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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h')
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __FREESTYLE_INDEXED_FACE_SET_H__
+#define __FREESTYLE_INDEXED_FACE_SET_H__
+
+/** \file blender/freestyle/intern/scene_graph/IndexedFaceSet.h
+ * \ingroup freestyle
+ * \brief A Set of indexed faces to represent a surfacic object
+ * \author Stephane Grabli
+ * \date 22/01/2002
+ */
+
+#include <memory.h>
+#include <stdio.h>
+
+//! inherits from class Rep
+#include "Rep.h"
+
+#include "../system/FreestyleConfig.h"
+
+class LIB_SCENE_GRAPH_EXPORT IndexedFaceSet : public Rep
+{
+public:
+ /*! Triangles description style:*/
+ enum TRIANGLES_STYLE {
+ TRIANGLE_STRIP,
+ TRIANGLE_FAN,
+ TRIANGLES,
+ };
+
+ /*! User-specified face and edge marks for feature edge detection */
+ /* XXX Why in hel not use an enum here too? */
+ typedef unsigned char FaceEdgeMark;
+ static const FaceEdgeMark FACE_MARK = 1 << 0;
+ static const FaceEdgeMark EDGE_MARK_V1V2 = 1 << 1;
+ static const FaceEdgeMark EDGE_MARK_V2V3 = 1 << 2;
+ static const FaceEdgeMark EDGE_MARK_V3V1 = 1 << 3;
+
+ /*! Builds an empty indexed face set */
+ IndexedFaceSet();
+
+ /*! Builds an indexed face set
+ * iVertices
+ * The array of object vertices 3D coordinates (for all faces).
+ * If iCopy != 0, the array is copied; you must desallocate iVertices. Else you must not.
+ * iVSize
+ * The size of iVertices (must be a multiple of 3)
+ * iNormals
+ * The array of object normals 3D coordinates.
+ * If iCopy != 0, the array is copied; you must desallocate iNormals. Else you must not.
+ * iNSize
+ * The size of iNormals
+ * iMaterials
+ * The array of materials
+ * iMSize
+ * The size of iMaterials
+ * iTexCoords
+ * The array of texture coordinates.
+ * iTSize
+ * The size of iTexCoords (must be multiple of 2)
+ * iNumFaces
+ * The number of faces
+ * iNumVertexPerFace
+ * Array containing the number of vertices per face.
+ * iFaceStyle
+ * Array containing the description style of each faces.
+ * The style belongs to:
+ * - TRIANGLE_STRIP: the face indices describe a triangle strip
+ * - TRIANGLE_FAN : the face indices describe a triangle fan
+ * - TRIANGLES : the face indices describe single triangles
+ * If iCopy != 0, the array is copied; you must desallocate iFaceStyle. Else you must not.
+ * iVIndices,
+ * Array of vertices indices.
+ * The integers contained in this array must be multiple of 3.
+ * If iCopy != 0, the array is copied; you must desallocate iVIndices. Else you must not.
+ * iVISize
+ * The size of iVIndices.
+ * iNIndices
+ * Array of normals indices.
+ * The integers contained in this array must be multiple of 3.
+ * If iCopy != 0, the array is copied; you must desallocate iNIndices. Else you must not.
+ * iNISize
+ * The size of iNIndices
+ * iMIndices
+ * The Material indices (per vertex)
+ * iMISize
+ * The size of iMIndices
+ * iTIndices
+ * The Texture coordinates indices (per vertex). The integers contained in this array must be multiple of 2.
+ * iTISize
+ * The size of iMIndices
+ * iCopy
+ * 0 : the arrays are not copied. The pointers passed as arguments are used. IndexedFaceSet takes these
+ * arrays desallocation in charge.
+ * 1 : the arrays are copied. The caller is in charge of the arrays, passed as arguments desallocation.
