diff options
Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/LineRep.cpp')
-rw-r--r-- | source/blender/freestyle/intern/scene_graph/LineRep.cpp | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/LineRep.cpp b/source/blender/freestyle/intern/scene_graph/LineRep.cpp new file mode 100644 index 00000000000..bf442bccbc1 --- /dev/null +++ b/source/blender/freestyle/intern/scene_graph/LineRep.cpp @@ -0,0 +1,71 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/freestyle/intern/scene_graph/LineRep.cpp + * \ingroup freestyle + * \brief Class to define the representation of 3D Line. + * \author Stephane Grabli + * \date 26/03/2002 + */ + +#include "LineRep.h" + +void LineRep::ComputeBBox() +{ + real XMax = _vertices.front()[0]; + real YMax = _vertices.front()[1]; + real ZMax = _vertices.front()[2]; + + real XMin = _vertices.front()[0]; + real YMin = _vertices.front()[1]; + real ZMin = _vertices.front()[2]; + + // parse all the coordinates to find + // the XMax, YMax, ZMax + vector<Vec3r>::iterator v; + for (v = _vertices.begin(); v != _vertices.end(); ++v) { + // X + if ((*v)[0] > XMax) + XMax = (*v)[0]; + if ((*v)[0] < XMin) + XMin = (*v)[0]; + + // Y + if ((*v)[1] > YMax) + YMax = (*v)[1]; + if ((*v)[1] < YMin) + YMin = (*v)[1]; + + // Z + if ((*v)[2] > ZMax) + ZMax = (*v)[2]; + if ((*v)[2] < ZMin) + ZMin = (*v)[2]; + } + + setBBox(BBox<Vec3r>(Vec3r(XMin, YMin, ZMin), Vec3r(XMax, YMax, ZMax))); +} |