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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h')
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+//
+// Filename : IndexedFaceSet.h
+// Author(s) : Stephane Grabli
+// Purpose : A Set of indexed faces to represent a surfacic object
+// Date of creation : 22/01/2002
+//
+///////////////////////////////////////////////////////////////////////////////
+
+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef INDEXEDFACESET_H
+# define INDEXEDFACESET_H
+
+# include <stdio.h>
+# include <memory.h>
+
+//! inherits from class Rep
+# include "Rep.h"
+
+# include "../system/FreestyleConfig.h"
+
+class LIB_SCENE_GRAPH_EXPORT IndexedFaceSet : public Rep
+ {
+public:
+
+ /*! Triangles description style:*/
+ enum TRIANGLES_STYLE{TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES};
+
+ /*! Builds an empty indexed face set
+ */
+ IndexedFaceSet();
+ /*! Builds an indexed face set
+ iVertices
+ The array of object vertices 3D coordinates (for all faces).
+ If iCopy != 0, the array is copied; you must desallocate iVertices. Else you must not.
+ iVSize
+ The size of iVertices (must be a multiple of 3)
+ iNormals
+ The array of object normals 3D coordinates.
+ If iCopy != 0, the array is copied; you must desallocate iNormals. Else you must not.
+ iNSize
+ The size of iNormals
+ iMaterials
+ The array of materials
+ iMSize
+ The size of iMaterials
+ iTexCoords
+ The array of texture coordinates.
+ iTSize
+ The size of iTexCoords (must be multiple of 2)
+ iNumFaces
+ The number of faces
+ iNumVertexPerFace
+ Array containing the number of vertices per face.
+ iFaceStyle
+ Array containing the description style of each faces.
+ The style belongs to:
+ - TRIANGLE_STRIP: the face indices describe a triangle strip
+ - TRIANGLE_FAN : the face indices describe a triangle fan
+ - TRIANGLES : the face indices describe single triangles
+ If iCopy != 0, the array is copied; you must desallocate iFaceStyle. Else you must not.
+ iVIndices,
+ Array of vertices indices.
+ The integers contained in this array must be multiple of 3.
+ If iCopy != 0, the array is copied; you must desallocate iVIndices. Else you must not.
+ iVISize
+ The size of iVIndices.
+ iNIndices
+ Array of normals indices.
+ The integers contained in this array must be multiple of 3.
+ If iCopy != 0, the array is copied; you must desallocate iNIndices. Else you must not.
+ iNISize
+ The size of iNIndices
+ iMIndices
+ The Material indices (per vertex)
+ iMISize
+ The size of iMIndices
+ iTIndices
+ The Texture coordinates indices (per vertex). The integers contained in this array must be multiple of 2.
+ iTISize
+ The size of iMIndices
+ iCopy
+ 0 : the arrays are not copied. The pointers passed as arguments are used.
+ IndexedFaceSet takes these arrays desallocation in charge.
+ 1 : the arrays are copied. The caller is in charge of the arrays, passed
+ as arguments desallocation.
