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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/LineRep.h')
-rw-r--r-- | source/blender/freestyle/intern/scene_graph/LineRep.h | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/LineRep.h b/source/blender/freestyle/intern/scene_graph/LineRep.h new file mode 100644 index 00000000000..3d93db4835d --- /dev/null +++ b/source/blender/freestyle/intern/scene_graph/LineRep.h @@ -0,0 +1,158 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __FREESTYLE_LINE_REP_H__ +#define __FREESTYLE_LINE_REP_H__ + +/** \file blender/freestyle/intern/scene_graph/LineRep.h + * \ingroup freestyle + * \brief Class to define the representation of 3D Line. + * \author Stephane Grabli + * \date 26/03/2002 + */ + +#include <list> +#include <vector> + +#include "Rep.h" + +#include "../system/FreestyleConfig.h" + +using namespace std; + +/*! Base class for all lines objects */ +class LIB_SCENE_GRAPH_EXPORT LineRep : public Rep +{ +public: + /*! Line description style */ + enum LINES_STYLE { + LINES, + LINE_STRIP, + LINE_LOOP, + }; + + inline LineRep() : Rep() + { + _width = 0.0f; + } + + /*! Builds a single line from 2 vertices + * v1 + * first vertex + * v2 + * second vertex + */ + inline LineRep(const Vec3r& v1, const Vec3r& v2) : Rep() + { + setStyle(LINES); + AddVertex(v1); + AddVertex(v2); + _width = 0.0f; + } + + /*! Builds a line rep from a vertex chain */ + inline LineRep(const vector<Vec3r>& vertices) : Rep() + { + _vertices = vertices; + setStyle(LINE_STRIP); + _width = 0.0f; + } + + /*! Builds a line rep from a vertex chain */ + inline LineRep(const list<Vec3r>& vertices) : Rep() + { + for (list<Vec3r>::const_iterator v = vertices.begin(), end = vertices.end(); v != end; ++v) { + _vertices.push_back(*v); + } + setStyle(LINE_STRIP); + _width = 0.0f; + } + + virtual ~LineRep() + { + _vertices.clear(); + } + + /*! accessors */ + inline const LINES_STYLE style() const + { + return _Style; + } + + inline const vector<Vec3r>& vertices() const + { + return _vertices; + } + + inline float width() const + { + return _width; + } + + /*! modifiers */ + inline void setStyle(const LINES_STYLE iStyle) + { + _Style = iStyle; + } + + inline void AddVertex(const Vec3r& iVertex) + { + _vertices.push_back(iVertex); + } + + inline void setVertices(const vector<Vec3r>& iVertices) + { + if (0 != _vertices.size()) { + _vertices.clear(); + } + for (vector<Vec3r>::const_iterator v = iVertices.begin(), end = iVertices.end(); v != end; ++v) { + _vertices.push_back(*v); + } + } + + inline void setWidth(float iWidth) + { + _width = iWidth; + } + + /*! Accept the corresponding visitor */ + virtual void accept(SceneVisitor& v) + { + Rep::accept(v); + v.visitLineRep(*this); + } + + /*! Computes the line bounding box.*/ + virtual void ComputeBBox(); + +private: + LINES_STYLE _Style; + vector<Vec3r> _vertices; + float _width; +}; + +#endif // __FREESTYLE_LINE_REP_H__ |