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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/MaxFileLoader.h')
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+//
+// Filename : MaxFileLoader.h
+// Author(s) : Stephane Grabli
+// Purpose : Class used to load 3ds models.
+// Date of creation : 10/10/2002
+//
+///////////////////////////////////////////////////////////////////////////////
+
+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef MAX_FILE_LOADER_H
+# define MAX_FILE_LOADER_H
+
+# include <string.h>
+# include <float.h>
+# include <lib3ds/file.h>
+# include <lib3ds/node.h>
+# include <lib3ds/camera.h>
+# include <lib3ds/mesh.h>
+# include <lib3ds/material.h>
+# include <lib3ds/matrix.h>
+# include <lib3ds/vector.h>
+# include <lib3ds/file.h>
+# include "../system/FreestyleConfig.h"
+# include "NodeGroup.h"
+# include "NodeTransform.h"
+# include "NodeShape.h"
+# include "IndexedFaceSet.h"
+# include "../geometry/BBox.h"
+# include "../geometry/Geom.h"
+# include "../geometry/GeomCleaner.h"
+
+
+class NodeGroup;
+
+class LIB_SCENE_GRAPH_EXPORT MaxFileLoader
+{
+public:
+ /*! Builds a MaxFileLoader */
+ MaxFileLoader();
+ /*! Builds a MaxFileLoader to load the iFileName
+ file.
+ iFileName
+ The name of the 3dsMax file to load
+ */
+ explicit MaxFileLoader(const char *iFileName);
+ virtual ~MaxFileLoader();
+
+ /*! Sets the name of the 3dsMax file to load */
+ void SetFileName(const char *iFileName);
+
+ /*! Loads the 3D scene and returns
+ * a pointer to the scene root node
+ */
+ NodeGroup * Load();
+ //void Load(const char *iFileName);
+
+ /*! Gets the number of read faces */
+ inline unsigned int numFacesRead() {return _numFacesRead;}
+
+ /*! Gets the smallest edge size read */
+ inline real minEdgeSize() {return _minEdgeSize;}
+
+protected:
+ void RenderNode(Lib3dsNode *iNode);
+
+protected:
+ char *_FileName;
+ Lib3dsFile *_3dsFile;
+ NodeGroup* _Scene;
+ unsigned _numFacesRead;
+ real _minEdgeSize;
+};
+
+#endif // MAX_FILE_LOADER_H