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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.h')
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __FREESTYLE_NODE_DRAWING_STYLE_H__
+#define __FREESTYLE_NODE_DRAWING_STYLE_H__
+
+/** \file blender/freestyle/intern/scene_graph/NodeDrawingStyle.h
+ * \ingroup freestyle
+ * \brief Class to define a Drawing Style to be applied to the underlying children. Inherits from NodeGroup.
+ * \author Stephane Grabli
+ * \date 06/02/2002
+ */
+
+#include "DrawingStyle.h"
+#include "NodeGroup.h"
+
+#include "../system/FreestyleConfig.h"
+
+class LIB_SCENE_GRAPH_EXPORT NodeDrawingStyle : public NodeGroup
+{
+public:
+ inline NodeDrawingStyle() : NodeGroup() {}
+ virtual ~NodeDrawingStyle() {}
+
+ inline const DrawingStyle& drawingStyle() const
+ {
+ return _DrawingStyle;
+ }
+
+ inline void setDrawingStyle(const DrawingStyle& iDrawingStyle)
+ {
+ _DrawingStyle = iDrawingStyle;
+ }
+
+ /*! Sets the style. Must be one of FILLED, LINES, POINTS, INVISIBLE. */
+ inline void setStyle(const DrawingStyle::STYLE iStyle)
+ {
+ _DrawingStyle.setStyle(iStyle);
+ }
+
+ /*! Sets the line width in the LINES style case */
+ inline void setLineWidth(const float iLineWidth)
+ {
+ _DrawingStyle.setLineWidth(iLineWidth);
+ }
+
+ /*! Sets the Point size in the POINTS style case */
+ inline void setPointSize(const float iPointSize)
+ {
+ _DrawingStyle.setPointSize(iPointSize);
+ }
+
+ /*! Enables or disables the lighting. TRUE = enable */
+ inline void setLightingEnabled(const bool iEnableLighting)
+ {
+ _DrawingStyle.setLightingEnabled(iEnableLighting);
+ }
+
+ /*! Accept the corresponding visitor */
+ virtual void accept(SceneVisitor& v);
+
+ /*! accessors */
+ inline DrawingStyle::STYLE style() const
+ {
+ return _DrawingStyle.style();
+ }
+
+ inline float lineWidth() const
+ {
+ return _DrawingStyle.lineWidth();
+ }
+
+ inline float pointSize() const
+ {
+ return _DrawingStyle.pointSize();
+ }
+
+ inline bool lightingEnabled() const
+ {
+ return _DrawingStyle.lightingEnabled();
+ }
+
+private:
+ DrawingStyle _DrawingStyle;
+};
+
+#endif // __FREESTYLE_NODE_DRAWING_STYLE_H__