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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/Node.h')
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diff --git a/source/blender/freestyle/intern/scene_graph/Node.h b/source/blender/freestyle/intern/scene_graph/Node.h
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+//
+// Filename : Node.h
+// Author(s) : Stephane Grabli
+// Purpose : Abstract class for scene graph nodes. Inherits from
+// BaseObject which defines the addRef release mechanism.
+// Date of creation : 24/01/2002
+//
+///////////////////////////////////////////////////////////////////////////////
+
+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef NODE_H
+# define NODE_H
+
+# include "../system/FreestyleConfig.h"
+# include "../system/BaseObject.h"
+# include "SceneVisitor.h"
+# include "../geometry/BBox.h"
+# include "../geometry/Geom.h"
+# include "../system/Precision.h"
+
+using namespace std;
+using namespace Geometry;
+
+class LIB_SCENE_GRAPH_EXPORT Node : public BaseObject
+{
+public:
+
+ inline Node() : BaseObject() {}
+ inline Node(const Node& iBrother) : BaseObject()
+ {
+ _BBox = iBrother.bbox();
+ }
+ virtual ~Node(){}
+
+ /*! Accept the corresponding visitor
+ * Each inherited node
+ * must overload this method
+ */
+ virtual void accept(SceneVisitor& v) {
+ v.visitNode(*this);
+ }
+
+ /*! bounding box management */
+ /*! Returns the node bounding box
+ * If no bounding box exists, an empty bbox
+ * is returned
+ */
+ virtual const BBox<Vec3r>& bbox() const {return _BBox;}
+
+ /*! Sets the Node bounding box */
+ virtual void setBBox(const BBox<Vec3r>& iBox) {_BBox = iBox;}
+
+ /*! Makes the union of _BBox and iBox */
+ virtual void AddBBox(const BBox<Vec3r>& iBox)
+ {
+ if(iBox.empty())
+ return;
+
+ if(_BBox.empty())
+ _BBox = iBox;
+ else
+ _BBox += iBox;
+ }
+
+ /*! Updates the BBox */
+ virtual const BBox<Vec3r>& UpdateBBox() {return _BBox;}
+
+ /*! Clears the bounding box */
+ virtual void clearBBox() { _BBox.clear(); }
+
+protected:
+
+private:
+ BBox<Vec3r> _BBox;
+};
+
+#endif // NODE_H