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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h')
-rw-r--r--source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h
index 183464e697d..d70794d9b78 100644
--- a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h
+++ b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h
@@ -55,12 +55,12 @@ class IndexedFaceSet : public Rep {
/*! Builds an indexed face set
* iVertices
* The array of object vertices 3D coordinates (for all faces).
- * If iCopy != 0, the array is copied; you must desallocate iVertices. Else you must not.
+ * If iCopy != 0, the array is copied; you must deallocate iVertices. Else you must not.
* iVSize
* The size of iVertices (must be a multiple of 3)
* iNormals
* The array of object normals 3D coordinates.
- * If iCopy != 0, the array is copied; you must desallocate iNormals. Else you must not.
+ * If iCopy != 0, the array is copied; you must deallocate iNormals. Else you must not.
* iNSize
* The size of iNormals
* iMaterials
@@ -81,17 +81,17 @@ class IndexedFaceSet : public Rep {
* - TRIANGLE_STRIP: the face indices describe a triangle strip
* - TRIANGLE_FAN : the face indices describe a triangle fan
* - TRIANGLES : the face indices describe single triangles
- * If iCopy != 0, the array is copied; you must desallocate iFaceStyle. Else you must not.
+ * If iCopy != 0, the array is copied; you must deallocate iFaceStyle. Else you must not.
* iVIndices,
* Array of vertices indices.
* The integers contained in this array must be multiple of 3.
- * If iCopy != 0, the array is copied; you must desallocate iVIndices. Else you must not.
+ * If iCopy != 0, the array is copied; you must deallocate iVIndices. Else you must not.
* iVISize
* The size of iVIndices.
* iNIndices
* Array of normals indices.
* The integers contained in this array must be multiple of 3.
- * If iCopy != 0, the array is copied; you must desallocate iNIndices. Else you must not.
+ * If iCopy != 0, the array is copied; you must deallocate iNIndices. Else you must not.
* iNISize
* The size of iNIndices
* iMIndices