+extern glVertexAttrib2dvARBPROC glVertexAttrib2dvARB;
+extern glVertexAttrib3svARBPROC glVertexAttrib3svARB;
+extern glVertexAttrib3fvARBPROC glVertexAttrib3fvARB;
+extern glVertexAttrib3dvARBPROC glVertexAttrib3dvARB;
+extern glVertexAttrib4bvARBPROC glVertexAttrib4bvARB;
+extern glVertexAttrib4svARBPROC glVertexAttrib4svARB;
+extern glVertexAttrib4ivARBPROC glVertexAttrib4ivARB;
+extern glVertexAttrib4ubvARBPROC glVertexAttrib4ubvARB;
+extern glVertexAttrib4usvARBPROC glVertexAttrib4usvARB;
+extern glVertexAttrib4uivARBPROC glVertexAttrib4uivARB;
+extern glVertexAttrib4fvARBPROC glVertexAttrib4fvARB;
+extern glVertexAttrib4dvARBPROC glVertexAttrib4dvARB;
+extern glVertexAttrib4NbvARBPROC glVertexAttrib4NbvARB;
+extern glVertexAttrib4NsvARBPROC glVertexAttrib4NsvARB;
+extern glVertexAttrib4NivARBPROC glVertexAttrib4NivARB;
+extern glVertexAttrib4NubvARBPROC glVertexAttrib4NubvARB;
+extern glVertexAttrib4NusvARBPROC glVertexAttrib4NusvARB;
+extern glVertexAttrib4NuivARBPROC glVertexAttrib4NuivARB;
+extern glVertexAttribPointerARBPROC glVertexAttribPointerARB;
+extern glEnableVertexAttribArrayARBPROC glEnableVertexAttribArrayARB;
+extern glDisableVertexAttribArrayARBPROC glDisableVertexAttribArrayARB;
+extern glProgramStringARBPROC glProgramStringARB;
+extern glBindProgramARBPROC glBindProgramARB;
+extern glDeleteProgramsARBPROC glDeleteProgramsARB;
+extern glGenProgramsARBPROC glGenProgramsARB;
+extern glProgramEnvParameter4dARBPROC glProgramEnvParameter4dARB;
+extern glProgramEnvParameter4dvARBPROC glProgramEnvParameter4dvARB;
+extern glProgramEnvParameter4fARBPROC glProgramEnvParameter4fARB;
+extern glProgramEnvParameter4fvARBPROC glProgramEnvParameter4fvARB;
+extern glProgramLocalParameter4dARBPROC glProgramLocalParameter4dARB;
+extern glProgramLocalParameter4dvARBPROC glProgramLocalParameter4dvARB;
+extern glProgramLocalParameter4fARBPROC glProgramLocalParameter4fARB;
+extern glProgramLocalParameter4fvARBPROC glProgramLocalParameter4fvARB;
+extern glGetProgramEnvParameterdvARBPROC glGetProgramEnvParameterdvARB;
+extern glGetProgramEnvParameterfvARBPROC glGetProgramEnvParameterfvARB;
+extern glGetProgramLocalParameterdvARBPROC glGetProgramLocalParameterdvARB;
+extern glGetProgramLocalParameterfvARBPROC glGetProgramLocalParameterfvARB;
+extern glGetProgramivARBPROC glGetProgramivARB;
+extern glGetProgramStringARBPROC glGetProgramStringARB;
+extern glGetVertexAttribdvARBPROC glGetVertexAttribdvARB;
+extern glGetVertexAttribfvARBPROC glGetVertexAttribfvARB;
+extern glGetVertexAttribivARBPROC glGetVertexAttribivARB;
+extern glGetVertexAttribPointervARBPROC glGetVertexAttribPointervARB;
+extern glIsProgramARBPROC glIsProgramARB;
+
+#define GL_VERTEX_PROGRAM_ARB 0x8620
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
+#define GL_COLOR_SUM_ARB 0x8458
+#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_PROGRAM_LENGTH_ARB 0x8627
+#define GL_PROGRAM_FORMAT_ARB 0x8876
+#define GL_PROGRAM_BINDING_ARB 0x8677
+#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
+#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
+#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_PROGRAM_STRING_ARB 0x8628
+#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
+#define GL_CURRENT_MATRIX_ARB 0x8641
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
+#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
+#define GL_MATRIX0_ARB 0x88C0
+#define GL_MATRIX1_ARB 0x88C1
+#define GL_MATRIX2_ARB 0x88C2
+#define GL_MATRIX3_ARB 0x88C3
+#define GL_MATRIX4_ARB 0x88C4
+#define GL_MATRIX5_ARB 0x88C5
+#define GL_MATRIX6_ARB 0x88C6
+#define GL_MATRIX7_ARB 0x88C7
+#define GL_MATRIX8_ARB 0x88C8
+#define GL_MATRIX9_ARB 0x88C9
+#define GL_MATRIX10_ARB 0x88CA
+#define GL_MATRIX11_ARB 0x88CB
+#define GL_MATRIX12_ARB 0x88CC
+#define GL_MATRIX13_ARB 0x88CD
+#define GL_MATRIX14_ARB 0x88CE
+#define GL_MATRIX15_ARB 0x88CF
+#define GL_MATRIX16_ARB 0x88D0
+#define GL_MATRIX17_ARB 0x88D1
+#define GL_MATRIX18_ARB 0x88D2
+#define GL_MATRIX19_ARB 0x88D3
