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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/MaxFileLoader.h')
-rwxr-xr-x | source/blender/freestyle/intern/scene_graph/MaxFileLoader.h | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/MaxFileLoader.h b/source/blender/freestyle/intern/scene_graph/MaxFileLoader.h new file mode 100755 index 00000000000..ab31e656d46 --- /dev/null +++ b/source/blender/freestyle/intern/scene_graph/MaxFileLoader.h @@ -0,0 +1,94 @@ +// +// Filename : MaxFileLoader.h +// Author(s) : Stephane Grabli +// Purpose : Class used to load 3ds models. +// Date of creation : 10/10/2002 +// +/////////////////////////////////////////////////////////////////////////////// + + +// +// Copyright (C) : Please refer to the COPYRIGHT file distributed +// with this source distribution. +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// +/////////////////////////////////////////////////////////////////////////////// + +#ifndef MAX_FILE_LOADER_H +# define MAX_FILE_LOADER_H + +# include <string.h> +# include <float.h> +# include <lib3ds/file.h> +# include <lib3ds/node.h> +# include <lib3ds/camera.h> +# include <lib3ds/mesh.h> +# include <lib3ds/material.h> +# include <lib3ds/matrix.h> +# include <lib3ds/vector.h> +# include <lib3ds/file.h> +# include "../system/FreestyleConfig.h" +# include "NodeGroup.h" +# include "NodeTransform.h" +# include "NodeShape.h" +# include "IndexedFaceSet.h" +# include "../geometry/BBox.h" +# include "../geometry/Geom.h" +# include "../geometry/GeomCleaner.h" + + +class NodeGroup; + +class LIB_SCENE_GRAPH_EXPORT MaxFileLoader +{ +public: + /*! Builds a MaxFileLoader */ + MaxFileLoader(); + /*! Builds a MaxFileLoader to load the iFileName + file. + iFileName + The name of the 3dsMax file to load + */ + explicit MaxFileLoader(const char *iFileName); + virtual ~MaxFileLoader(); + + /*! Sets the name of the 3dsMax file to load */ + void SetFileName(const char *iFileName); + + /*! Loads the 3D scene and returns + * a pointer to the scene root node + */ + NodeGroup * Load(); + //void Load(const char *iFileName); + + /*! Gets the number of read faces */ + inline unsigned int numFacesRead() {return _numFacesRead;} + + /*! Gets the smallest edge size read */ + inline real minEdgeSize() {return _minEdgeSize;} + +protected: + void RenderNode(Lib3dsNode *iNode); + +protected: + char *_FileName; + Lib3dsFile *_3dsFile; + NodeGroup* _Scene; + unsigned _numFacesRead; + real _minEdgeSize; +}; + +#endif // MAX_FILE_LOADER_H |