diff options
Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/Material.h')
-rwxr-xr-x | source/blender/freestyle/intern/scene_graph/Material.h | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/Material.h b/source/blender/freestyle/intern/scene_graph/Material.h index 09557ad3473..64ae526ccb0 100755 --- a/source/blender/freestyle/intern/scene_graph/Material.h +++ b/source/blender/freestyle/intern/scene_graph/Material.h @@ -120,7 +120,7 @@ public: * \param a * Alpha component */ - inline void SetDiffuse(const float r, const float g, const float b, const float a); + inline void setDiffuse(const float r, const float g, const float b, const float a); /*! Sets the specular color. * \param r * Red component @@ -131,7 +131,7 @@ public: * \param a * Alpha component */ - inline void SetSpecular(const float r, const float g, const float b, const float a); + inline void setSpecular(const float r, const float g, const float b, const float a); /*! Sets the ambiant color. * \param r * Red component @@ -142,7 +142,7 @@ public: * \param a * Alpha component */ - inline void SetAmbient(const float r, const float g, const float b, const float a); + inline void setAmbient(const float r, const float g, const float b, const float a); /*! Sets the emissive color. * \param r @@ -154,13 +154,13 @@ public: * \param a * Alpha component */ - inline void SetEmission(const float r, const float g, const float b, const float a); + inline void setEmission(const float r, const float g, const float b, const float a); /*! Sets the shininess. * \param s * Shininess */ - inline void SetShininess(const float s); + inline void setShininess(const float s); /* operators */ inline Material& operator=(const Material& m); @@ -225,7 +225,7 @@ Material::Material(const Material& m) Shininess = m.shininess(); } -void Material::SetDiffuse(const float r, const float g, const float b, const float a) +void Material::setDiffuse(const float r, const float g, const float b, const float a) { Diffuse[0] = r; Diffuse[1] = g; @@ -233,7 +233,7 @@ void Material::SetDiffuse(const float r, const float g, const float b, const flo Diffuse[3] = a; } -void Material::SetSpecular(const float r, const float g, const float b, const float a) +void Material::setSpecular(const float r, const float g, const float b, const float a) { Specular[0] = r; Specular[1] = g; @@ -241,7 +241,7 @@ void Material::SetSpecular(const float r, const float g, const float b, const fl Specular[3] = a; } -void Material::SetAmbient(const float r, const float g, const float b, const float a) +void Material::setAmbient(const float r, const float g, const float b, const float a) { Ambient[0] = r; Ambient[1] = g; @@ -249,7 +249,7 @@ void Material::SetAmbient(const float r, const float g, const float b, const flo Ambient[3] = a; } -void Material::SetEmission(const float r, const float g, const float b, const float a) +void Material::setEmission(const float r, const float g, const float b, const float a) { Emission[0] = r; Emission[1] = g; @@ -257,7 +257,7 @@ void Material::SetEmission(const float r, const float g, const float b, const fl Emission[3] = a; } -void Material::SetShininess(const float s) +void Material::setShininess(const float s) { Shininess = s; } |