+#define GL_MATRIX20_ARB 0x88D4
+#define GL_MATRIX21_ARB 0x88D5
+#define GL_MATRIX22_ARB 0x88D6
+#define GL_MATRIX23_ARB 0x88D7
+#define GL_MATRIX24_ARB 0x88D8
+#define GL_MATRIX25_ARB 0x88D9
+#define GL_MATRIX26_ARB 0x88DA
+#define GL_MATRIX27_ARB 0x88DB
+#define GL_MATRIX28_ARB 0x88DC
+#define GL_MATRIX29_ARB 0x88DD
+#define GL_MATRIX30_ARB 0x88DE
+#define GL_MATRIX31_ARB 0x88DF
+
+#endif /* GL_ARB_vertex_program */
+
+/*-------------------------------------------------------------------*/
+/*------------GL_EXT_BGRA--------------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_EXT_bgra
+#define GL_EXT_bgra 1
+
+#define GL_BGR_EXT 0x80E0
+#define GL_BGRA_EXT 0x80E1
+
+#endif /* GL_EXT_bgra */
+
+/*-------------------------------------------------------------------*/
+/*------------EXT_CULL_VERTEX----------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_EXT_cull_vertex
+#define GL_EXT_cull_vertex 1
+
+#define GL_CULL_VERTEX_EXT 0x81AA
+#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
+#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
+
+typedef void (APIENTRY * glCullParameterfvEXTPROC) (GLenum pname, GLfloat *params);
+typedef void (APIENTRY * glCullParameterdvEXTPROC) (GLenum pname, GLdouble *params);
+
+extern glCullParameterfvEXTPROC glCullParameterfvEXT;
+extern glCullParameterdvEXTPROC glCullParameterdvEXT;
+
+
+#endif /* GL_EXT_cull_vertex */
+
+/*-------------------------------------------------------------------*/
+/*------------GL_ATI_POINT_CULL_MODE---------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_ATI_point_cull_mode
+#define GL_ATI_point_cull_mode 1
+
+#define GL_POINT_CULL_MODE_ATI 0x60b3
+#define GL_POINT_CULL_CENTER_ATI 0x60b4
+#define GL_POINT_CLIP_ATI 0x60b5
+
+#endif /* GL_ATI_point_cull_mode */
+
+/*-------------------------------------------------------------------*/
+/*------------GL_BLEND_FUNC_SEPARATE---------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_EXT_blend_func_separate 1
+
+#define GL_BLEND_DST_RGB_EXT 0x80C8
+#define GL_BLEND_SRC_RGB_EXT 0x80C9
+#define GL_BLEND_DST_ALPHA_EXT 0x80CA
+#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
+
+typedef void (APIENTRY * glBlendFuncSeparateEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+extern glBlendFuncSeparateEXTPROC glBlendFuncSeparateEXT;
+
+#endif /* GL_EXT_blend_func_separate */
+
+/*-------------------------------------------------------------------*/
+/*------------GL_EXT_SEPARATE_SPECULAR_COLOR-------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_EXT_separate_specular_color 1
+
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
+#define GL_SINGLE_COLOR_EXT 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
+
+#endif /* GL_EXT_separate_specular_color */
+
+/*-------------------------------------------------------------------*/
+/*------------GL_NV_ELEMENT_ARRAY------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_NV_element_array
+#define GL_NV_element_array 1
+
+#define GL_ELEMENT_ARRAY_TYPE_NV 0x8769
+#define GL_ELEMENT_ARRAY_POINTER_NV 0x876A
+
+typedef void (APIENTRY * glElementPointerNVPROC) (GLenum type, const GLvoid *pointer);
+typedef void (APIENTRY * glDrawElementArrayNVPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (APIENTRY * glDrawRangeElementArrayNVPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
+typedef void (APIENTRY * glMultiDrawElementArrayNVPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+typedef void (APIENTRY * glMultiDrawRangeElementArrayNVPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);
+
+extern glElementPointerNVPROC glElementPointerNV;
+extern glDrawElementArrayNVPROC glDrawElementArrayNV;
+extern glDrawRangeElementArrayNVPROC glDrawRangeElementArrayNV;
+extern glMultiDrawElementArrayNVPROC glMultiDrawElementArrayNV;
+extern glMultiDrawRangeElementArrayNVPROC glMultiDrawRangeElementArrayNV;
+
+#endif /* GL_NV_element_array */
+
+/*-------------------------------------------------------------------*/
