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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.h')
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+//
+// Filename : NodeDrawingStyle.h
+// Author(s) : Stephane Grabli
+// Purpose : Class to define a Drawing Style to be applied
+// to the underlying children. Inherits from NodeGroup.
+// Date of creation : 06/02/2002
+//
+///////////////////////////////////////////////////////////////////////////////
+
+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef NODEDRAWINGSTYLE_H
+# define NODEDRAWINGSTYLE_H
+
+# include "../system/FreestyleConfig.h"
+# include "NodeGroup.h"
+# include "DrawingStyle.h"
+
+class LIB_SCENE_GRAPH_EXPORT NodeDrawingStyle : public NodeGroup
+{
+public:
+
+ inline NodeDrawingStyle() : NodeGroup() {}
+ virtual ~NodeDrawingStyle() {}
+
+ inline const DrawingStyle& drawingStyle() const { return _DrawingStyle; }
+ inline void setDrawingStyle(const DrawingStyle& iDrawingStyle) { _DrawingStyle = iDrawingStyle; }
+
+ /*! Sets the style. Must be one of FILLED, LINES, POINTS, INVISIBLE. */
+ inline void setStyle(const DrawingStyle::STYLE iStyle) { _DrawingStyle.setStyle(iStyle); }
+ /*! Sets the line width in the LINES style case */
+ inline void setLineWidth(const float iLineWidth) { _DrawingStyle.setLineWidth(iLineWidth); }
+ /*! Sets the Point size in the POINTS style case */
+ inline void setPointSize(const float iPointSize) { _DrawingStyle.setPointSize(iPointSize); }
+ /*! Enables or disables the lighting. TRUE = enable */
+ inline void setLightingEnabled(const bool iEnableLighting) { _DrawingStyle.setLightingEnabled(iEnableLighting); }
+
+ /*! Accept the corresponding visitor */
+ virtual void accept(SceneVisitor& v);
+
+ /*! accessors */
+ inline DrawingStyle::STYLE style() const {return _DrawingStyle.style();}
+ inline float lineWidth() const {return _DrawingStyle.lineWidth();}
+ inline float pointSize() const {return _DrawingStyle.pointSize();}
+ inline bool lightingEnabled() const {return _DrawingStyle.lightingEnabled();}
+
+private:
+ DrawingStyle _DrawingStyle;
+};
+
+#endif // NODEDRAWINGSTYLE_H