diff options
Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/LineRep.cpp')
-rwxr-xr-x | source/blender/freestyle/intern/scene_graph/LineRep.cpp | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/LineRep.cpp b/source/blender/freestyle/intern/scene_graph/LineRep.cpp new file mode 100755 index 00000000000..9dec2ec803f --- /dev/null +++ b/source/blender/freestyle/intern/scene_graph/LineRep.cpp @@ -0,0 +1,58 @@ + +// +// Copyright (C) : Please refer to the COPYRIGHT file distributed +// with this source distribution. +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// +/////////////////////////////////////////////////////////////////////////////// + +#include "LineRep.h" + +void LineRep::ComputeBBox() +{ + real XMax = _vertices.front()[0]; + real YMax = _vertices.front()[1]; + real ZMax = _vertices.front()[2]; + + real XMin = _vertices.front()[0]; + real YMin = _vertices.front()[1]; + real ZMin = _vertices.front()[2]; + + // parse all the coordinates to find + // the XMax, YMax, ZMax + vector<Vec3r>::iterator v; + for(v=_vertices.begin(); v!=_vertices.end(); v++) { + // X + if((*v)[0] > XMax) + XMax = (*v)[0]; + if((*v)[0] < XMin) + XMin = (*v)[0]; + + // Y + if((*v)[1] > YMax) + YMax = (*v)[1]; + if((*v)[1] < YMin) + YMin = (*v)[1]; + + // Z + if((*v)[2] > ZMax) + ZMax = (*v)[2]; + if((*v)[2] < ZMin) + ZMin = (*v)[2]; + } + + SetBBox(BBox<Vec3r>(Vec3r(XMin, YMin, ZMin), Vec3r(XMax, YMax, ZMax))); +} |