+ */
+ IndexedFaceSet(real *iVertices, unsigned iVSize, real *iNormals, unsigned iNSize, FrsMaterial **iMaterials,
+ unsigned iMSize, real *iTexCoords, unsigned iTSize, unsigned iNumFaces, unsigned *iNumVertexPerFace,
+ TRIANGLES_STYLE *iFaceStyle, FaceEdgeMark *iFaceEdgeMarks, unsigned *iVIndices, unsigned iVISize,
+ unsigned *iNIndices, unsigned iNISize, unsigned *iMIndices, unsigned iMISize, unsigned *iTIndices,
+ unsigned iTISize, unsigned iCopy = 1);
+
+ /*! Builds an indexed face set from an other indexed face set */
+ IndexedFaceSet(const IndexedFaceSet& iBrother);
+
+ void swap(IndexedFaceSet& ioOther)
+ {
+ std::swap(_Vertices, ioOther._Vertices);
+ std::swap(_Normals, ioOther._Normals);
+ std::swap(_FrsMaterials, ioOther._FrsMaterials);
+ std::swap(_TexCoords, ioOther._TexCoords);
+ std::swap(_FaceEdgeMarks, ioOther._FaceEdgeMarks);
+
+ std::swap(_VSize, ioOther._VSize);
+ std::swap(_NSize, ioOther._NSize);
+ std::swap(_MSize, ioOther._MSize);
+ std::swap(_TSize, ioOther._TSize);
+
+ std::swap(_NumFaces, ioOther._NumFaces);
+ std::swap(_NumVertexPerFace, ioOther._NumVertexPerFace);
+ std::swap(_FaceStyle, ioOther._FaceStyle);
+
+ std::swap(_VIndices, ioOther._VIndices);
+ std::swap(_NIndices, ioOther._NIndices);
+ std::swap(_MIndices, ioOther._MIndices); // Material Indices
+ std::swap(_TIndices, ioOther._TIndices);
+
+ std::swap(_VISize, ioOther._VISize);
+ std::swap(_NISize, ioOther._NISize);
+ std::swap(_MISize, ioOther._MISize);
+ std::swap(_TISize, ioOther._TISize);
+
+ std::swap(_displayList, ioOther._displayList);
+
+ Rep::swap(ioOther);
+ }
+
+ IndexedFaceSet& operator=(const IndexedFaceSet& iBrother)
+ {
+ IndexedFaceSet tmp(iBrother);
+ swap(tmp);
+ return *this;
+ }
+
+ /*! Desctructor
+ * desallocates all the ressources
+ */
+ virtual ~IndexedFaceSet();
+
+ /*! Accept the corresponding visitor */
+ virtual void accept(SceneVisitor& v);
+
+ /*! Compute the Bounding Box */
+ virtual void ComputeBBox();
+
+ /*! modifiers */
+ inline void setDisplayList(unsigned int index)
+ {
+ _displayList = index;
+ }
+
+ /*! Accessors */
+ virtual const real * vertices() const
+ {
+ return _Vertices;
+ }
+
+ virtual const real * normals() const
+ {
+ return _Normals;
+ }
+
+ virtual const FrsMaterial*const* frs_materials() const
+ {
+ return _FrsMaterials;
+ }
+
+ virtual const real* texCoords() const
+ {
+ return _TexCoords;
+ }
+
+ virtual const unsigned vsize() const
+ {
+ return _VSize;
+ }
+
+ virtual const unsigned nsize() const
+ {
+ return _NSize;
+ }
+
+ virtual const unsigned msize() const
+ {
+ return _MSize;
+ }
+
+ virtual const unsigned tsize() const
+ {
+ return _TSize;
+ }
+
+ virtual const unsigned numFaces() const
+ {
+ return _NumFaces;
+ }
+
+ virtual const unsigned * numVertexPerFaces() const
+ {
+ return _NumVertexPerFace;
+ }
+
+ virtual const TRIANGLES_STYLE * trianglesStyle() const
+ {
+ return _FaceStyle;
+ }
+
+ virtual const unsigned char * faceEdgeMarks() const
+ {
+ return _FaceEdgeMarks;
+ }
+
+ virtual const unsigned* vindices() const
+ {
+ return _VIndices;
+ }
+
+ virtual const unsigned* nindices() const
+ {
+ return _NIndices;
+ }
+
+ virtual const unsigned* mindices() const
+ {
+ return _MIndices;
+ }
+
+ virtual const unsigned* tindices() const
+ {
+ return _TIndices;
+ }
+
+ virtual const unsigned visize() const
+ {
+ return _VISize;
+ }
+
+ virtual const unsigned nisize() const
+ {
+ return _NISize;
+ }
+
+ virtual const unsigned misize() const
+ {
+ return _MISize;
+ }
+
+ virtual const unsigned tisize() const
+ {
+ return _TISize;
+ }
+
+ inline unsigned int displayList() const
+ {
+ return _displayList;
+ }
+
+protected:
+ real *_Vertices;
+ real *_Normals;
+ FrsMaterial **_FrsMaterials;
+ real *_TexCoords;
+
+ unsigned _VSize;
+ unsigned _NSize;
+ unsigned _MSize;
+ unsigned _TSize;
+
+ unsigned _NumFaces;
+ unsigned *_NumVertexPerFace;
+ TRIANGLES_STYLE *_FaceStyle;
+ FaceEdgeMark *_FaceEdgeMarks;
+
+ unsigned *_VIndices;
+ unsigned *_NIndices;
+ unsigned *_MIndices; // Material Indices
+ unsigned *_TIndices; // Texture coordinates Indices
+
+ unsigned _VISize;
+ unsigned _NISize;
+ unsigned _MISize;
+ unsigned _TISize;
+
+ unsigned int _displayList;
+};
+
+#endif // __FREESTYLE_INDEXED_FACE_SET_H__