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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/BlenderFileLoader.cpp')
-rw-r--r--source/blender/freestyle/intern/scene_graph/BlenderFileLoader.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/BlenderFileLoader.cpp b/source/blender/freestyle/intern/scene_graph/BlenderFileLoader.cpp
index 4dc92755ad9..f70cdaf8720 100644
--- a/source/blender/freestyle/intern/scene_graph/BlenderFileLoader.cpp
+++ b/source/blender/freestyle/intern/scene_graph/BlenderFileLoader.cpp
@@ -66,7 +66,7 @@ void BlenderFileLoader::insertShapeNode(ObjectRen *obr, int id)
// M allows to recover world coordinates from camera coordinates
// M => obr->ob->imat * obr->obmat (multiplication from left to right)
float M[4][4];
- MTC_Mat4MulMat4(M, obr->ob->imat, obr->ob->obmat);
+ Mat4MulMat4(M, obr->ob->imat, obr->ob->obmat);
// We compute a normal per vertex and manages the smoothing of the shape:
// Lib3dsVector *normalL=(Lib3dsVector*)malloc(3*sizeof(Lib3dsVector)*mesh->faces);
@@ -128,7 +128,7 @@ void BlenderFileLoader::insertShapeNode(ObjectRen *obr, int id)
pvtmp[1] = obr->vertnodes[0].vert->co[1];
pvtmp[2] = obr->vertnodes[0].vert->co[2];
- MTC_Mat4MulVecfl( M, pvtmp);
+ Mat4MulVecfl( M, pvtmp);
minBBox[0] = pvtmp[0];
maxBBox[0] = pvtmp[0];
@@ -197,7 +197,7 @@ void BlenderFileLoader::insertShapeNode(ObjectRen *obr, int id)
//lib3ds_vector_transform(pv, M, mesh->pointL[f->points[i]].pos); //fills the cells of the pv array
for(j=0; j<3; j++)
pv[j] = fv[i]->co[j];
- MTC_Mat4MulVecfl( M, pv);
+ Mat4MulVecfl( M, pv);
for(j=0; j<3; j++) // we parse the xyz coordinates of the vertex i
{
@@ -234,8 +234,8 @@ void BlenderFileLoader::insertShapeNode(ObjectRen *obr, int id)
vec02[2] = pv_ptr[2][2] - pv_ptr[0][2];
float n[3];
- MTC_cross3Float(n, vec01, vec02);
- MTC_normalize3DF(n);
+ Crossf(n, vec01, vec02);
+ Normalize(n);
for(i=0; i<3; ++i) {
for(j=0; j<3; ++j) {
@@ -277,7 +277,7 @@ void BlenderFileLoader::insertShapeNode(ObjectRen *obr, int id)
//lib3ds_vector_transform(pv, M, mesh->pointL[f->points[i]].pos); //fills the cells of the pv array
for(j=0; j<3; j++)
pv[j] = fv[i]->co[j];
- MTC_Mat4MulVecfl( M, pv);
+ Mat4MulVecfl( M, pv);
for(j=0; j<3; j++) // we parse the xyz coordinates of the vertex i
{
@@ -314,8 +314,8 @@ void BlenderFileLoader::insertShapeNode(ObjectRen *obr, int id)
vec02[2] = pv_ptr[2][2] - pv_ptr[0][2];
float n[3];
- MTC_cross3Float(n, vec01, vec02);
- MTC_normalize3DF(n);
+ Crossf(n, vec01, vec02);
+ Normalize(n);
for(i=0; i<3; ++i) {
for(j=0; j<3; ++j) {