+/*------------GL_NV_FLOAT_BUFFER-------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_NV_float_buffer
+#define GL_NV_float_buffer 1
+
+#define GL_FLOAT_R_NV 0x8880
+#define GL_FLOAT_RG_NV 0x8881
+#define GL_FLOAT_RGB_NV 0x8882
+#define GL_FLOAT_RGBA_NV 0x8883
+#define GL_FLOAT_R32_NV 0x8885
+#define GL_FLOAT_R16_NV 0x8884
+#define GL_FLOAT_R32_NV 0x8885
+#define GL_FLOAT_RG16_NV 0x8886
+#define GL_FLOAT_RG32_NV 0x8887
+#define GL_FLOAT_RGB16_NV 0x8888
+#define GL_FLOAT_RGB32_NV 0x8889
+#define GL_FLOAT_RGBA16_NV 0x888A
+#define GL_FLOAT_RGBA32_NV 0x888B
+#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
+#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
+#define GL_FLOAT_RGBA_MODE_NV 0x888E
+
+#ifdef _WIN32
+#define WGL_FLOAT_COMPONENTS_NV 0x20B0
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
+#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
+#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
+#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
+#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
+#endif /* _WIN32 */
+
+#endif /* GL_NV_float_buffer */
+
+/*-------------------------------------------------------------------*/
+/*------------GL_NV_FRAGMENT_PROGRAM---------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_NV_fragment_program
+#define GL_NV_fragment_program 1
+
+#define GL_FRAGMENT_PROGRAM_NV 0x8870
+#define GL_MAX_TEXTURE_COORDS_NV 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
+#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
+#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
+#define GL_PROGRAM_ERROR_STRING_NV 0x8874
+
+typedef void (APIENTRY * glProgramNamedParameter4fNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRY * glProgramNamedParameter4dNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRY * glProgramNamedParameter4fvNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat v[]);
+typedef void (APIENTRY * glProgramNamedParameter4dvNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble v[]);
+typedef void (APIENTRY * glGetProgramNamedParameterfvNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);
+typedef void (APIENTRY * glGetProgramNamedParameterdvNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);
+
+#ifndef GL_ARB_vertex_program
+typedef void (APIENTRY * glProgramLocalParameter4dARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRY * glProgramLocalParameter4dvARBPROC) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRY * glProgramLocalParameter4fARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRY * glProgramLocalParameter4fvARBPROC) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRY * glGetProgramLocalParameterdvARBPROC) (GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRY * glGetProgramLocalParameterfvARBPROC) (GLenum target, GLuint index, GLfloat *params);
+#endif /* GL_ARB_vertex_program */
+
+extern glProgramNamedParameter4fNVPROC glProgramNamedParameter4fNV;
+extern glProgramNamedParameter4dNVPROC glProgramNamedParameter4dNV;
+extern glProgramNamedParameter4fvNVPROC glProgramNamedParameter4fvNV;
+extern glProgramNamedParameter4dvNVPROC glProgramNamedParameter4dvNV;
+extern glGetProgramNamedParameterfvNVPROC glGetProgramNamedParameterfvNV;
+extern glGetProgramNamedParameterdvNVPROC glGetProgramNamedParameterdvNV;
+
+#ifndef GL_ARB_vertex_program
+extern glProgramLocalParameter4dARBPROC glProgramLocalParameter4dARB;
+extern glProgramLocalParameter4dvARBPROC glProgramLocalParameter4dvARB;
+extern glProgramLocalParameter4fARBPROC glProgramLocalParameter4fARB;
+extern glProgramLocalParameter4fvARBPROC glProgramLocalParameter4fvARB;
+extern glGetProgramLocalParameterdvARBPROC glGetProgramLocalParameterdvARB;
+extern glGetProgramLocalParameterfvARBPROC glGetProgramLocalParameterfvARB;
+#endif /* GL_ARB_vertex_program */
+
+#endif /* GL_NV_fragment_program */
+
+/*-------------------------------------------------------------------*/
+/*------------GL_NV_PRIMITIVE_RESTART--------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_NV_primitive_restart
