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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.h')
-rwxr-xr-x | source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.h b/source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.h new file mode 100755 index 00000000000..18442ae10f9 --- /dev/null +++ b/source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.h @@ -0,0 +1,70 @@ +// +// Filename : NodeDrawingStyle.h +// Author(s) : Stephane Grabli +// Purpose : Class to define a Drawing Style to be applied +// to the underlying children. Inherits from NodeGroup. +// Date of creation : 06/02/2002 +// +/////////////////////////////////////////////////////////////////////////////// + + +// +// Copyright (C) : Please refer to the COPYRIGHT file distributed +// with this source distribution. +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// +/////////////////////////////////////////////////////////////////////////////// + +#ifndef NODEDRAWINGSTYLE_H +# define NODEDRAWINGSTYLE_H + +# include "../system/FreestyleConfig.h" +# include "NodeGroup.h" +# include "DrawingStyle.h" + +class LIB_SCENE_GRAPH_EXPORT NodeDrawingStyle : public NodeGroup +{ +public: + + inline NodeDrawingStyle() : NodeGroup() {} + virtual ~NodeDrawingStyle() {} + + inline const DrawingStyle& drawingStyle() const { return _DrawingStyle; } + inline void SetDrawingStyle(const DrawingStyle& iDrawingStyle) { _DrawingStyle = iDrawingStyle; } + + /*! Sets the style. Must be one of FILLED, LINES, POINTS, INVISIBLE. */ + inline void SetStyle(const DrawingStyle::STYLE iStyle) { _DrawingStyle.SetStyle(iStyle); } + /*! Sets the line width in the LINES style case */ + inline void SetLineWidth(const float iLineWidth) { _DrawingStyle.SetLineWidth(iLineWidth); } + /*! Sets the Point size in the POINTS style case */ + inline void SetPointSize(const float iPointSize) { _DrawingStyle.SetPointSize(iPointSize); } + /*! Enables or disables the lighting. TRUE = enable */ + inline void SetLightingEnabled(const bool iEnableLighting) { _DrawingStyle.SetLightingEnabled(iEnableLighting); } + + /*! Accept the corresponding visitor */ + virtual void accept(SceneVisitor& v); + + /*! accessors */ + inline DrawingStyle::STYLE style() const {return _DrawingStyle.style();} + inline float lineWidth() const {return _DrawingStyle.lineWidth();} + inline float pointSize() const {return _DrawingStyle.pointSize();} + inline bool lightingEnabled() const {return _DrawingStyle.lightingEnabled();} + +private: + DrawingStyle _DrawingStyle; +}; + +#endif // NODEDRAWINGSTYLE_H |