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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/FrsMaterial.h')
-rw-r--r--source/blender/freestyle/intern/scene_graph/FrsMaterial.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/FrsMaterial.h b/source/blender/freestyle/intern/scene_graph/FrsMaterial.h
index ecdba75b864..a66380f01be 100644
--- a/source/blender/freestyle/intern/scene_graph/FrsMaterial.h
+++ b/source/blender/freestyle/intern/scene_graph/FrsMaterial.h
@@ -57,8 +57,8 @@ class FrsMaterial {
const float *iAmbiant,
const float *iSpecular,
const float *iEmission,
- const float iShininess,
- const int iPriority);
+ float iShininess,
+ int iPriority);
/** Copy constructor */
inline FrsMaterial(const FrsMaterial &m);
@@ -240,7 +240,7 @@ class FrsMaterial {
* \param a:
* Alpha component
*/
- inline void setLine(const float r, const float g, const float b, const float a);
+ inline void setLine(float r, float g, float b, float a);
/** Sets the diffuse color.
* \param r:
@@ -252,7 +252,7 @@ class FrsMaterial {
* \param a:
* Alpha component
*/
- inline void setDiffuse(const float r, const float g, const float b, const float a);
+ inline void setDiffuse(float r, float g, float b, float a);
/** Sets the specular color.
* \param r:
@@ -264,7 +264,7 @@ class FrsMaterial {
* \param a:
* Alpha component
*/
- inline void setSpecular(const float r, const float g, const float b, const float a);
+ inline void setSpecular(float r, float g, float b, float a);
/** Sets the ambient color.
* \param r:
@@ -276,7 +276,7 @@ class FrsMaterial {
* \param a:
* Alpha component
*/
- inline void setAmbient(const float r, const float g, const float b, const float a);
+ inline void setAmbient(float r, float g, float b, float a);
/** Sets the emissive color.
* \param r:
@@ -288,19 +288,19 @@ class FrsMaterial {
* \param a:
* Alpha component
*/
- inline void setEmission(const float r, const float g, const float b, const float a);
+ inline void setEmission(float r, float g, float b, float a);
/** Sets the shininess.
* \param s:
* Shininess
*/
- inline void setShininess(const float s);
+ inline void setShininess(float s);
/** Sets the line color priority.
* \param priority:
* Priority
*/
- inline void setPriority(const int priority);
+ inline void setPriority(int priority);
/* operators */
inline FrsMaterial &operator=(const FrsMaterial &m);