+#define GL_NV_primitive_restart 1
+
+#define GL_PRIMITIVE_RESTART_NV 0x8558
+#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
+
+typedef void (APIENTRY * glPrimitiveRestartNVPROC) ();
+typedef void (APIENTRY * glPrimitiveRestartIndexNVPROC) (GLuint index);
+
+extern glPrimitiveRestartNVPROC glPrimitiveRestartNV;
+extern glPrimitiveRestartIndexNVPROC glPrimitiveRestartIndexNV;
+
+#endif /* GL_NV_primitive_restart */
+
+/*-------------------------------------------------------------------*/
+/*------------GL_NV_VERTEX_PROGRAM2----------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_NV_vertex_program2
+#define GL_NV_vertex_program2 1
+
+#endif /* GL_NV_vertex_program2 */
+
+/*-------------------------------------------------------------------*/
+/*------------GL_ARB_FRAGMENT_PROGRAM--------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_ARB_fragment_program
+#define GL_ARB_fragment_program
+
+#ifndef GL_ARB_vertex_program
+#error ARB_vertex_program not defined
+#endif
+
+/* no new entry points, all of ARB_vertex_program reused */
+
+#define GL_FRAGMENT_PROGRAM_ARB 0x8804
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
+#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
+
+#endif /* GL_ARB_fragment_program */
+
+/*-------------------------------------------------------------------*/
+/*------------GL_ATI_TEXT_FRAGMENT_SHADER----------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_ATI_text_fragment_shader 1
+
+#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
+
+#endif /* GL_ATI_text_fragment_shader */
+
+/*-------------------------------------------------------------------*/
+/*------------GL_EXT_textzre_env_combine-----------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_EXT_texture_env_combine 1
+
+#define GL_COMBINE_EXT 0x8570
+#define GL_COMBINE_RGB_EXT 0x8571
+#define GL_COMBINE_ALPHA_EXT 0x8572
+#define GL_RGB_SCALE_EXT 0x8573
+#define GL_ADD_SIGNED_EXT 0x8574
+#define GL_INTERPOLATE_EXT 0x8575
+#define GL_CONSTANT_EXT 0x8576
+#define GL_PRIMARY_COLOR_EXT 0x8577
+#define GL_PREVIOUS_EXT 0x8578
+#define GL_SOURCE0_RGB_EXT 0x8580
+#define GL_SOURCE1_RGB_EXT 0x8581
+#define GL_SOURCE2_RGB_EXT 0x8582
+#define GL_SOURCE0_ALPHA_EXT 0x8588
+#define GL_SOURCE1_ALPHA_EXT 0x8589
+#define GL_SOURCE2_ALPHA_EXT 0x858A
+#define GL_OPERAND0_RGB_EXT 0x8590
+#define GL_OPERAND1_RGB_EXT 0x8591
+#define GL_OPERAND2_RGB_EXT 0x8592
+#define GL_OPERAND0_ALPHA_EXT 0x8598
+#define GL_OPERAND1_ALPHA_EXT 0x8599
+#define GL_OPERAND2_ALPHA_EXT 0x859A
+
+#endif /* GL_EXT_texture_env_combine */
+
+// added -ec
+/*-------------------------------------------------------------------*/
+/*------------GL_EXT_TEXTURE_RECTANGLE-------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_EXT_texture_rectangle
+#define GL_EXT_texture_rectangle 1
+
+#define GL_TEXTURE_RECTANGLE_EXT 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
+
+#endif /* GL_EXT_texture_rectangle */
+
+// added -ec
+/*-------------------------------------------------------------------*/
+/*------------GL_ATI_texture_float-----------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_ATI_texture_float
+#define GL_ATI_texture_float 1
+
+#define GL_RGBA_FLOAT32_ATI 0x8814
+#define GL_RGB_FLOAT32_ATI 0x8815
+#define GL_ALPHA_FLOAT32_ATI 0x8816
+#define GL_INTENSITY_FLOAT32_ATI 0x8817
+#define GL_LUMINANCE_FLOAT32_ATI 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
+#define GL_RGBA_FLOAT16_ATI 0x881A
+#define GL_RGB_FLOAT16_ATI 0x881B
+#define GL_ALPHA_FLOAT16_ATI 0x881C
+#define GL_INTENSITY_FLOAT16_ATI 0x881D
+#define GL_LUMINANCE_FLOAT16_ATI 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
+
+#endif /* GL_ATI_texture_float */
+
+// added -ec
+/*-------------------------------------------------------------------*/
+/*------------GL_ATI_draw_buffers------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef GL_ATI_draw_buffers
+#define GL_ATI_draw_buffers 1
+//
+// requires GL_ARB_fragment_program
+//
+