+ */
+ IndexedFaceSet( real *iVertices, unsigned iVSize,
+ real *iNormals, unsigned iNSize,
+ Material **iMaterials, unsigned iMSize,
+ real *iTexCoords, unsigned iTSize,
+ unsigned iNumFaces, unsigned *iNumVertexPerFace, TRIANGLES_STYLE *iFaceStyle,
+ unsigned *iVIndices, unsigned iVISize,
+ unsigned *iNIndices, unsigned iNISize,
+ unsigned *iMIndices, unsigned iMISize,
+ unsigned *iTIndices, unsigned iTISize,
+ unsigned iCopy = 1
+ );
+
+ /*! Builds an indexed face set from an other indexed face set */
+ IndexedFaceSet(const IndexedFaceSet& iBrother);
+
+ void swap(IndexedFaceSet& ioOther){
+ std::swap(_Vertices, ioOther._Vertices);
+ std::swap(_Normals, ioOther._Normals);
+ std::swap(_Materials, ioOther._Materials);
+ std::swap(_TexCoords, ioOther._TexCoords);
+
+ std::swap(_VSize, ioOther._VSize);
+ std::swap(_NSize, ioOther._NSize);
+ std::swap(_MSize, ioOther._MSize);
+ std::swap(_TSize, ioOther._TSize);
+
+ std::swap(_NumFaces, ioOther._NumFaces);
+ std::swap(_NumVertexPerFace, ioOther._NumVertexPerFace);
+ std::swap(_FaceStyle, ioOther._FaceStyle);
+
+ std::swap(_VIndices, ioOther._VIndices);
+ std::swap(_NIndices, ioOther._NIndices);
+ std::swap(_MIndices, ioOther._MIndices); // Material Indices
+ std::swap(_TIndices, ioOther._TIndices);
+
+ std::swap(_VISize, ioOther._VISize);
+ std::swap(_NISize, ioOther._NISize);
+ std::swap(_MISize, ioOther._MISize);
+ std::swap(_TISize, ioOther._TISize);
+
+ std::swap(_displayList, ioOther._displayList);
+
+ Rep::swap(ioOther);
+ }
+
+ IndexedFaceSet& operator=(const IndexedFaceSet& iBrother){
+ IndexedFaceSet tmp(iBrother);
+ swap(tmp);
+ return *this;
+ }
+
+ /*! Desctructor
+ desallocates all the ressources */
+ virtual ~IndexedFaceSet();
+
+ /*! Accept the corresponding visitor */
+ virtual void accept(SceneVisitor& v);
+
+ /*! Compute the Bounding Box */
+ virtual void ComputeBBox();
+
+ /*! modifiers */
+ inline void SetDisplayList(unsigned int index) {_displayList = index;}
+
+ /*! Accessors */
+ virtual const real * vertices() const {return _Vertices;}
+ virtual const real * normals() const {return _Normals;}
+ virtual const Material*const* materials() const {return _Materials;}
+ virtual const real* texCoords() const {return _TexCoords;}
+ virtual const unsigned vsize() const {return _VSize;}
+ virtual const unsigned nsize() const {return _NSize;}
+ virtual const unsigned msize() const {return _MSize;}
+ virtual const unsigned tsize() const {return _TSize;}
+ virtual const unsigned numFaces() const {return _NumFaces;}
+ virtual const unsigned * numVertexPerFaces() const {return _NumVertexPerFace;}
+ virtual const TRIANGLES_STYLE * trianglesStyle() const {return _FaceStyle;}
+ virtual const unsigned* vindices() const {return _VIndices;}
+ virtual const unsigned* nindices() const {return _NIndices;}
+ virtual const unsigned* mindices() const {return _MIndices;}
+ virtual const unsigned* tindices() const {return _TIndices;}
+ virtual const unsigned visize() const {return _VISize;}
+ virtual const unsigned nisize() const {return _NISize;}
+ virtual const unsigned misize() const {return _MISize;}
+ virtual const unsigned tisize() const {return _TISize;}
+ inline unsigned int displayList() const {return _displayList;}
+
+protected:
+ real *_Vertices;
+ real *_Normals;
+ Material** _Materials;
+ real *_TexCoords;
+
+ unsigned _VSize;
+ unsigned _NSize;
+ unsigned _MSize;
+ unsigned _TSize;
+
+ unsigned _NumFaces;
+ unsigned *_NumVertexPerFace;
+ TRIANGLES_STYLE *_FaceStyle;
+
+ unsigned *_VIndices;
+ unsigned *_NIndices;
+ unsigned *_MIndices; // Material Indices
+ unsigned *_TIndices; // Texture coordinates Indices
+
+ unsigned _VISize;
+ unsigned _NISize;
+ unsigned _MISize;
+ unsigned _TISize;
+
+ unsigned int _displayList;
+
+};
+
+#endif // INDEXEDFACESET_H