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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/Material.h')
-rwxr-xr-xsource/blender/freestyle/intern/scene_graph/Material.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/Material.h b/source/blender/freestyle/intern/scene_graph/Material.h
index 09557ad3473..64ae526ccb0 100755
--- a/source/blender/freestyle/intern/scene_graph/Material.h
+++ b/source/blender/freestyle/intern/scene_graph/Material.h
@@ -120,7 +120,7 @@ public:
* \param a
* Alpha component
*/
- inline void SetDiffuse(const float r, const float g, const float b, const float a);
+ inline void setDiffuse(const float r, const float g, const float b, const float a);
/*! Sets the specular color.
* \param r
* Red component
@@ -131,7 +131,7 @@ public:
* \param a
* Alpha component
*/
- inline void SetSpecular(const float r, const float g, const float b, const float a);
+ inline void setSpecular(const float r, const float g, const float b, const float a);
/*! Sets the ambiant color.
* \param r
* Red component
@@ -142,7 +142,7 @@ public:
* \param a
* Alpha component
*/
- inline void SetAmbient(const float r, const float g, const float b, const float a);
+ inline void setAmbient(const float r, const float g, const float b, const float a);
/*! Sets the emissive color.
* \param r
@@ -154,13 +154,13 @@ public:
* \param a
* Alpha component
*/
- inline void SetEmission(const float r, const float g, const float b, const float a);
+ inline void setEmission(const float r, const float g, const float b, const float a);
/*! Sets the shininess.
* \param s
* Shininess
*/
- inline void SetShininess(const float s);
+ inline void setShininess(const float s);
/* operators */
inline Material& operator=(const Material& m);
@@ -225,7 +225,7 @@ Material::Material(const Material& m)
Shininess = m.shininess();
}
-void Material::SetDiffuse(const float r, const float g, const float b, const float a)
+void Material::setDiffuse(const float r, const float g, const float b, const float a)
{
Diffuse[0] = r;
Diffuse[1] = g;
@@ -233,7 +233,7 @@ void Material::SetDiffuse(const float r, const float g, const float b, const flo
Diffuse[3] = a;
}
-void Material::SetSpecular(const float r, const float g, const float b, const float a)
+void Material::setSpecular(const float r, const float g, const float b, const float a)
{
Specular[0] = r;
Specular[1] = g;
@@ -241,7 +241,7 @@ void Material::SetSpecular(const float r, const float g, const float b, const fl
Specular[3] = a;
}
-void Material::SetAmbient(const float r, const float g, const float b, const float a)
+void Material::setAmbient(const float r, const float g, const float b, const float a)
{
Ambient[0] = r;
Ambient[1] = g;
@@ -249,7 +249,7 @@ void Material::SetAmbient(const float r, const float g, const float b, const flo
Ambient[3] = a;
}
-void Material::SetEmission(const float r, const float g, const float b, const float a)
+void Material::setEmission(const float r, const float g, const float b, const float a)
{
Emission[0] = r;
Emission[1] = g;
@@ -257,7 +257,7 @@ void Material::SetEmission(const float r, const float g, const float b, const fl
Emission[3] = a;
}
-void Material::SetShininess(const float s)
+void Material::setShininess(const float s)
{
Shininess = s;
}