+#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
+#define GL_DRAW_BUFFER0_ATI 0x8825
+#define GL_DRAW_BUFFER1_ATI 0x8826
+#define GL_DRAW_BUFFER2_ATI 0x8827
+#define GL_DRAW_BUFFER3_ATI 0x8828
+#define GL_DRAW_BUFFER4_ATI 0x8829
+#define GL_DRAW_BUFFER5_ATI 0x882A
+#define GL_DRAW_BUFFER6_ATI 0x882B
+#define GL_DRAW_BUFFER7_ATI 0x882C
+#define GL_DRAW_BUFFER8_ATI 0x882D
+#define GL_DRAW_BUFFER9_ATI 0x882E
+#define GL_DRAW_BUFFER10_ATI 0x882F
+#define GL_DRAW_BUFFER11_ATI 0x8830
+#define GL_DRAW_BUFFER12_ATI 0x8831
+#define GL_DRAW_BUFFER13_ATI 0x8832
+#define GL_DRAW_BUFFER14_ATI 0x8833
+#define GL_DRAW_BUFFER15_ATI 0x8834
+
+typedef void (APIENTRY * PFNGLDRAWBUFFERS) (GLsizei n, const GLenum *bufs);
+
+extern PFNGLDRAWBUFFERS glDrawBuffersATI;
+
+#endif /* GL_ATI_draw_buffers */
+
+// added -ec
+/*-------------------------------------------------------------------*/
+/*------------GL_ATI_pixel_format_float------------------------------*/
+/*-------------------------------------------------------------------*/
+#ifndef WGL_ATI_pixel_format_float
+#define WGL_ATI_pixel_format_float
+
+#define WGL_RGBA_FLOAT_MODE_ATI 0x8820
+#define WGL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
+#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
+
+#endif /* WGL_ATI_pixel_format_float */
+
+/*-------------------------------------------------------------------*/
+/*------------END GL EXTENSIONS--------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+/*-------------------------------------------------------------------*/
+/*------------WGL EXTENSIONS HERE------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifdef _WIN32
+
+/*-------------------------------------------------------------------*/
+/*------------WGL_EXT_EXTENSION_STRING-------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef WGL_EXT_extensions_string
+#define WGL_EXT_extensions_string 1
+
+typedef const char* (APIENTRY * wglGetExtensionsStringEXTPROC) ();
+
+extern wglGetExtensionsStringEXTPROC wglGetExtensionsStringEXT;
+
+#endif /* WGL_EXT_extensions_string */
+
+/*-------------------------------------------------------------------*/
+/*------------WGL_ARB_BUFFER_REGION----------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef WGL_ARB_buffer_region
+#define WGL_ARB_buffer_region 1
+
+
+#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
+#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
+#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
+#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
+
+typedef HANDLE (APIENTRY * wglCreateBufferRegionARBPROC) (HDC hDC, int iLayerPlane, UINT uType);
+typedef VOID (APIENTRY * wglDeleteBufferRegionARBPROC) (HANDLE hRegion);
+typedef BOOL (APIENTRY * wglSaveBufferRegionARBPROC) (HANDLE hRegion, int x, int y, int width, int height);
+typedef BOOL (APIENTRY * wglRestoreBufferRegionARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
+
+extern wglCreateBufferRegionARBPROC wglCreateBufferRegionARB;
+extern wglDeleteBufferRegionARBPROC wglDeleteBufferRegionARB;
+extern wglSaveBufferRegionARBPROC wglSaveBufferRegionARB;
+extern wglRestoreBufferRegionARBPROC wglRestoreBufferRegionARB;
+
+#endif /* WGL_ARB_buffer_region */
+
+/*-------------------------------------------------------------------*/
+/*------------WGL_ARB_EXTENSION_STRING-------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef WGL_ARB_extensions_string
+#define WGL_ARB_extensions_string 1
+
+typedef const char* (APIENTRY * wglGetExtensionsStringARBPROC) (HDC hdc);
+
+extern wglGetExtensionsStringARBPROC wglGetExtensionsStringARB;
+
+#endif /* WGL_ARB_extensions_string */
+
+/*-------------------------------------------------------------------*/
+/*------------WGL_ARB_PBUFFER----------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef WGL_ARB_pbuffer
+#define WGL_ARB_pbuffer 1
+
+#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
+#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
+#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
