diff options
Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/Node.h')
-rw-r--r-- | source/blender/freestyle/intern/scene_graph/Node.h | 188 |
1 files changed, 103 insertions, 85 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/Node.h b/source/blender/freestyle/intern/scene_graph/Node.h index 41afaa353be..626a0913233 100644 --- a/source/blender/freestyle/intern/scene_graph/Node.h +++ b/source/blender/freestyle/intern/scene_graph/Node.h @@ -1,42 +1,48 @@ -// -// Filename : Node.h -// Author(s) : Stephane Grabli -// Purpose : Abstract class for scene graph nodes. Inherits from -// BaseObject which defines the addRef release mechanism. -// Date of creation : 24/01/2002 -// -/////////////////////////////////////////////////////////////////////////////// - - -// -// Copyright (C) : Please refer to the COPYRIGHT file distributed -// with this source distribution. -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -// -/////////////////////////////////////////////////////////////////////////////// - -#ifndef NODE_H -# define NODE_H - -# include "../system/FreestyleConfig.h" -# include "../system/BaseObject.h" -# include "SceneVisitor.h" -# include "../geometry/BBox.h" -# include "../geometry/Geom.h" -# include "../system/Precision.h" +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __FREESTYLE_NODE_H__ +#define __FREESTYLE_NODE_H__ + +/** \file blender/freestyle/intern/scene_graph/Node.h + * \ingroup freestyle + * \brief Abstract class for scene graph nodes. Inherits from BaseObject which defines the addRef release mechanism. + * \author Stephane Grabli + * \date 24/01/2002 + */ + +#include "SceneVisitor.h" + +#include "../system/BaseObject.h" +#include "../system/FreestyleConfig.h" +#include "../system/Precision.h" + +#include "../geometry/BBox.h" +#include "../geometry/Geom.h" using namespace std; using namespace Geometry; @@ -44,54 +50,66 @@ using namespace Geometry; class LIB_SCENE_GRAPH_EXPORT Node : public BaseObject { public: + inline Node() : BaseObject() {} + + inline Node(const Node& iBrother) : BaseObject() + { + _BBox = iBrother.bbox(); + } + + virtual ~Node(){} + + /*! Accept the corresponding visitor + * Each inherited node must overload this method + */ + virtual void accept(SceneVisitor& v) + { + v.visitNode(*this); + } + + /*! bounding box management */ + /*! Returns the node bounding box + * If no bounding box exists, an empty bbox is returned + */ + virtual const BBox<Vec3r>& bbox() const + { + return _BBox; + } + + /*! Sets the Node bounding box */ + virtual void setBBox(const BBox<Vec3r>& iBox) + { + _BBox = iBox; + } + + /*! Makes the union of _BBox and iBox */ + virtual void AddBBox(const BBox<Vec3r>& iBox) + { + if(iBox.empty()) + return; + + if(_BBox.empty()) + _BBox = iBox; + else + _BBox += iBox; + } + + /*! Updates the BBox */ + virtual const BBox<Vec3r>& UpdateBBox() + { + return _BBox; + } + + /*! Clears the bounding box */ + virtual void clearBBox() + { + _BBox.clear(); + } - inline Node() : BaseObject() {} - inline Node(const Node& iBrother) : BaseObject() - { - _BBox = iBrother.bbox(); - } - virtual ~Node(){} - - /*! Accept the corresponding visitor - * Each inherited node - * must overload this method - */ - virtual void accept(SceneVisitor& v) { - v.visitNode(*this); - } - - /*! bounding box management */ - /*! Returns the node bounding box - * If no bounding box exists, an empty bbox - * is returned - */ - virtual const BBox<Vec3r>& bbox() const {return _BBox;} - - /*! Sets the Node bounding box */ - virtual void setBBox(const BBox<Vec3r>& iBox) {_BBox = iBox;} - - /*! Makes the union of _BBox and iBox */ - virtual void AddBBox(const BBox<Vec3r>& iBox) - { - if(iBox.empty()) - return; - - if(_BBox.empty()) - _BBox = iBox; - else - _BBox += iBox; - } - - /*! Updates the BBox */ - virtual const BBox<Vec3r>& UpdateBBox() {return _BBox;} - - /*! Clears the bounding box */ - virtual void clearBBox() { _BBox.clear(); } - protected: - + private: - BBox<Vec3r> _BBox; + BBox<Vec3r> _BBox; }; -#endif // NODE_H +#endif // __FREESTYLE_NODE_H__ |