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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/LineRep.h')
-rwxr-xr-x | source/blender/freestyle/intern/scene_graph/LineRep.h | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/LineRep.h b/source/blender/freestyle/intern/scene_graph/LineRep.h new file mode 100755 index 00000000000..1bbba130ba3 --- /dev/null +++ b/source/blender/freestyle/intern/scene_graph/LineRep.h @@ -0,0 +1,130 @@ +// +// Filename : LineRep.h +// Author(s) : Stephane Grabli +// Purpose : Class to define the representation of 3D Line. +// Date of creation : 26/03/2002 +// +/////////////////////////////////////////////////////////////////////////////// + + +// +// Copyright (C) : Please refer to the COPYRIGHT file distributed +// with this source distribution. +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// +/////////////////////////////////////////////////////////////////////////////// + +#ifndef LINEREP_H +# define LINEREP_H + +# include <vector> +# include <list> +# include "Rep.h" +# include "../system/FreestyleConfig.h" + +using namespace std; + +/*! Base class for all lines objects */ +class LIB_SCENE_GRAPH_EXPORT LineRep : public Rep +{ +public: + + /*! Line description style */ + enum LINES_STYLE{LINES, LINE_STRIP, LINE_LOOP}; + inline LineRep() : Rep() {_width = 0.f;} + + /*! Builds a single line from 2 vertices + * v1 + * first vertex + * v2 + * second vertex + */ + inline LineRep(const Vec3r& v1, const Vec3r& v2) + : Rep() + { + SetStyle(LINES); + AddVertex(v1); + AddVertex(v2); + _width = 0.f; + } + + /*! Builds a line rep from a vertex chain */ + inline LineRep(const vector<Vec3r>& vertices) + : Rep() + { + _vertices = vertices; + SetStyle(LINE_STRIP); + _width = 0.f; + } + + /*! Builds a line rep from a vertex chain */ + inline LineRep(const list<Vec3r>& vertices) + : Rep() + { + for(list<Vec3r>::const_iterator v=vertices.begin(), end=vertices.end(); + v!=end; + v++) + { + _vertices.push_back(*v); + } + SetStyle(LINE_STRIP); + _width = 0.f; + } + + virtual ~LineRep() + { + _vertices.clear(); + } + + /*! accessors */ + inline const LINES_STYLE style() const {return _Style;} + inline const vector<Vec3r>& vertices() const {return _vertices;} + inline float width() const {return _width;} + + /*! modifiers */ + inline void SetStyle(const LINES_STYLE iStyle) {_Style = iStyle;} + inline void AddVertex(const Vec3r& iVertex) {_vertices.push_back(iVertex);} + inline void SetVertices(const vector<Vec3r>& iVertices) + { + if(0 != _vertices.size()) + { + _vertices.clear(); + } + for(vector<Vec3r>::const_iterator v=iVertices.begin(), end=iVertices.end(); + v!=end; + v++) + { + _vertices.push_back(*v); + } + } + inline void SetWidth(float iWidth) {_width=iWidth;} + + /*! Accept the corresponding visitor */ + virtual void accept(SceneVisitor& v) { + Rep::accept(v); + v.visitLineRep(*this); + } + + /*! Computes the line bounding box.*/ + virtual void ComputeBBox(); + +private: + LINES_STYLE _Style; + vector<Vec3r> _vertices; + float _width; +}; + +#endif // LINEREP_H |