+#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
+#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
+#define WGL_PBUFFER_LARGEST_ARB 0x2033
+#define WGL_PBUFFER_WIDTH_ARB 0x2034
+#define WGL_PBUFFER_HEIGHT_ARB 0x2035
+#define WGL_PBUFFER_LOST_ARB 0x2036
+
+DECLARE_HANDLE(HPBUFFERARB);
+
+typedef HPBUFFERARB (APIENTRY * wglCreatePbufferARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
+typedef HDC (APIENTRY * wglGetPbufferDCARBPROC) (HPBUFFERARB hPbuffer);
+typedef int (APIENTRY * wglReleasePbufferDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
+typedef BOOL (APIENTRY * wglDestroyPbufferARBPROC) (HPBUFFERARB hPbuffer);
+typedef BOOL (APIENTRY * wglQueryPbufferARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
+
+extern wglCreatePbufferARBPROC wglCreatePbufferARB;
+extern wglGetPbufferDCARBPROC wglGetPbufferDCARB;
+extern wglReleasePbufferDCARBPROC wglReleasePbufferDCARB;
+extern wglDestroyPbufferARBPROC wglDestroyPbufferARB;
+extern wglQueryPbufferARBPROC wglQueryPbufferARB;
+
+#endif /* WGL_ARB_pbuffer */
+
+/*-------------------------------------------------------------------*/
+/*------------WGL_ARB_PIXEL_FORMAT-----------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef WGL_ARB_pixel_format
+#define WGL_ARB_pixel_format 1
+
+#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
+#define WGL_DRAW_TO_WINDOW_ARB 0x2001
+#define WGL_DRAW_TO_BITMAP_ARB 0x2002
+#define WGL_ACCELERATION_ARB 0x2003
+#define WGL_NEED_PALETTE_ARB 0x2004
+#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
+#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
+#define WGL_SWAP_METHOD_ARB 0x2007
+#define WGL_NUMBER_OVERLAYS_ARB 0x2008
+#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
+#define WGL_TRANSPARENT_ARB 0x200A
+#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
+#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
+#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
+#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
+#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
+#define WGL_SHARE_DEPTH_ARB 0x200C
+#define WGL_SHARE_STENCIL_ARB 0x200D
+#define WGL_SHARE_ACCUM_ARB 0x200E
+#define WGL_SUPPORT_GDI_ARB 0x200F
+#define WGL_SUPPORT_OPENGL_ARB 0x2010
+#define WGL_DOUBLE_BUFFER_ARB 0x2011
+#define WGL_STEREO_ARB 0x2012
+#define WGL_PIXEL_TYPE_ARB 0x2013
+#define WGL_COLOR_BITS_ARB 0x2014
+#define WGL_RED_BITS_ARB 0x2015
+#define WGL_RED_SHIFT_ARB 0x2016
+#define WGL_GREEN_BITS_ARB 0x2017
+#define WGL_GREEN_SHIFT_ARB 0x2018
+#define WGL_BLUE_BITS_ARB 0x2019
+#define WGL_BLUE_SHIFT_ARB 0x201A
+#define WGL_ALPHA_BITS_ARB 0x201B
+#define WGL_ALPHA_SHIFT_ARB 0x201C
+#define WGL_ACCUM_BITS_ARB 0x201D
+#define WGL_ACCUM_RED_BITS_ARB 0x201E
+#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
+#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
+#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
+#define WGL_DEPTH_BITS_ARB 0x2022
+#define WGL_STENCIL_BITS_ARB 0x2023
+#define WGL_AUX_BUFFERS_ARB 0x2024
+#define WGL_NO_ACCELERATION_ARB 0x2025
+#define WGL_GENERIC_ACCELERATION_ARB 0x2026
+#define WGL_FULL_ACCELERATION_ARB 0x2027
+#define WGL_SWAP_EXCHANGE_ARB 0x2028
+#define WGL_SWAP_COPY_ARB 0x2029
+#define WGL_SWAP_UNDEFINED_ARB 0x202A
+#define WGL_TYPE_RGBA_ARB 0x202B
+#define WGL_TYPE_COLORINDEX_ARB 0x202C
+
+typedef BOOL (APIENTRY * wglGetPixelFormatAttribivARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
+typedef BOOL (APIENTRY * wglGetPixelFormatAttribfvARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
+typedef BOOL (APIENTRY * wglChoosePixelFormatARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+
+extern wglGetPixelFormatAttribivARBPROC wglGetPixelFormatAttribivARB;
+extern wglGetPixelFormatAttribfvARBPROC wglGetPixelFormatAttribfvARB;
+extern wglChoosePixelFormatARBPROC wglChoosePixelFormatARB;
+
+#endif /* WGL_ARB_pixel_format */
+
+/*-------------------------------------------------------------------*/
