diff options
Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/NodeCamera.cpp')
-rw-r--r-- | source/blender/freestyle/intern/scene_graph/NodeCamera.cpp | 203 |
1 files changed, 113 insertions, 90 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/NodeCamera.cpp b/source/blender/freestyle/intern/scene_graph/NodeCamera.cpp index f299c44de40..d8b01bf3f64 100644 --- a/source/blender/freestyle/intern/scene_graph/NodeCamera.cpp +++ b/source/blender/freestyle/intern/scene_graph/NodeCamera.cpp @@ -1,120 +1,143 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/freestyle/intern/scene_graph/NodeCamera.cpp + * \ingroup freestyle + * \brief Class to represent a light node + * \author Stephane Grabli + * \date 25/01/2002 + */ + +#include <math.h> #include <string.h> // for memcpy + #include "NodeCamera.h" -#include <math.h> -static void loadIdentity(double * matrix){ - int i; - - // Build Identity matrix - for(i=0;i<16;++i){ - double value ; - if((i % 5) == 0) - value = 1.0; - else - value = 0; - matrix[i] = value; - } +static void loadIdentity(double * matrix) +{ + int i; + + // Build Identity matrix + for (i = 0; i < 16; ++i) { + double value ; + if ((i % 5) == 0) + value = 1.0; + else + value = 0; + matrix[i] = value; + } } -NodeCamera::NodeCamera(CameraType camera_type) -:camera_type_(camera_type){ - loadIdentity(modelview_matrix_); - loadIdentity(projection_matrix_); +NodeCamera::NodeCamera(CameraType camera_type) : camera_type_(camera_type) +{ + loadIdentity(modelview_matrix_); + loadIdentity(projection_matrix_); } -NodeCamera::NodeCamera(const NodeCamera& iBrother) -:camera_type_(iBrother.camera_type_){ - memcpy(modelview_matrix_, iBrother.modelview_matrix_, 16*sizeof(double)); - memcpy(projection_matrix_, iBrother.projection_matrix_, 16*sizeof(double)); +NodeCamera::NodeCamera(const NodeCamera& iBrother) : camera_type_(iBrother.camera_type_) +{ + memcpy(modelview_matrix_, iBrother.modelview_matrix_, 16 * sizeof(double)); + memcpy(projection_matrix_, iBrother.projection_matrix_, 16 * sizeof(double)); } -void NodeCamera::accept(SceneVisitor& v){ - v.visitNodeCamera(*this) ; +void NodeCamera::accept(SceneVisitor& v) +{ + v.visitNodeCamera(*this); } -void NodeCamera::setModelViewMatrix(double modelview_matrix[16]){ - memcpy(modelview_matrix_, modelview_matrix,16*sizeof(double)); +void NodeCamera::setModelViewMatrix(double modelview_matrix[16]) +{ + memcpy(modelview_matrix_, modelview_matrix, 16 * sizeof(double)); } -void NodeCamera::setProjectionMatrix(double projection_matrix[16]){ - memcpy(projection_matrix_, projection_matrix,16*sizeof(double)); +void NodeCamera::setProjectionMatrix(double projection_matrix[16]) +{ + memcpy(projection_matrix_, projection_matrix, 16 * sizeof(double)); } NodeOrthographicCamera::NodeOrthographicCamera() -:NodeCamera(NodeCamera::ORTHOGRAPHIC), -left_(0),right_(0),bottom_(0),top_(0),zNear_(0),zFar_(0){ - loadIdentity(projection_matrix_); - loadIdentity(modelview_matrix_); +: NodeCamera(NodeCamera::ORTHOGRAPHIC), left_(0), right_(0), bottom_(0), top_(0), zNear_(0), zFar_(0) +{ + loadIdentity(projection_matrix_); + loadIdentity(modelview_matrix_); } -NodeOrthographicCamera::NodeOrthographicCamera(double left - , double right - , double bottom - , double top - , double zNear - , double zFar - ) -:NodeCamera(NodeCamera::ORTHOGRAPHIC), -left_(left), -right_(right), -bottom_(bottom), -top_(top), -zNear_(zNear), -zFar_(zFar){ - - loadIdentity(projection_matrix_); - - projection_matrix_[0] = 2.0/(right-left); - projection_matrix_[3] = -(right + left) / (right - left) ; - projection_matrix_[5] = 2.0/(top-bottom); - projection_matrix_[7] = -(top + bottom) / (top - bottom) ; - projection_matrix_[10] = -2.0/(zFar-zNear); - projection_matrix_[11] = -(zFar + zNear) / (zFar - zNear); - +NodeOrthographicCamera::NodeOrthographicCamera(double left, double right, double bottom, double top, + double zNear, double zFar) +: NodeCamera(NodeCamera::ORTHOGRAPHIC), left_(left), right_(right), bottom_(bottom), top_(top), + zNear_(zNear), zFar_(zFar) +{ + loadIdentity(projection_matrix_); + + projection_matrix_[0] = 2.0 / (right - left); + projection_matrix_[3] = -(right + left) / (right - left) ; + projection_matrix_[5] = 2.0 / (top - bottom); + projection_matrix_[7] = -(top + bottom) / (top - bottom) ; + projection_matrix_[10] = -2.0 / (zFar - zNear); + projection_matrix_[11] = -(zFar + zNear) / (zFar - zNear); } NodeOrthographicCamera::NodeOrthographicCamera(const NodeOrthographicCamera& iBrother) -:NodeCamera(iBrother),left_(iBrother.left_),right_(iBrother.right_),bottom_(iBrother.bottom_),top_(iBrother.top_),zNear_(iBrother.zNear_),zFar_(iBrother.zFar_){ +: NodeCamera(iBrother), left_(iBrother.left_), right_(iBrother.right_), bottom_(iBrother.bottom_), top_(iBrother.top_), + zNear_(iBrother.zNear_), zFar_(iBrother.zFar_) +{ } -NodePerspectiveCamera::NodePerspectiveCamera() -:NodeCamera(NodeCamera::PERSPECTIVE){ +NodePerspectiveCamera::NodePerspectiveCamera() : NodeCamera(NodeCamera::PERSPECTIVE) +{ } -NodePerspectiveCamera::NodePerspectiveCamera(double fovy - , double aspect - , double zNear - , double zFar) -:NodeCamera(NodeCamera::PERSPECTIVE){ - loadIdentity(projection_matrix_); - - double f = cos(fovy/2.0)/sin(fovy/2.0); // cotangent +NodePerspectiveCamera::NodePerspectiveCamera(double fovy, double aspect, double zNear, double zFar) +: NodeCamera(NodeCamera::PERSPECTIVE) +{ + loadIdentity(projection_matrix_); - projection_matrix_[0] = f/aspect; - projection_matrix_[5] = f; - projection_matrix_[10] = (zNear+zFar)/(zNear-zFar); - projection_matrix_[11] = (2.0*zNear*zFar)/(zNear-zFar); - projection_matrix_[14] = -1.0; - projection_matrix_[15] = 0; + double f = cos(fovy / 2.0) / sin(fovy / 2.0); // cotangent + projection_matrix_[0] = f / aspect; + projection_matrix_[5] = f; + projection_matrix_[10] = (zNear + zFar) / (zNear - zFar); + projection_matrix_[11] = (2.0 * zNear * zFar) / (zNear - zFar); + projection_matrix_[14] = -1.0; + projection_matrix_[15] = 0; } -NodePerspectiveCamera::NodePerspectiveCamera(double left, - double right, - double bottom, - double top, - double zNear, - double zFar) -:NodeCamera(NodeCamera::PERSPECTIVE){ - loadIdentity(projection_matrix_); - - projection_matrix_[0] = (2.0*zNear)/(right-left); - projection_matrix_[2] = (right+left)/(right-left); - projection_matrix_[5] = (2.0*zNear)/(top-bottom); - projection_matrix_[6] = (top+bottom)/(top-bottom); - projection_matrix_[10] = - (zFar+zNear)/(zFar-zNear); - projection_matrix_[11] = - (2.0*zFar*zNear)/(zFar-zNear); - projection_matrix_[14] = -1.0; - projection_matrix_[15] = 0; +NodePerspectiveCamera::NodePerspectiveCamera(double left, double right, double bottom, double top, + double zNear, double zFar) +: NodeCamera(NodeCamera::PERSPECTIVE) +{ + loadIdentity(projection_matrix_); + + projection_matrix_[0] = (2.0 * zNear) / (right - left); + projection_matrix_[2] = (right + left) / (right - left); + projection_matrix_[5] = (2.0 * zNear) / (top - bottom); + projection_matrix_[6] = (top + bottom) / (top - bottom); + projection_matrix_[10] = -(zFar + zNear) / (zFar - zNear); + projection_matrix_[11] = -(2.0 * zFar * zNear) / (zFar - zNear); + projection_matrix_[14] = -1.0; + projection_matrix_[15] = 0; } - |