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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/Node.h')
-rwxr-xr-x | source/blender/freestyle/intern/scene_graph/Node.h | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/Node.h b/source/blender/freestyle/intern/scene_graph/Node.h new file mode 100755 index 00000000000..41afaa353be --- /dev/null +++ b/source/blender/freestyle/intern/scene_graph/Node.h @@ -0,0 +1,97 @@ +// +// Filename : Node.h +// Author(s) : Stephane Grabli +// Purpose : Abstract class for scene graph nodes. Inherits from +// BaseObject which defines the addRef release mechanism. +// Date of creation : 24/01/2002 +// +/////////////////////////////////////////////////////////////////////////////// + + +// +// Copyright (C) : Please refer to the COPYRIGHT file distributed +// with this source distribution. +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// +/////////////////////////////////////////////////////////////////////////////// + +#ifndef NODE_H +# define NODE_H + +# include "../system/FreestyleConfig.h" +# include "../system/BaseObject.h" +# include "SceneVisitor.h" +# include "../geometry/BBox.h" +# include "../geometry/Geom.h" +# include "../system/Precision.h" + +using namespace std; +using namespace Geometry; + +class LIB_SCENE_GRAPH_EXPORT Node : public BaseObject +{ +public: + + inline Node() : BaseObject() {} + inline Node(const Node& iBrother) : BaseObject() + { + _BBox = iBrother.bbox(); + } + virtual ~Node(){} + + /*! Accept the corresponding visitor + * Each inherited node + * must overload this method + */ + virtual void accept(SceneVisitor& v) { + v.visitNode(*this); + } + + /*! bounding box management */ + /*! Returns the node bounding box + * If no bounding box exists, an empty bbox + * is returned + */ + virtual const BBox<Vec3r>& bbox() const {return _BBox;} + + /*! Sets the Node bounding box */ + virtual void setBBox(const BBox<Vec3r>& iBox) {_BBox = iBox;} + + /*! Makes the union of _BBox and iBox */ + virtual void AddBBox(const BBox<Vec3r>& iBox) + { + if(iBox.empty()) + return; + + if(_BBox.empty()) + _BBox = iBox; + else + _BBox += iBox; + } + + /*! Updates the BBox */ + virtual const BBox<Vec3r>& UpdateBBox() {return _BBox;} + + /*! Clears the bounding box */ + virtual void clearBBox() { _BBox.clear(); } + +protected: + +private: + BBox<Vec3r> _BBox; +}; + +#endif // NODE_H |