+/*------------WGL_ARB_RENDER_TEXTURE---------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef WGL_ARB_render_texture
+#define WGL_ARB_render_texture 1
+
+#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
+#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
+#define WGL_TEXTURE_FORMAT_ARB 0x2072
+#define WGL_TEXTURE_TARGET_ARB 0x2073
+#define WGL_MIPMAP_TEXTURE_ARB 0x2074
+#define WGL_TEXTURE_RGB_ARB 0x2075
+#define WGL_TEXTURE_RGBA_ARB 0x2076
+#define WGL_NO_TEXTURE_ARB 0x2077
+#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
+#define WGL_TEXTURE_1D_ARB 0x2079
+#define WGL_TEXTURE_2D_ARB 0x207A
+#define WGL_NO_TEXTURE_ARB 0x2077
+#define WGL_MIPMAP_LEVEL_ARB 0x207B
+#define WGL_CUBE_MAP_FACE_ARB 0x207C
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
+#define WGL_FRONT_LEFT_ARB 0x2083
+#define WGL_FRONT_RIGHT_ARB 0x2084
+#define WGL_BACK_LEFT_ARB 0x2085
+#define WGL_BACK_RIGHT_ARB 0x2086
+#define WGL_AUX0_ARB 0x2087
+#define WGL_AUX1_ARB 0x2088
+#define WGL_AUX2_ARB 0x2089
+#define WGL_AUX3_ARB 0x208A
+#define WGL_AUX4_ARB 0x208B
+#define WGL_AUX5_ARB 0x208C
+#define WGL_AUX6_ARB 0x208D
+#define WGL_AUX7_ARB 0x208E
+#define WGL_AUX8_ARB 0x208F
+#define WGL_AUX9_ARB 0x2090
+
+typedef BOOL (APIENTRY * wglBindTexImageARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
+typedef BOOL (APIENTRY * wglReleaseTexImageARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
+typedef BOOL (APIENTRY * wglSetPbufferAttribARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList);
+
+extern wglBindTexImageARBPROC wglBindTexImageARB;
+extern wglReleaseTexImageARBPROC wglReleaseTexImageARB;
+extern wglSetPbufferAttribARBPROC wglSetPbufferAttribARB;
+
+#endif /*WGL_ARB_render_texture */
+
+/*-------------------------------------------------------------------*/
+/*------------WGL_EXT_SWAP_CONTROL-----------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef WGL_EXT_swap_control
+#define WGL_EXT_swap_control 1
+
+typedef BOOL (APIENTRY * wglSwapIntervalEXTPROC) (int interval);
+typedef int (APIENTRY * wglGetSwapIntervalEXTPROC) (void);
+
+extern wglSwapIntervalEXTPROC wglSwapIntervalEXT;
+extern wglGetSwapIntervalEXTPROC wglGetSwapIntervalEXT;
+
+#endif /* WGL_EXT_swap_control */
+
+/*-------------------------------------------------------------------*/
+/*------------WGL_ARB_MAKE_CURRENT_READ------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef WGL_ARB_make_current_read
+#define WGL_ARB_make_current_read 1
+
+#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
+#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
+
+typedef BOOL (APIENTRY * wglMakeContextCurrentARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+typedef HDC (APIENTRY * wglGetCurrentReadDCARBPROC) (void);
+
+extern wglMakeContextCurrentARBPROC wglMakeContextCurrentARB;
+extern wglGetCurrentReadDCARBPROC wglGetCurrentReadDCARB;
+
+#endif /* WGL_ARB_make_current_read */
+
+/*-------------------------------------------------------------------*/
+/*------------WGL_ARB_MULTISAMPLE------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef WGL_ARB_multisample
+#define WGL_ARB_multisample 1
+
+#define WGL_SAMPLE_BUFFERS_ARB 0x2041
+#define WGL_SAMPLES_ARB 0x2042
+
+#endif /* WGL_ARB_multisample */
+
+/*-------------------------------------------------------------------*/
+/*------------WGL_NV_RENDER_DEPTH_TEXTURE----------------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef WGL_NV_render_depth_texture
+#define WGL_NV_render_depth_texture 1
+
+#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
+#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
+#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
+#define WGL_NO_TEXTURE_ARB 0x2077
+#define WGL_DEPTH_COMPONENT_NV 0x20A7
+
+#endif /* WGL_NV_render_depth_texture */
+
+/*-------------------------------------------------------------------*/
+/*------------WGL_NV_RENDER_TEXTURE_RECTANGLE-----------------------*/
+/*-------------------------------------------------------------------*/
+
+#ifndef WGL_NV_render_texture_rectangle
