diff options
Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/FrsMaterial.h')
-rw-r--r-- | source/blender/freestyle/intern/scene_graph/FrsMaterial.h | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/FrsMaterial.h b/source/blender/freestyle/intern/scene_graph/FrsMaterial.h index 220c966a5d0..48b0aabffb6 100644 --- a/source/blender/freestyle/intern/scene_graph/FrsMaterial.h +++ b/source/blender/freestyle/intern/scene_graph/FrsMaterial.h @@ -45,19 +45,19 @@ public: /*! Builds a Material from its line, diffuse, ambiant, specular, emissive * colors, a shininess coefficient and line color priority. - * \param iLine + * \param iLine: * A 4 element float-array containing the line color. - * \param iDiffuse + * \param iDiffuse: * A 4 element float-array containing the diffuse color. - * \param iAmbiant + * \param iAmbiant: * A 4 element float-array containing the ambiant color. - * \param iSpecular + * \param iSpecular: * A 4 element float-array containing the specular color. - * \param iEmission + * \param iEmission: * A 4 element float-array containing the emissive color. - * \param iShininess + * \param iShininess: * The shininess coefficient. - * \param iPriority + * \param iPriority: * The line color priority. */ inline FrsMaterial(const float *iLine, const float *iDiffuse, const float *iAmbiant, const float *iSpecular, @@ -232,73 +232,73 @@ public: } /*! Sets the line color. - * \param r + * \param r: * Red component - * \param g + * \param g: * Green component - * \param b + * \param b: * Blue component - * \param a + * \param a: * Alpha component */ inline void setLine(const float r, const float g, const float b, const float a); /*! Sets the diffuse color. - * \param r + * \param r: * Red component - * \param g + * \param g: * Green component - * \param b + * \param b: * Blue component - * \param a + * \param a: * Alpha component */ inline void setDiffuse(const float r, const float g, const float b, const float a); /*! Sets the specular color. - * \param r + * \param r: * Red component - * \param g + * \param g: * Green component - * \param b + * \param b: * Blue component - * \param a + * \param a: * Alpha component */ inline void setSpecular(const float r, const float g, const float b, const float a); /*! Sets the ambiant color. - * \param r + * \param r: * Red component - * \param g + * \param g: * Green component - * \param b + * \param b: * Blue component - * \param a + * \param a: * Alpha component */ inline void setAmbient(const float r, const float g, const float b, const float a); /*! Sets the emissive color. - * \param r + * \param r: * Red component - * \param g + * \param g: * Green component - * \param b + * \param b: * Blue component - * \param a + * \param a: * Alpha component */ inline void setEmission(const float r, const float g, const float b, const float a); /*! Sets the shininess. - * \param s + * \param s: * Shininess */ inline void setShininess(const float s); /*! Sets the line color priority. - * \param priority + * \param priority: * Priority */ inline void setPriority(const int priority); |