+#define WGL_NV_render_texture_rectangle 1
+
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
+#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
+
+#endif /* WGL_NV_render_texture_rectangle */
+
+/*-------------------------------------------------------------------*/
+/*------------END WGL EXTENSIONS-------------------------------------*/
+/*-------------------------------------------------------------------*/
+
+#endif /* WIN32 */
+
+/* helper stuff */
+
+/* I use int here because C does not know bool */
+
+#ifdef _WIN32
+
+struct WGLExtensionTypes
+{
+ int ARB_buffer_region;
+ int ARB_extensions_string;
+ int ARB_make_current_read;
+ int ARB_multisample;
+ int ARB_pbuffer;
+ int ARB_pixel_format;
+ int ARB_render_texture;
+ int EXT_extensions_string;
+ int EXT_swap_control;
+ int NV_render_depth_texture;
+ int NV_render_texture_rectangle;
+ int ATI_pixel_format_float;
+};
+
+#else /* No WIN32 */
+
+struct GLXExtensionTypes
+{
+
+};
+
+#endif /* WIN32 */
+
+struct ExtensionTypes
+{
+#ifdef _WIN32 /* WGL extensions */
+ struct WGLExtensionTypes wgl;
+#else /* no WIN32 */
+ struct GLXExtensionTypes glx;
+#endif /* WIN32 */
+ int ARB_imaging;
+ int ARB_depth_texture;
+ int ARB_fragment_program;
+ int ARB_matrix_palette;
+ int ARB_multisample;
+ int ARB_multitexture;
+ int ARB_point_parameters;
+ int ARB_shadow;
+ int ARB_shadow_ambient;
+ int ARB_texture_border_clamp;
+ int ARB_texture_compression;
+ int ARB_texture_cube_map;
+ int ARB_texture_env_add;
+ int ARB_texture_env_dot3;
+ int ARB_texture_env_combine;
+ int ARB_texture_env_crossbar;
+ int ARB_texture_mirrored_repeat;
+ int ARB_transpose_matrix;
+ int ARB_vertex_blend;
+ int ARB_vertex_program;
+ int ARB_window_pos;
+ int EXT_abgr;
+ int EXT_bgra;
+ int EXT_blend_func_separate;
+ int EXT_compiled_vertex_array;
+ int EXT_cull_vertex;
+ int EXT_fog_coord;
+ int EXT_multi_draw_arrays;
+ int EXT_point_parameters;
+ int EXT_secondary_color;
+ int EXT_separate_specular_color;
+ int EXT_shadow_funcs;
+ int EXT_stencil_two_side;
+ int EXT_stencil_wrap;
+ int EXT_texture_compression_s3tc;
+ int EXT_texture_env_combine;
+ int EXT_texture_filter_anisotropic;
+ int EXT_texture_lod_bias;
+ int EXT_texture_rectangle; // added -ec
+ int EXT_vertex_shader;
+ int EXT_vertex_weighting;
+ int EXT_draw_range_elements;
+ int ATI_draw_buffers; // added -ec
+ int ATI_element_array;
+ int ATI_envmap_bumpmap;
+ int ATI_fragment_shader;
+ int ATI_pn_triangles;
+ int ATI_point_cull_mode;
+ int ATI_text_fragment_shader;
+ int ATI_texture_float; // added -ec
+ int ATI_texture_mirror_once;
+ int ATI_vertex_array_object;
+ int ATI_vertex_streams;
+ int ATIX_point_sprites;
+ int ATIX_texture_env_route;
+ int HP_occlusion_test;
+ int NV_blend_square;
+ int NV_copy_depth_to_color;
+ int NV_depth_clamp;
+ int NV_element_array;
+ int NV_evaluators;
+ int NV_fence;
+ int NV_float_buffer;
+ int NV_fog_distance;
+ int NV_fragment_program;
+ int NV_light_max_exponent;
+ int NV_occlusion_query;
+ int NV_packed_depth_stencil;
+ int NV_point_sprite;
+ int NV_primitive_restart;
+ int NV_register_combiners;
+ int NV_register_combiners2;
+ int NV_texgen_reflection;
+ int NV_texture_env_combine4;
+ int NV_texture_rectangle;
+ int NV_texture_shader;
+ int NV_texture_shader2;
+ int NV_texture_shader3;
+ int NV_vertex_array_range;
+ int NV_vertex_array_range2;
+ int NV_vertex_program;
+ int NV_vertex_program1_1;
+ int NV_vertex_program2;
+ int SGIS_generate_mipmap;
+ int SGIX_shadow;
+ int SGIX_depth_texture;
+ int OpenGL12;
+ int OpenGL13;
+ int OpenGL14;
+};
+
+extern struct ExtensionTypes extgl_Extensions;
+
+extern struct ExtensionTypes SupportedExtensions; /* deprecated, please do not use */
+
+/* initializes everything, call this right after the rc is created. the function returns 0 if successful */
+LIB_RENDERING_EXPORT
+int extgl_Initialize();
+
+LIB_RENDERING_EXPORT
+int glInitialize(); /* deprecated, please do not use */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __EXTGL_H__ */